Commit Graph

1719 Commits

Author SHA1 Message Date
Ben Vanik ec84a688e9 Starting to properly attribute virtual vs. physical memory accesses. 2015-03-29 11:11:35 -07:00
Ben Vanik ab90e0932b Minor tweaks for crazy shaders. 2015-03-28 18:13:21 -07:00
Ben Vanik 3a197705bb Special memory functions for system allocs. 2015-03-28 15:54:44 -07:00
Ben Vanik 71eabf7f2b Fixing some misc bugs. 2015-03-28 15:45:39 -07:00
Ben Vanik ea28c563ad DOAX has a lot of threads o_o 2015-03-25 19:17:17 -07:00
Ben Vanik 6bf84d832f fresx and some vec128 constant prop. 2015-03-25 19:17:16 -07:00
Ben Vanik 55ef84bf21 Merge pull request #180 from Husono/patch-1
Update README.md
2015-03-25 17:58:25 -07:00
Husono 5468c54b79 Update README.md
Change the hypothetical requirements for full speed from GL-next to Vulkan/D3D12.
2015-03-25 17:17:55 -04:00
Ben Vanik 40591a5376 Fixing builtins. 2015-03-24 20:00:51 -07:00
Ben Vanik 281abea955 Converting addresses in xe::cpu to 32bit. 2015-03-24 19:41:29 -07:00
Ben Vanik 3279776a80 Moving cpu/frontend/ppc/ to cpu/frontend/. 2015-03-24 08:37:00 -07:00
Ben Vanik 9281d62106 Moving cpu/runtime/ to cpu/. 2015-03-24 08:25:58 -07:00
Ben Vanik 29912f44c0 Moving alloy/ into xenia/cpu/ to start simplifying things. 2015-03-24 07:46:18 -07:00
Ben Vanik 59395318f3 Moving some util types into poly. 2015-03-22 22:12:37 -07:00
Ben Vanik b392afbfae Basic cubemap support, though the sampling code is wrong. 2015-03-22 19:15:22 -07:00
Ben Vanik 7677d6ea9f Depth range. 2015-03-22 15:30:36 -07:00
Ben Vanik 8cfcea2309 32_32_F render target format. 2015-03-22 15:30:18 -07:00
Ben Vanik 6486299496 --flush_stdout to disable flushing. 2015-03-22 11:49:13 -07:00
Ben Vanik f8db3774cb Hiding draw batch flush scope. 2015-03-22 11:41:46 -07:00
Ben Vanik 11b0c076bd Adding basic short-term vb reuse, removing index counting.
Regression for some games (that don't size their fetches), massive
improvement for others.
2015-03-22 11:35:23 -07:00
Ben Vanik 159ebb4295 Removing unneeded stencil register logic. 2015-03-22 09:37:55 -07:00
Ben Vanik 08e652410e Plumbing scalar params through swap. Hacky, but works for replay. 2015-03-22 09:31:55 -07:00
Ben Vanik cef9a684cd Primitive reset. 2015-03-22 08:52:05 -07:00
Ben Vanik 559cda3215 Forcing depth clear - not right, but gets atrain working. 2015-03-22 01:07:14 -07:00
Ben Vanik b75e070d1b Fixing color/depth clear state. 2015-03-22 00:45:00 -07:00
Ben Vanik c8ddc48106 Fixing microprofile display. 2015-03-21 23:00:15 -07:00
Ben Vanik 2401bb7d03 Fixing 1px offset in tiles. 2015-03-21 22:52:35 -07:00
Ben Vanik fa58eaa317 Partial success on predicated tiling (depth buffer still bad). 2015-03-21 22:32:23 -07:00
Ben Vanik 7c3225ee41 Render target display in trace viewer. 2015-03-21 10:41:20 -07:00
Ben Vanik 494e918496 Fixing alpha testing. 2015-03-21 03:21:55 -07:00
Ben Vanik 704077d543 Removing unneeded glViewport. 2015-03-21 02:38:52 -07:00
Ben Vanik b406f49ae4 Extracting dest coords in copies; still not right. 2015-03-21 02:11:23 -07:00
Ben Vanik fe7de2c0ba Window offset goes here. Still broken due to copy issue. 2015-03-20 22:26:20 -07:00
Ben Vanik 6b7b57cecf Super basic vertex buffer display in trace viewer. 2015-03-20 21:54:52 -07:00
Ben Vanik 8ce30448f8 Index buffer display in trace viewer. 2015-03-20 20:41:58 -07:00
Ben Vanik f7d0c427be Implementing alpha testing. 2015-03-20 20:12:27 -07:00
Ben Vanik a82587f943 Fixing window offset and moving into state batch params. 2015-03-20 17:41:50 -07:00
Ben Vanik d695f637a8 int draw offsets. 2015-03-20 16:47:31 -07:00
Ben Vanik 92f1a7cb40 Show predication in trace viewer (colors not accurate yet). 2015-03-20 16:38:26 -07:00
Ben Vanik 22246cccb5 Whoops - my arbitrarily picked GPU command # collided -_- 2015-03-20 16:37:04 -07:00
Ben Vanik 0ea8f74cf8 Packet disassembler just for current command. 2015-03-15 21:22:23 -07:00
Ben Vanik b060f6f263 disasm set shader consts packet. 2015-03-15 20:59:21 -07:00
Ben Vanik 2157c8a2b2 Dropping a bunch of profiling - VB/IB upload is slow, that's about it. 2015-03-15 20:32:40 -07:00
Ben Vanik 1608878437 Trying to figure out shader flow control; not going so well :/ 2015-03-15 16:55:20 -07:00
Ben Vanik 35513ceea0 Constant slot pairing... maybe. 2015-03-15 14:21:09 -07:00
Ben Vanik 341a493bf9 Discovered new GPU opcode for constant setting. 2015-03-15 12:26:40 -07:00
Ben Vanik 4d61bac00f Assert shader constant bases. 2015-03-15 11:34:33 -07:00
Ben Vanik d803612184 Fixing recording of LOAD_ALU_CONSTANT. 2015-03-15 11:27:04 -07:00
Ben Vanik 795df80687 Possibly right const addressing and more shader instructions. 2015-03-15 11:20:19 -07:00
Ben Vanik b07cd49281 Fiddling with msaa scaling. 2015-03-15 02:28:39 -07:00