Ben Vanik
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d1ee1512b9
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Fixing most clang-format errors.
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2015-05-03 10:27:50 -07:00 |
Ben Vanik
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6b22d35bfc
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Skeleton debugger. Here we go again!
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2015-05-03 10:25:16 -07:00 |
Ben Vanik
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ce7270b839
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Readme cleanup.
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2015-05-02 11:07:40 -07:00 |
Ben Vanik
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d9e4bc98e1
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Code cleanup: removing cxx_compat.h
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2015-05-02 10:55:22 -07:00 |
Ben Vanik
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f8a2ed205e
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Merge pull request #185 from sephiroth99/remove_extra_headers
Remove cxx_compat.h header
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2015-05-02 10:50:56 -07:00 |
Dr. Chat
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b87b7472e0
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Fix splat w/ F32
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2015-05-02 09:32:21 -05:00 |
Dr. Chat
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850e80396f
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Whoops (again)
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2015-05-02 09:32:13 -05:00 |
Dr. Chat
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7844dfa034
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Corrected vec splat alt. instructions
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2015-05-02 09:32:03 -05:00 |
Dr. Chat
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b4025c889a
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whoops
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2015-05-02 09:31:52 -05:00 |
Dr. Chat
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c464584e89
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CNTLZ alternative instructions
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2015-05-02 09:31:43 -05:00 |
Dr. Chat
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414e5b2d30
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Replaced some AVX2 instructions with non-AVX2 instructions if unsupported by CPU
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2015-05-02 09:31:31 -05:00 |
Dr. Chat
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cad6ca6148
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Include host CPU information in x64 emitter
Conflicts:
src/xenia/cpu/backend/x64/x64_emitter.cc
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2015-05-02 09:31:01 -05:00 |
sephiroth99
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fbb3878cf4
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Remove cxx_compat.h header
Revert commits 6d159dc2 and 3f480d24 . Visual Studio 2013 is not
supported anymore, so they are not needed.
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2015-05-02 09:36:34 -04:00 |
Ben Vanik
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e3220f7ae6
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Code cleanup: moving poly/ into xenia/base/
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2015-05-02 03:42:51 -07:00 |
Ben Vanik
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99816056be
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Code cleanup: removing poly.h
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2015-05-02 02:29:26 -07:00 |
Ben Vanik
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642259e16f
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Code cleanup: moving ExportResolver to xe::cpu
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2015-05-02 02:11:11 -07:00 |
Ben Vanik
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d76998915a
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Code cleanup: moving poly logging to xenia
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2015-05-02 01:59:50 -07:00 |
Ben Vanik
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f7ca026db0
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Code cleanup: moving poly::ui to xe::ui
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2015-05-02 01:50:19 -07:00 |
Ben Vanik
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4d15b2296e
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Code cleanup: removing config.h and cleaning up platform.h
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2015-05-02 01:41:39 -07:00 |
Ben Vanik
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30f7effa73
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Code cleanup: removing common.h
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2015-05-02 01:25:59 -07:00 |
Ben Vanik
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727ffaa122
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Various fixes and utilties.
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2015-05-02 00:26:03 -07:00 |
Ben Vanik
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98e7e2727b
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Updating deps.
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2015-05-01 18:53:39 -07:00 |
Ben Vanik
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6d8a226d7f
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Code cleanup.
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2015-03-29 11:27:33 -07:00 |
Ben Vanik
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45b2d2ceea
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Fixing xaudio2 memory type.
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2015-03-29 11:26:16 -07:00 |
Ben Vanik
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ec84a688e9
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Starting to properly attribute virtual vs. physical memory accesses.
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2015-03-29 11:11:35 -07:00 |
Ben Vanik
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ab90e0932b
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Minor tweaks for crazy shaders.
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2015-03-28 18:13:21 -07:00 |
Ben Vanik
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3a197705bb
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Special memory functions for system allocs.
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2015-03-28 15:54:44 -07:00 |
Ben Vanik
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71eabf7f2b
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Fixing some misc bugs.
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2015-03-28 15:45:39 -07:00 |
Ben Vanik
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6bf84d832f
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fresx and some vec128 constant prop.
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2015-03-25 19:17:16 -07:00 |
Ben Vanik
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40591a5376
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Fixing builtins.
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2015-03-24 20:00:51 -07:00 |
Ben Vanik
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281abea955
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Converting addresses in xe::cpu to 32bit.
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2015-03-24 19:41:29 -07:00 |
Ben Vanik
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3279776a80
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Moving cpu/frontend/ppc/ to cpu/frontend/.
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2015-03-24 08:37:00 -07:00 |
Ben Vanik
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9281d62106
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Moving cpu/runtime/ to cpu/.
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2015-03-24 08:25:58 -07:00 |
Ben Vanik
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29912f44c0
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Moving alloy/ into xenia/cpu/ to start simplifying things.
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2015-03-24 07:46:18 -07:00 |
Ben Vanik
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59395318f3
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Moving some util types into poly.
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2015-03-22 22:12:37 -07:00 |
Ben Vanik
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b392afbfae
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Basic cubemap support, though the sampling code is wrong.
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2015-03-22 19:15:22 -07:00 |
Ben Vanik
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7677d6ea9f
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Depth range.
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2015-03-22 15:30:36 -07:00 |
Ben Vanik
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8cfcea2309
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32_32_F render target format.
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2015-03-22 15:30:18 -07:00 |
Ben Vanik
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6486299496
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--flush_stdout to disable flushing.
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2015-03-22 11:49:13 -07:00 |
Ben Vanik
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f8db3774cb
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Hiding draw batch flush scope.
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2015-03-22 11:41:46 -07:00 |
Ben Vanik
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11b0c076bd
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Adding basic short-term vb reuse, removing index counting.
