Adding pseudo code for all ucode ops from AMD docs.

This commit is contained in:
Ben Vanik 2015-12-05 03:10:45 -08:00
parent 4bac581d01
commit 0058cae901
3 changed files with 629 additions and 87 deletions

View File

@ -803,8 +803,8 @@ const ShaderTranslator::AluOpcodeInfo
{"rsqc", 1, 1}, // 20
{"rsqf", 1, 1}, // 21
{"rsq", 1, 1}, // 22
{"movas", 1, 1}, // 23
{"movasf", 1, 1}, // 24
{"maxas", 1, 2}, // 23
{"maxasf", 1, 2}, // 24
{"subs", 1, 2}, // 25
{"subs_prev", 1, 1}, // 26
{"setp_eq", 1, 1}, // 27
@ -901,8 +901,8 @@ void ParseAluInstructionOperand(const AluInstruction& op, int i,
out_op->components[0] = GetSwizzleFromComponentIndex(a);
} else if (swizzle_component_count == 2) {
swizzle >>= 4;
uint32_t a = swizzle & 0x3;
uint32_t b = ((swizzle >> 2) + 1) & 0x3;
uint32_t a = ((swizzle >> 2) + 3) & 0x3;
uint32_t b = (swizzle + 2) & 0x3;
out_op->components[0] = GetSwizzleFromComponentIndex(a);
out_op->components[1] = GetSwizzleFromComponentIndex(b);
} else {

View File

@ -416,9 +416,9 @@ struct ParsedAluInstruction {
bool is_vector_type() const { return type == Type::kVector; }
bool is_scalar_type() const { return type == Type::kScalar; }
// Opcode for the instruction if it is a vector type.
ucode::AluVectorOpcode vector_opcode = ucode::AluVectorOpcode::kADDv;
ucode::AluVectorOpcode vector_opcode = ucode::AluVectorOpcode::kAdd;
// Opcode for the instruction if it is a scalar type.
ucode::AluScalarOpcode scalar_opcode = ucode::AluScalarOpcode::kADDs;
ucode::AluScalarOpcode scalar_opcode = ucode::AluScalarOpcode::kAdds;
// Friendly name of the instruction.
const char* opcode_name = nullptr;

View File

@ -706,90 +706,632 @@ struct TextureFetchInstruction {
};
static_assert_size(TextureFetchInstruction, 12);
// What follows is largely a mash up of the microcode assembly naming and the
// R600 docs that have a near 1:1 with the instructions available in the xenos
// GPU. Some of the behavior has been experimentally verified. Some has been
// guessed.
// Docs: http://www.x.org/docs/AMD/old/r600isa.pdf
//
// Conventions:
// - All temporary registers are vec4s.
// - Scalar ops swizzle out a single component of their source registers denoted
// by 'a' or 'b'. src0.a means 'the first component specified for src0' and
// src0.ab means 'two components specified for src0, in order'.
// - Scalar ops write the result to the entire destination register.
// - pv and ps are the previous results of a vector or scalar ALU operation.
// Both are valid only within the current ALU clause. They are not modified
// when write masks are disabled or the instruction that would write them
// fails its predication check.
