forked from ShuriZma/suyu
vertex_shader: Implement MIN instruction.
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595fe49a8f
commit
875bd29766
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@ -208,6 +208,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
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}
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break;
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case OpCode::Id::MIN:
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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dest[i] = std::min(src1[i], src2[i]);
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}
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break;
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case OpCode::Id::DP3:
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case OpCode::Id::DP4:
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{
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