Ben Vanik
aec43ffb2e
Adding STB image tools.
2015-12-13 11:23:23 -08:00
Ben Vanik
95b0ecf774
Sharing more of trace viewer code.
2015-12-13 11:22:47 -08:00
Ben Vanik
5db84105c4
Utilizing fallthrough for most shader CF, hopefully speeding things up.
2015-12-13 10:14:35 -08:00
Ben Vanik
b5469b57ba
Moving temporary registers to exec blocks. ps may still need to be shared.
2015-12-07 22:57:28 -08:00
Ben Vanik
85b1797b9e
Workaround for nvidia bug with dynamic local memory access.
2015-12-07 22:55:17 -08:00
Ben Vanik
ec113275dc
Making texture swizzles dynamic. Seems to fix some color swap issues.
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And probably exposes many more ;)
2015-12-07 22:39:33 -08:00
Ben Vanik
09022a6ad3
gl_FragCoord support.
2015-12-07 20:45:02 -08:00
Ben Vanik
1f773f14b3
Fixing vfetch_mini use.
2015-12-07 19:16:32 -08:00
Ben Vanik
522ff9d23e
Alternate indirect buffer command.
2015-12-07 19:16:01 -08:00
Ben Vanik
ed0b97813a
Loops in shaders (no TDRs! woo!).
2015-12-07 13:03:57 -08:00
Ben Vanik
367ca09f1d
Don't duplicate vf bindings.
2015-12-07 13:03:35 -08:00
Ben Vanik
df841acb70
Merge pull request #481 from sephiroth99/fixglsl
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Fix compilation error of translated GLSL shader.
2015-12-06 23:51:12 -08:00
sephiroth99
f154b7ed59
Fix compilation error of translated GLSL shader.
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Comparison of uvec2 and int is not possible, explicitly
use a zero-value uvec2.
2015-12-07 01:39:17 -05:00
Ben Vanik
280c0b35f6
Basic control flow skeleton and jumps implemented.
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A-train's trees draw right now!
Helps a bit with #473 but still need to implement loops.
2015-12-06 11:44:22 -08:00
Ben Vanik
934b0d5bbc
Marking unimplemented translations as non-fatal.
2015-12-06 11:01:04 -08:00
Ben Vanik
c86e479214
Replacing old Shader with TranslatedShader.
2015-12-06 10:36:07 -08:00
Ben Vanik
083f936bbc
aL placeholder until loops are implemented.
2015-12-06 00:53:25 -08:00
Ben Vanik
51a8002629
Moving GL backend to new shader translator.
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This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
295c62c7a4
Guarding protect-on-release behavior behind --protect_on_release.
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Workaround for #456 until it can be identified.
2015-12-05 23:27:25 -08:00
Ben Vanik
81d0376106
Fixing use before check for null.
2015-12-05 23:24:40 -08:00
Ben Vanik
52f339cee4
Removing bogus assert.
2015-12-05 23:24:17 -08:00
Ben Vanik
2ece808f22
Shader playground screenshot.
2015-12-05 17:47:26 -08:00
Ben Vanik
2b3b423776
Mostly complete new GLSL translator (modulo flow control).
2015-12-05 17:44:06 -08:00
Ben Vanik
0058cae901
Adding pseudo code for all ucode ops from AMD docs.
2015-12-05 03:10:45 -08:00
Ben Vanik
4bac581d01
Merge pull request #475 from sephiroth99/varfix
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VS2015 Update 1 fix + GLContext small cleanup
2015-12-03 22:39:19 -08:00
Ben Vanik
00240945fe
Cleanup for the latest clang-format version.
2015-12-03 19:52:02 -08:00
Ben Vanik
249b952de9
Adding some comments.
2015-12-02 17:37:48 -08:00
Ben Vanik
66cab7b76e
Update xcode premake
2015-12-02 12:16:23 -08:00
Ben Vanik
481e53dcae
Updating some documentation.
2015-12-02 12:16:23 -08:00
Ben Vanik
d0c840e28a
Merge pull request #477 from DrChat/compiler_fixes
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Compiler fixes
2015-12-02 12:06:54 -08:00
Dr. Chat
bc1e7684ca
Pass rounding mode from i->flags for OPCODE_CONVERT
2015-12-02 14:03:15 -06:00
Dr. Chat
17d18f7154
Implement a few cases for Value::Cast/Convert
2015-12-02 14:01:28 -06:00
Dr. Chat
57a823ae39
Add (commented out) code to setup page protections for xex modules.
2015-12-01 19:53:17 -06:00
Dr. Chat
525d62d437
constant OPCODE_CONVERT and more cases for OPCODE_LOAD
2015-12-01 19:51:28 -06:00
Dr. Chat
873016f06f
Fix double-swap in constant load
2015-12-01 19:03:51 -06:00
sephiroth99
e8296a8608
ui/gl: GLContext: access directly class member
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In ::EndSwap, dc_ class member was accessed through a function. Access
it directly like it is done elsewhere in the class.
It is also the only place where it is used, so remove the function in
question.
2015-11-30 22:59:30 -05:00
sephiroth99
f367c4ba7b
Fix compilation under VS2015 Update 1
2015-11-30 22:56:42 -05:00
Ben Vanik
82fe65475e
Fixing sqrt/rsqrt mixup.
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Queue the 'how did this ever work?!'
2015-11-30 17:22:08 -08:00
Ben Vanik
cd50aac6d2
Skeleton SPIRV translator.
2015-11-29 19:45:55 -08:00
Ben Vanik
d2f7cc1602
Reworking translator code to be pretty sexy.
2015-11-29 16:55:42 -08:00
Ben Vanik
65130edaa1
First pass ShaderTranslator base type, able to disasm in msft style.
2015-11-28 16:19:04 -08:00
Ben Vanik
bea8870700
Shuffling old-style ucode.h under gl4.
2015-11-28 16:10:27 -08:00
Ben Vanik
eb3b7d0b75
Adding a tool to interactively assemble/disassemble shaders using XNA.
2015-11-28 16:10:26 -08:00
Ben Vanik
71b9995448
Skeleton SPIRV shader translator.
2015-11-28 16:10:26 -08:00
Ben Vanik
80c6e14cdc
Merge pull request #471 from sephiroth99/fixpremake
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Premake: Fix usage of build scripts
2015-11-28 14:45:17 -08:00
sephiroth99
1b8b1d0350
third_party: Use latest elemental-forms
2015-11-28 14:17:08 -05:00
sephiroth99
b899bde55a
third_party: Use latest libav
2015-11-28 01:53:26 -05:00
sephiroth99
f4dae2335c
premake: Small fixes to various premake files
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In particular, add the "src" group to apu/xaudio2 project, which was
missing.
2015-11-28 01:53:26 -05:00
Ben Vanik
d557c7aa0c
Merge pull request #474 from raven02/patch-1
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Fix distance vector
2015-11-27 21:19:17 -08:00
raven02
44a1fa0c9c
Fix distance vector
2015-11-28 13:17:29 +08:00