enum class AluScalarOpcode {
kADDs = 0,
kADD_PREVs = 1,
kMULs = 2,
kMUL_PREVs = 3,
kMUL_PREV2s = 4,
kMAXs = 5,
kMINs = 6,
kSETEs = 7,
kSETGTs = 8,
kSETGTEs = 9,
kSETNEs = 10,
kFRACs = 11,
kTRUNCs = 12,
kFLOORs = 13,
kEXP_IEEE = 14,
kLOG_CLAMP = 15,
kLOG_IEEE = 16,
kRECIP_CLAMP = 17,
kRECIP_FF = 18,
kRECIP_IEEE = 19,
kRECIPSQ_CLAMP = 20,
kRECIPSQ_FF = 21,
kRECIPSQ_IEEE = 22,
kMOVAs = 23,
kMOVA_FLOORs = 24,
kSUBs = 25,
kSUB_PREVs = 26,
kPRED_SETEs = 27,
kPRED_SETNEs = 28,
kPRED_SETGTs = 29,
kPRED_SETGTEs = 30,
kPRED_SET_INVs = 31,
kPRED_SET_POPs = 32,
kPRED_SET_CLRs = 33,
kPRED_SET_RESTOREs = 34,
kKILLEs = 35,
kKILLGTs = 36,
kKILLGTEs = 37,
kKILLNEs = 38,
kKILLONEs = 39,
kSQRT_IEEE = 40,
kMUL_CONST_0 = 42,
kMUL_CONST_1 = 43,
kADD_CONST_0 = 44,
kADD_CONST_1 = 45,
kSUB_CONST_0 = 46,
kSUB_CONST_1 = 47,
kSIN = 48,
kCOS = 49,
kRETAIN_PREV = 50,
// Floating-Point Add
// adds dest, src0.ab
// dest.xyzw = src0.a + src0.b;
kAdds = 0,
// Floating-Point Add (with Previous)
// adds_prev dest, src0.a
// dest.xyzw = src0.a + ps;
kAddsPrev = 1,
// Floating-Point Multiply
// muls dest, src0.ab
// dest.xyzw = src0.a * src0.b;
kMuls = 2,
// Floating-Point Multiply (with Previous)
// muls_prev dest, src0.a
// dest.xyzw = src0.a * ps;
kMulsPrev = 3,
// Scalar Multiply Emulating LIT Operation
// muls_prev2 dest, src0.ab
// dest.xyzw =
// ps == -FLT_MAX || !isfinite(ps) || !isfinite(src0.b) || src0.b <= 0
// ? -FLT_MAX : src0.a * ps;
kMulsPrev2 = 4,
// Floating-Point Maximum
// maxs dest, src0.ab
// dest.xyzw = src0.a >= src0.b ? src0.a : src0.b;
kMaxs = 5,
// Floating-Point Minimum
// mins dest, src0.ab
// dest.xyzw = src0.a < src0.b ? src0.a : src0.b;
kMins = 6,
// Floating-Point Set If Equal
// seqs dest, src0.a
// dest.xyzw = src0.a == 0.0 ? 1.0 : 0.0;
kSeqs = 7,
// Floating-Point Set If Greater Than
// sgts dest, src0.a
// dest.xyzw = src0.a > 0.0 ? 1.0 : 0.0;
kSgts = 8,
// Floating-Point Set If Greater Than Or Equal
// sges dest, src0.a
// dest.xyzw = src0.a >= 0.0 ? 1.0 : 0.0;
kSges = 9,
// Floating-Point Set If Not Equal
// snes dest, src0.a
// dest.xyzw = src0.a != 0.0 ? 1.0 : 0.0;
kSnes = 10,
// Floating-Point Fractional
// frcs dest, src0.a
// dest.xyzw = src0.a - floor(src0.a);
kFrcs = 11,
// Floating-Point Truncate
// truncs dest, src0.a
// dest.xyzw = src0.a >= 0 ? floor(src0.a) : -floor(-src0.a);
kTruncs = 12,
// Floating-Point Floor
// floors dest, src0.a
// dest.xyzw = floor(src0.a);
kFloors = 13,
// Scalar Base-2 Exponent, IEEE
// exp dest, src0.a
// dest.xyzw = src0.a == 0.0 ? 1.0 : pow(2, src0.a);
