forked from ShuriZma/suyu
metal: translate pixel formats
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <Metal/Metal.hpp>
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/surface.h"
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namespace Metal::MaxwellToMTL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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// TODO: replace some of the invalid formats with the correct ones and emulate those which don't map
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// directly
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constexpr std::array<MTL::PixelFormat, VideoCore::Surface::MaxPixelFormat> FORMAT_TABLE = {
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MTL::PixelFormatInvalid, // A8B8G8R8_UNORM
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MTL::PixelFormatInvalid, // A8B8G8R8_SNORM
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MTL::PixelFormatInvalid, // A8B8G8R8_SINT
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MTL::PixelFormatInvalid, // A8B8G8R8_UINT
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MTL::PixelFormatInvalid, // R5G6B5_UNORM
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MTL::PixelFormatB5G6R5Unorm, // B5G6R5_UNORM
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MTL::PixelFormatInvalid, // A1R5G5B5_UNORM
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MTL::PixelFormatRGBA8Unorm, // A2B10G10R10_UNORM (hack)
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MTL::PixelFormatInvalid, // A2B10G10R10_UINT
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MTL::PixelFormatInvalid, // A2R10G10B10_UNORM
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MTL::PixelFormatInvalid, // A1B5G5R5_UNORM
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MTL::PixelFormatInvalid, // A5B5G5R1_UNORM
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MTL::PixelFormatR8Unorm, // R8_UNORM
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MTL::PixelFormatR8Snorm, // R8_SNORM
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MTL::PixelFormatR8Sint, // R8_SINT
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MTL::PixelFormatR8Uint, // R8_UINT
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MTL::PixelFormatRGBA16Float, // R16G16B16A16_FLOAT
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MTL::PixelFormatRGBA16Unorm, // R16G16B16A16_UNORM
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MTL::PixelFormatRGBA16Snorm, // R16G16B16A16_SNORM
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MTL::PixelFormatRGBA16Sint, // R16G16B16A16_SINT
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MTL::PixelFormatRGBA16Uint, // R16G16B16A16_UINT
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MTL::PixelFormatInvalid, // B10G11R11_FLOAT
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MTL::PixelFormatRGBA32Uint, // R32G32B32A32_UINT
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MTL::PixelFormatBC1_RGBA, // BC1_RGBA_UNORM
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MTL::PixelFormatInvalid, // BC2_UNORM
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MTL::PixelFormatInvalid, // BC3_UNORM
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MTL::PixelFormatBC4_RUnorm, // BC4_UNORM
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MTL::PixelFormatBC4_RSnorm, // BC4_SNORM
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MTL::PixelFormatInvalid, // BC5_UNORM
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MTL::PixelFormatInvalid, // BC5_SNORM
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MTL::PixelFormatInvalid, // BC7_UNORM
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MTL::PixelFormatInvalid, // BC6H_UFLOAT
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MTL::PixelFormatInvalid, // BC6H_SFLOAT
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MTL::PixelFormatASTC_4x4_LDR, // ASTC_2D_4X4_UNORM
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MTL::PixelFormatBGRA8Unorm, // B8G8R8A8_UNORM
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MTL::PixelFormatRGBA32Float, // R32G32B32A32_FLOAT
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MTL::PixelFormatRGBA32Sint, // R32G32B32A32_SINT
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MTL::PixelFormatRG32Float, // R32G32_FLOAT
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MTL::PixelFormatRG32Sint, // R32G32_SINT
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MTL::PixelFormatR32Float, // R32_FLOAT
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MTL::PixelFormatR16Float, // R16_FLOAT
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MTL::PixelFormatR16Unorm, // R16_UNORM
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MTL::PixelFormatR16Snorm, // R16_SNORM
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MTL::PixelFormatR16Uint, // R16_UINT
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MTL::PixelFormatR16Sint, // R16_SINT
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MTL::PixelFormatRG16Unorm, // R16G16_UNORM
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MTL::PixelFormatRG16Float, // R16G16_FLOAT
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MTL::PixelFormatRG16Uint, // R16G16_UINT
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MTL::PixelFormatRG16Sint, // R16G16_SINT
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MTL::PixelFormatRG16Snorm, // R16G16_SNORM
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MTL::PixelFormatInvalid, // R32G32B32_FLOAT
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MTL::PixelFormatRGBA8Unorm, // A8B8G8R8_SRGB (hack)
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MTL::PixelFormatRG8Unorm, // R8G8_UNORM
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MTL::PixelFormatRG8Snorm, // R8G8_SNORM
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MTL::PixelFormatRG8Sint, // R8G8_SINT
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MTL::PixelFormatRG8Uint, // R8G8_UINT
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MTL::PixelFormatRG32Uint, // R32G32_UINT
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MTL::PixelFormatInvalid, // R16G16B16X16_FLOAT
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MTL::PixelFormatR32Uint, // R32_UINT
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MTL::PixelFormatR32Sint, // R32_SINT
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MTL::PixelFormatASTC_8x8_LDR, // ASTC_2D_8X8_UNORM
