forked from ShuriZma/suyu
metal: set texture usage flags
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@ -63,6 +63,8 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info, GPUVAddr gpu_
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texture_descriptor->setPixelFormat(MaxwellToMTL::GetPixelFormat(info.format));
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texture_descriptor->setWidth(info.size.width);
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texture_descriptor->setHeight(info.size.height);
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texture_descriptor->setDepth(info.size.depth);
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texture_descriptor->setUsage(MTL::TextureUsageShaderRead | MTL::TextureUsageRenderTarget);
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// TODO: set other parameters
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texture = runtime->device.GetDevice()->newTexture(texture_descriptor);
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@ -122,7 +122,7 @@ void RendererMetal::CreateBlitPipelineState() {
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pipeline_descriptor->setVertexFunction(vertex_function);
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pipeline_descriptor->setFragmentFunction(fragment_function);
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// TODO: get the pixel format from metal layer
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pipeline_descriptor->colorAttachments()->object(0)->setPixelFormat(MTL::PixelFormatRGBA8Unorm);
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pipeline_descriptor->colorAttachments()->object(0)->setPixelFormat(MTL::PixelFormatBGRA8Unorm);
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error = nullptr;
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blit_pipeline_state = device.GetDevice()->newRenderPipelineState(pipeline_descriptor, &error);
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