kExp = 14,
// Scalar Base-2 Log
// logc dest, src0.a
// float t = src0.a == 1.0 ? 0.0 : log(src0.a) / log(2.0);
// dest.xyzw = t == -INF ? -FLT_MAX : t;
kLogc = 15,
// Scalar Base-2 IEEE Log
// log dest, src0.a
// dest.xyzw = src0.a == 1.0 ? 0.0 : log(src0.a) / log(2.0);
kLog = 16,
// Scalar Reciprocal, Clamp to Maximum
// rcpc dest, src0.a
// float t = src0.a == 1.0 ? 1.0 : 1.0 / src0.a;
// if (t == -INF) t = -FLT_MAX;
// else if (t == INF) t = FLT_MAX;
// dest.xyzw = t;
kRcpc = 17,
// Scalar Reciprocal, Clamp to Zero
// rcpf dest, src0.a
// float t = src0.a == 1.0 ? 1.0 : 1.0 / src0.a;
// if (t == -INF) t = -0.0;
// else if (t == INF) t = 0.0;
// dest.xyzw = t;
kRcpf = 18,
// Scalar Reciprocal, IEEE Approximation
// rcp dest, src0.a
// dest.xyzw = src0.a == 1.0 ? 1.0 : 1.0 / src0.a;
kRcp = 19,
// Scalar Reciprocal Square Root, Clamp to Maximum
// rsqc dest, src0.a
// float t = src0.a == 1.0 ? 1.0 : 1.0 / sqrt(src0.a);
// if (t == -INF) t = -FLT_MAX;
// else if (t == INF) t = FLT_MAX;
// dest.xyzw = t;
kRsqc = 20,
// Scalar Reciprocal Square Root, Clamp to Zero
// rsqc dest, src0.a
// float t = src0.a == 1.0 ? 1.0 : 1.0 / sqrt(src0.a);
// if (t == -INF) t = -0.0;
// else if (t == INF) t = 0.0;
// dest.xyzw = t;
kRsqf = 21,
// Scalar Reciprocal Square Root, IEEE Approximation
// rsq dest, src0.a
// dest.xyzw = src0.a == 1.0 ? 1.0 : 1.0 / sqrt(src0.a);
kRsq = 22,
// Floating-Point Maximum with Copy To Integer in AR
// maxas dest, src0.ab
// movas dest, src0.aa
// int result = (int)floor(src0.a + 0.5);
// a0 = clamp(result, -256, 255);
// dest.xyzw = src0.a >= src0.b ? src0.a : src0.b;
kMaxAs = 23,
// Floating-Point Maximum with Copy Truncated To Integer in AR
// maxasf dest, src0.ab
// movasf dest, src0.aa
// int result = (int)floor(src0.a);
// a0 = clamp(result, -256, 255);
// dest.xyzw = src0.a >= src0.b ? src0.a : src0.b;
kMaxAsf = 24,
// Floating-Point Subtract
// subs dest, src0.ab
// dest.xyzw = src0.a - src0.b;
kSubs = 25,
// Floating-Point Subtract (with Previous)
// subs_prev dest, src0.a
// dest.xyzw = src0.a - ps;
kSubsPrev = 26,
// Floating-Point Predicate Set If Equal
// setp_eq dest, src0.a
// if (src0.a == 0.0) {
// dest.xyzw = 0.0;
// p0 = 1;
// } else {
// dest.xyzw = 1.0;
// p0 = 0;
// }
kSetpEq = 27,
// Floating-Point Predicate Set If Not Equal
// setp_ne dest, src0.a
// if (src0.a != 0.0) {
// dest.xyzw = 0.0;
// p0 = 1;
// } else {
// dest.xyzw = 1.0;
// p0 = 0;
// }
kSetpNe = 28,
// Floating-Point Predicate Set If Greater Than
// setp_gt dest, src0.a
// if (src0.a > 0.0) {