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MTL::PixelFormatASTC_8x5_LDR, // ASTC_2D_8X5_UNORM
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MTL::PixelFormatASTC_5x4_LDR, // ASTC_2D_5X4_UNORM
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MTL::PixelFormatBGRA8Unorm_sRGB, // B8G8R8A8_SRGB
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MTL::PixelFormatBC1_RGBA_sRGB, // BC1_RGBA_SRGB
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MTL::PixelFormatInvalid, // BC2_SRGB
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MTL::PixelFormatInvalid, // BC3_SRGB
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MTL::PixelFormatBC7_RGBAUnorm_sRGB, // BC7_SRGB
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MTL::PixelFormatABGR4Unorm, // A4B4G4R4_UNORM
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MTL::PixelFormatInvalid, // G4R4_UNORM
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MTL::PixelFormatASTC_4x4_sRGB, // ASTC_2D_4X4_SRGB
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MTL::PixelFormatASTC_8x8_sRGB, // ASTC_2D_8X8_SRGB
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MTL::PixelFormatASTC_8x5_sRGB, // ASTC_2D_8X5_SRGB
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MTL::PixelFormatASTC_5x4_sRGB, // ASTC_2D_5X4_SRGB
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MTL::PixelFormatASTC_5x5_LDR, // ASTC_2D_5X5_UNORM
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MTL::PixelFormatASTC_5x5_sRGB, // ASTC_2D_5X5_SRGB
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MTL::PixelFormatASTC_10x8_LDR, // ASTC_2D_10X8_UNORM
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MTL::PixelFormatASTC_10x8_sRGB, // ASTC_2D_10X8_SRGB
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MTL::PixelFormatASTC_6x6_LDR, // ASTC_2D_6X6_UNORM
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MTL::PixelFormatASTC_6x6_sRGB, // ASTC_2D_6X6_SRGB
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MTL::PixelFormatASTC_10x6_LDR, // ASTC_2D_10X6_UNORM
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MTL::PixelFormatASTC_10x6_sRGB, // ASTC_2D_10X6_SRGB
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MTL::PixelFormatASTC_10x5_LDR, // ASTC_2D_10X5_UNORM
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MTL::PixelFormatASTC_10x5_sRGB, // ASTC_2D_10X5_SRGB
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MTL::PixelFormatASTC_10x10_LDR, // ASTC_2D_10X10_UNORM
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MTL::PixelFormatASTC_10x10_sRGB, // ASTC_2D_10X10_SRGB
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MTL::PixelFormatASTC_12x10_LDR, // ASTC_2D_12X10_UNORM
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MTL::PixelFormatASTC_12x10_sRGB, // ASTC_2D_12X10_SRGB
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MTL::PixelFormatASTC_12x12_LDR, // ASTC_2D_12X12_UNORM
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MTL::PixelFormatASTC_12x12_sRGB, // ASTC_2D_12X12_SRGB
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MTL::PixelFormatASTC_8x6_LDR, // ASTC_2D_8X6_UNORM
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MTL::PixelFormatASTC_8x6_sRGB, // ASTC_2D_8X6_SRGB
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MTL::PixelFormatASTC_6x5_LDR, // ASTC_2D_6X5_UNORM
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MTL::PixelFormatASTC_6x5_sRGB, // ASTC_2D_6X5_SRGB
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MTL::PixelFormatInvalid, // E5B9G9R9_FLOAT
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MTL::PixelFormatDepth32Float, // D32_FLOAT
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MTL::PixelFormatDepth16Unorm, // D16_UNORM
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MTL::PixelFormatInvalid, // X8_D24_UNORM
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MTL::PixelFormatStencil8, // S8_UINT
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MTL::PixelFormatDepth24Unorm_Stencil8, // D24_UNORM_S8_UINT
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MTL::PixelFormatInvalid, // S8_UINT_D24_UNORM
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MTL::PixelFormatDepth32Float_Stencil8, // D32_FLOAT_S8_UINT
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};
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inline MTL::PixelFormat GetPixelFormat(VideoCore::Surface::PixelFormat pixel_format) {
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ASSERT(static_cast<size_t>(pixel_format) < FORMAT_TABLE.size());
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return FORMAT_TABLE[static_cast<size_t>(pixel_format)];
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}
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} // namespace Metal::MaxwellToMTL
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@ -12,6 +12,7 @@
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#include "common/bit_util.h"
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#include "common/settings.h"
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#include "video_core/renderer_metal/maxwell_to_mtl.h"
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#include "video_core/renderer_metal/mtl_command_recorder.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/renderer_metal/mtl_texture_cache.h"
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VAddr cpu_addr_)
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: VideoCommon::ImageBase(info, gpu_addr_, cpu_addr_), runtime{&runtime_} {
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MTL::TextureDescriptor* texture_descriptor = MTL::TextureDescriptor::alloc()->init();
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// TODO: don't hardcode the format
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texture_descriptor->setPixelFormat(info.size.width == 1600 ? MTL::PixelFormatRGBA8Unorm
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: MTL::PixelFormatASTC_4x4_sRGB);
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texture_descriptor->setPixelFormat(MaxwellToMTL::GetPixelFormat(info.format));
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texture_descriptor->setWidth(info.size.width);
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texture_descriptor->setHeight(info.size.height);
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// TODO: set other parameters
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texture = runtime->device.GetDevice()->newTexture(texture_descriptor);
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}
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