forked from ShuriZma/suyu
vertex_shader: Implement SLT/SLTI instructions.
This commit is contained in:
parent
875bd29766
commit
4ac6c1a3b5
|
@ -120,10 +120,6 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
case OpCode::Type::Arithmetic:
|
||||
{
|
||||
bool is_inverted = 0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed);
|
||||
// TODO: We don't really support this properly: For instance, the address register
|
||||
// offset needs to be applied to SRC2 instead, etc.
|
||||
// For now, we just abort in this situation.
|
||||
ASSERT_MSG(!is_inverted, "Bad condition...");
|
||||
|
||||
const int address_offset = (instr.common.address_register_index == 0)
|
||||
? 0 : state.address_registers[instr.common.address_register_index - 1];
|
||||
|
@ -288,6 +284,16 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
break;
|
||||
}
|
||||
|
||||
case OpCode::Id::SLT:
|
||||
case OpCode::Id::SLTI:
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!swizzle.DestComponentEnabled(i))
|
||||
continue;
|
||||
|
||||
dest[i] = (src1[i] < src2[i]) ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
|
||||
}
|
||||
break;
|
||||
|
||||
case OpCode::Id::CMP:
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
// TODO: Can you restrict to one compare via dest masking?
|
||||
|
|
Loading…
Reference in New Issue