// dest.xyzw = 0.0;
// p0 = 1;
// } else {
// dest.xyzw = 1.0;
// p0 = 0;
// }
kSetpGt = 29,
// Floating-Point Predicate Set If Greater Than Or Equal
// setp_ge dest, src0.a
// if (src0.a >= 0.0) {
// dest.xyzw = 0.0;
// p0 = 1;
// } else {
// dest.xyzw = 1.0;
// p0 = 0;
// }
kSetpGe = 30,
// Predicate Counter Invert
// setp_inv dest, src0.a
// if (src0.a == 1.0) {
// dest.xyzw = 0.0;
// p0 = 1;
// } else {
// if (src0.a == 0.0) {
// dest.xyzw = 1.0;
// } else {
// dest.xyzw = src1.a;
// }
// p0 = 0;
// }
kSetpInv = 31,
// Predicate Counter Pop
// setp_pop dest, src0.a
// if (src0.a - 1.0 <= 0.0) {
// dest.xyzw = 0.0;
// p0 = 1;
// } else {
// dest.xyzw = src0.a - 1.0;
// p0 = 0;
// }
kSetpPop = 32,
// Predicate Counter Clear
// setp_clr dest
// dest.xyzw = FLT_MAX;
// p0 = 0;
kSetpClr = 33,
// Predicate Counter Restore
// setp_rstr dest, src0.a
// if (src0.a == 0.0) {
// dest.xyzw = 0.0;
// p0 = 1;
// } else {
// dest.xyzw = src0.a;
// p0 = 0;
// }
kSetpRstr = 34,
// Floating-Point Pixel Kill If Equal
// kills_eq dest, src0.a
// if (src0.a == 0.0) {
// dest.xyzw = 1.0;
// discard;
// } else {
// dest.xyzw = 0.0;
// }
kKillsEq = 35,
// Floating-Point Pixel Kill If Greater Than
// kills_gt dest, src0.a
// if (src0.a > 0.0) {
// dest.xyzw = 1.0;
// discard;
// } else {
// dest.xyzw = 0.0;
// }
kKillsGt = 36,
// Floating-Point Pixel Kill If Greater Than Or Equal
// kills_ge dest, src0.a
// if (src0.a >= 0.0) {
// dest.xyzw = 1.0;
// discard;
// } else {
// dest.xyzw = 0.0;
// }
kKillsGe = 37,
// Floating-Point Pixel Kill If Not Equal
// kills_ne dest, src0.a
// if (src0.a != 0.0) {
// dest.xyzw = 1.0;
// discard;
// } else {
// dest.xyzw = 0.0;
// }
kKillsNe = 38,
// Floating-Point Pixel Kill If One
// kills_one dest, src0.a
// if (src0.a == 1.0) {
// dest.xyzw = 1.0;
// discard;
// } else {
// dest.xyzw = 0.0;
// }
kKillsOne = 39,
// Scalar Square Root, IEEE Aproximation
// sqrt dest, src0.a
// dest.xyzw = sqrt(src0.a);
kSqrt = 40,
// mulsc dest, src0.a, src0.b
kMulsc0 = 42,
// mulsc dest, src0.a, src0.b
kMulsc1 = 43,
// addsc dest, src0.a, src0.b
kAddsc0 = 44,
// addsc dest, src0.a, src0.b
kAddsc1 = 45,
// subsc dest, src0.a, src0.b
kSubsc0 = 46,
// subsc dest, src0.a, src0.b
kSubsc1 = 47,
// Scalar Sin
// sin dest, src0.a
// dest.xyzw = sin(src0.a);
kSin = 48,
// Scalar Cos
// cos dest, src0.a
// dest.xyzw = cos(src0.a);
kCos = 49,
// retain_prev dest
// dest.xyzw = ps;
kRetainPrev = 50,
};
enum class AluVectorOpcode {
kADDv = 0,
kMULv = 1,
kMAXv = 2,
kMINv = 3,
kSETEv = 4,
kSETGTv = 5,
kSETGTEv = 6,
kSETNEv = 7,
kFRACv = 8,
kTRUNCv = 9,
kFLOORv = 10,
kMULADDv = 11,
kCNDEv = 12,
kCNDGTEv = 13,
kCNDGTv = 14,
kDOT4v = 15,
kDOT3v = 16,
kDOT2ADDv = 17,
kCUBEv = 18,
kMAX4v = 19,
kPRED_SETE_PUSHv = 20,
kPRED_SETNE_PUSHv = 21,
kPRED_SETGT_PUSHv = 22,
kPRED_SETGTE_PUSHv = 23,
kKILLEv = 24,
kKILLGTv = 25,
kKILLGTEv = 26,
kKILLNEv = 27,
kDSTv = 28,
kMAXAv = 29,
// Per-Component Floating-Point Add
// add dest, src0, src1
// dest.x = src0.x + src1.x;
// dest.y = src0.y + src1.y;
// dest.z = src0.z + src1.z;
// dest.w = src0.w + src1.w;
kAdd = 0,
// Per-Component Floating-Point Multiply
// mul dest, src0, src1
// dest.x = src0.x * src1.x;
// dest.y = src0.y * src1.y;
// dest.z = src0.z * src1.z;
// dest.w = src0.w * src1.w;
kMul = 1,
// Per-Component Floating-Point Maximum
// max dest, src0, src1
// dest.x = src0.x >= src1.x ? src0.x : src1.x;
// dest.y = src0.x >= src1.y ? src0.y : src1.y;
// dest.z = src0.x >= src1.z ? src0.z : src1.z;
// dest.w = src0.x >= src1.w ? src0.w : src1.w;
kMax = 2,
// Per-Component Floating-Point Minimum
// min dest, src0, src1
// dest.x = src0.x < src1.x ? src0.x : src1.x;
// dest.y = src0.x < src1.y ? src0.y : src1.y;
// dest.z = src0.x < src1.z ? src0.z : src1.z;
// dest.w = src0.x < src1.w ? src0.w : src1.w;
kMin = 3,
// Per-Component Floating-Point Set If Equal
// seq dest, src0, src1
// dest.x = src0.x == src1.x ? 1.0 : 0.0;
// dest.y = src0.y == src1.y ? 1.0 : 0.0;
// dest.z = src0.z == src1.z ? 1.0 : 0.0;
// dest.w = src0.w == src1.w ? 1.0 : 0.0;
kSeq = 4,
// Per-Component Floating-Point Set If Greater Than
// sgt dest, src0, src1
// dest.x = src0.x > src1.x ? 1.0 : 0.0;
// dest.y = src0.y > src1.y ? 1.0 : 0.0;
// dest.z = src0.z > src1.z ? 1.0 : 0.0;
// dest.w = src0.w > src1.w ? 1.0 : 0.0;
kSgt = 5,
// Per-Component Floating-Point Set If Greater Than Or Equal
// sge dest, src0, src1
// dest.x = src0.x >= src1.x ? 1.0 : 0.0;
// dest.y = src0.y >= src1.y ? 1.0 : 0.0;
// dest.z = src0.z >= src1.z ? 1.0 : 0.0;
// dest.w = src0.w >= src1.w ? 1.0 : 0.0;
kSge = 6,
// Per-Component Floating-Point Set If Not Equal
// sne dest, src0, src1
// dest.x = src0.x != src1.x ? 1.0 : 0.0;
// dest.y = src0.y != src1.y ? 1.0 : 0.0;
// dest.z = src0.z != src1.z ? 1.0 : 0.0;
// dest.w = src0.w != src1.w ? 1.0 : 0.0;
kSne = 7,
// Per-Component Floating-Point Fractional
// frc dest, src0
// dest.x = src0.x - floor(src0.x);
// dest.y = src0.y - floor(src0.y);
// dest.z = src0.z - floor(src0.z);
// dest.w = src0.w - floor(src0.w);
kFrc = 8,
// Per-Component Floating-Point Truncate
// trunc dest, src0
// dest.x = src0.x >= 0 ? floor(src0.x) : -floor(-src0.x);
// dest.y = src0.y >= 0 ? floor(src0.y) : -floor(-src0.y);
// dest.z = src0.z >= 0 ? floor(src0.z) : -floor(-src0.z);
// dest.w = src0.w >= 0 ? floor(src0.w) : -floor(-src0.w);
kTrunc = 9,
// Per-Component Floating-Point Floor
// floor dest, src0
// dest.x = floor(src0.x);
// dest.y = floor(src0.y);
// dest.z = floor(src0.z);
// dest.w = floor(src0.w);
kFloor = 10,
// Per-Component Floating-Point Multiply-Add
// mad dest, src0, src1, src2
// dest.x = src0.x * src1.x + src2.x;
// dest.y = src0.y * src1.y + src2.y;
// dest.z = src0.z * src1.z + src2.z;
// dest.w = src0.w * src1.w + src2.w;
kMad = 11,
// Per-Component Floating-Point Conditional Move If Equal
// cndeq dest, src0, src1, src2
// dest.x = src0.x == 0.0 ? src1.x : src2.x;
// dest.y = src0.y == 0.0 ? src1.y : src2.y;
// dest.z = src0.z == 0.0 ? src1.z : src2.z;
// dest.w = src0.w == 0.0 ? src1.w : src2.w;
kCndEq = 12,
// Per-Component Floating-Point Conditional Move If Greater Than Or Equal
// cndge dest, src0, src1, src2
// dest.x = src0.x >= 0.0 ? src1.x : src2.x;
// dest.y = src0.y >= 0.0 ? src1.y : src2.y;
// dest.z = src0.z >= 0.0 ? src1.z : src2.z;
// dest.w = src0.w >= 0.0 ? src1.w : src2.w;
kCndGe = 13,
// Per-Component Floating-Point Conditional Move If Greater Than
// cndgt dest, src0, src1, src2
// dest.x = src0.x > 0.0 ? src1.x : src2.x;
// dest.y = src0.y > 0.0 ? src1.y : src2.y;
// dest.z = src0.z > 0.0 ? src1.z : src2.z;
// dest.w = src0.w > 0.0 ? src1.w : src2.w;
kCndGt = 14,
// Four-Element Dot Product
// dp4 dest, src0, src1
// dest.xyzw = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z +
// src0.w * src1.w;
// Note: only pv.x contains the value.
kDp4 = 15,
// Three-Element Dot Product
// dp3 dest, src0, src1
// dest.xyzw = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z;
// Note: only pv.x contains the value.
kDp3 = 16,
// Two-Element Dot Product and Add
// dp2add dest, src0, src1, src2
// dest.xyzw = src0.x * src1.x + src0.y * src1.y + src3.x;
// Note: only pv.x contains the value.
kDp2Add = 17,
// Cube Map
// cube dest, src0, src1
// dest.x = T cube coordinate;
// dest.y = S cube coordinate;
// dest.z = 2.0 * MajorAxis;
// dest.w = FaceID;
// Expects src0.zzxy and src1.yxzz swizzles.
// FaceID is D3DCUBEMAP_FACES:
// https://msdn.microsoft.com/en-us/library/windows/desktop/bb172528(v=vs.85).aspx
kCube = 18,
// Four-Element Maximum
// max4 dest, src0
// dest.xyzw = max(src0.x, src0.y, src0.z, src0.w);
// Note: only pv.x contains the value.
kMax4 = 19,
// Floating-Point Predicate Counter Increment If Equal
// setp_eq_push dest, src0, src1
// if (src0.w == 0.0 && src1.w == 0.0) {
// p0 = 1;
// } else {
// p0 = 0;
// }
// if (src0.x == 0.0 && src1.x == 0.0) {
// dest.xyzw = 0.0;
// } else {
// dest.xyzw = src0.x + 1.0;
// }
kSetpEqPush = 20,
// Floating-Point Predicate Counter Increment If Not Equal
// setp_ne_push dest, src0, src1
// if (src0.w == 0.0 && src1.w != 0.0) {
// p0 = 1;
// } else {
// p0 = 0;
// }
// if (src0.x == 0.0 && src1.x != 0.0) {
// dest.xyzw = 0.0;
// } else {
// dest.xyzw = src0.x + 1.0;
// }
kSetpNePush = 21,
// Floating-Point Predicate Counter Increment If Greater Than
// setp_gt_push dest, src0, src1
// if (src0.w == 0.0 && src1.w > 0.0) {
// p0 = 1;
// } else {
// p0 = 0;
// }
// if (src0.x == 0.0 && src1.x > 0.0) {
// dest.xyzw = 0.0;
// } else {
// dest.xyzw = src0.x + 1.0;
// }
kSetpGtPush = 22,
// Floating-Point Predicate Counter Increment If Greater Than Or Equal
// setp_ge_push dest, src0, src1
// if (src0.w == 0.0 && src1.w >= 0.0) {
// p0 = 1;
// } else {
// p0 = 0;
// }
// if (src0.x == 0.0 && src1.x >= 0.0) {
// dest.xyzw = 0.0;
// } else {
// dest.xyzw = src0.x + 1.0;
// }
kSetpGePush = 23,
// Floating-Point Pixel Kill If Equal
// kill_eq dest, src0, src1
// if (src0.x == src1.x ||
// src0.y == src1.y ||
// src0.z == src1.z ||
// src0.w == src1.w) {
// dest.xyzw = 1.0;
// discard;
// } else {
// dest.xyzw = 0.0;
// }
kKillEq = 24,
// Floating-Point Pixel Kill If Greater Than
// kill_gt dest, src0, src1
// if (src0.x > src1.x ||
// src0.y > src1.y ||
// src0.z > src1.z ||
// src0.w > src1.w) {
// dest.xyzw = 1.0;
// discard;
// } else {
// dest.xyzw = 0.0;
// }
kKillGt = 25,
// Floating-Point Pixel Kill If Equal
// kill_ge dest, src0, src1
// if (src0.x >= src1.x ||
// src0.y >= src1.y ||
// src0.z >= src1.z ||
// src0.w >= src1.w) {
// dest.xyzw = 1.0;
// discard;
// } else {
// dest.xyzw = 0.0;
// }
kKillGe = 26,
// Floating-Point Pixel Kill If Equal
// kill_ne dest, src0, src1
// if (src0.x != src1.x ||
// src0.y != src1.y ||
// src0.z != src1.z ||
// src0.w != src1.w) {
// dest.xyzw = 1.0;
// discard;
// } else {
// dest.xyzw = 0.0;
// }
kKillNe = 27,
// dst dest, src0, src1
// dest.x = 1.0;
// dest.y = src0.y * src1.y;
// dest.z = src0.z;
// dest.w = src1.w;
kDst = 28,
// Per-Component Floating-Point Maximum with Copy To Integer in AR
// maxa dest, src0, src1
// This is a combined max + mova.
// int result = (int)floor(src0.w + 0.5);
// a0 = clamp(result, -256, 255);
// dest.x = src0.x >= src1.x ? src0.x : src1.x;
// dest.y = src0.x >= src1.y ? src0.y : src1.y;
// dest.z = src0.x >= src1.z ? src0.z : src1.z;
// dest.w = src0.x >= src1.w ? src0.w : src1.w;
kMaxA = 29,
};
struct AluInstruction {
@ -817,7 +1359,7 @@ struct AluInstruction {
bool vector_clamp() const { return data_.vector_clamp == 1; }
bool has_scalar_op() const {
return scalar_opcode() != AluScalarOpcode::kRETAIN_PREV ||
return scalar_opcode() != AluScalarOpcode::kRetainPrev ||
(!is_export() && scalar_write_mask() != 0);
}
AluScalarOpcode scalar_opcode() const {