Regression for some games (that don't size their fetches), massive
improvement for others.
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2015-03-22 11:35:23 -07:00 |
Ben Vanik
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159ebb4295
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Removing unneeded stencil register logic.
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2015-03-22 09:37:55 -07:00 |
Ben Vanik
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08e652410e
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Plumbing scalar params through swap. Hacky, but works for replay.
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2015-03-22 09:31:55 -07:00 |
Ben Vanik
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cef9a684cd
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Primitive reset.
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2015-03-22 08:52:05 -07:00 |
Ben Vanik
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559cda3215
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Forcing depth clear - not right, but gets atrain working.
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2015-03-22 01:07:14 -07:00 |
Ben Vanik
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b75e070d1b
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Fixing color/depth clear state.
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2015-03-22 00:45:00 -07:00 |
Ben Vanik
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c8ddc48106
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Fixing microprofile display.
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2015-03-21 23:00:15 -07:00 |
Ben Vanik
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2401bb7d03
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Fixing 1px offset in tiles.
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2015-03-21 22:52:35 -07:00 |
Ben Vanik
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fa58eaa317
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Partial success on predicated tiling (depth buffer still bad).
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2015-03-21 22:32:23 -07:00 |
Ben Vanik
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7c3225ee41
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Render target display in trace viewer.
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2015-03-21 10:41:20 -07:00 |
Ben Vanik
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494e918496
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Fixing alpha testing.
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2015-03-21 03:21:55 -07:00 |
Ben Vanik
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704077d543
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Removing unneeded glViewport.
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2015-03-21 02:38:52 -07:00 |
Ben Vanik
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b406f49ae4
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Extracting dest coords in copies; still not right.
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2015-03-21 02:11:23 -07:00 |
Ben Vanik
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fe7de2c0ba
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Window offset goes here. Still broken due to copy issue.
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2015-03-20 22:26:20 -07:00 |
Ben Vanik
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6b7b57cecf
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Super basic vertex buffer display in trace viewer.
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2015-03-20 21:54:52 -07:00 |
Ben Vanik
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8ce30448f8
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Index buffer display in trace viewer.
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2015-03-20 20:41:58 -07:00 |
Ben Vanik
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f7d0c427be
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Implementing alpha testing.
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2015-03-20 20:12:27 -07:00 |
Ben Vanik
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a82587f943
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Fixing window offset and moving into state batch params.
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2015-03-20 17:41:50 -07:00 |
Ben Vanik
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d695f637a8
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int draw offsets.
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2015-03-20 16:47:31 -07:00 |
Ben Vanik
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92f1a7cb40
|
Show predication in trace viewer (colors not accurate yet).
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2015-03-20 16:38:26 -07:00 |
Ben Vanik
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22246cccb5
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Whoops - my arbitrarily picked GPU command # collided -_-
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2015-03-20 16:37:04 -07:00 |
Ben Vanik
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0ea8f74cf8
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Packet disassembler just for current command.
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2015-03-15 21:22:23 -07:00 |
Ben Vanik
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b060f6f263
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disasm set shader consts packet.
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2015-03-15 20:59:21 -07:00 |
Ben Vanik
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2157c8a2b2
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Dropping a bunch of profiling - VB/IB upload is slow, that's about it.
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2015-03-15 20:32:40 -07:00 |
Ben Vanik
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1608878437
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Trying to figure out shader flow control; not going so well :/
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2015-03-15 16:55:20 -07:00 |
Ben Vanik
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35513ceea0
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Constant slot pairing... maybe.
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2015-03-15 14:21:09 -07:00 |
Ben Vanik
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341a493bf9
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Discovered new GPU opcode for constant setting.
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2015-03-15 12:26:40 -07:00 |
Ben Vanik
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4d61bac00f
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Assert shader constant bases.
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2015-03-15 11:34:33 -07:00 |
Ben Vanik
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d803612184
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Fixing recording of LOAD_ALU_CONSTANT.
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2015-03-15 11:27:04 -07:00 |
Ben Vanik
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795df80687
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Possibly right const addressing and more shader instructions.
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2015-03-15 11:20:19 -07:00 |
Ben Vanik
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b07cd49281
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Fiddling with msaa scaling.
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2015-03-15 02:28:39 -07:00 |
Ben Vanik
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86faacdb87
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LOAD_ALU_CONSTANT also taking a target type.
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2015-03-15 02:05:26 -07:00 |
Ben Vanik
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64c8d7ab98
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MRTs and some more texture formats.
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2015-03-15 02:05:01 -07:00 |
Ben Vanik
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b818adbf6d
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SET_CONSTANT for the other types. I think.
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2015-03-15 01:18:00 -07:00 |
Ben Vanik
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1a9ce6edfa
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Somewhere the file access mode is messed up...
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2015-03-15 00:18:18 -07:00 |
Ben Vanik
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613fdac71d
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Implementing one case of conditional shader execution blocks.
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2015-03-14 23:55:33 -07:00 |
Ben Vanik
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ff4e9c32b6
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XamContentFlush stub.
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2015-03-14 23:54:52 -07:00 |
Ben Vanik
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0117c39968
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Proper XamEnumerate return when there are zero items.
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2015-03-14 23:54:43 -07:00 |
Ben Vanik
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c6c24d50bd
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Extra copy dest formats.
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2015-03-14 20:27:34 -07:00 |
Ben Vanik
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1358d54ce9
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Not sure msaa scaling is required anymore - odd.
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2015-03-14 20:08:25 -07:00 |
Ben Vanik
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a70533f1c5
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Fast seek forward in trace viewer.
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2015-03-14 20:08:05 -07:00 |
Ben Vanik
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55556e774f
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vs export mode 2 is ok.
|
2015-03-14 20:07:55 -07:00 |
Ben Vanik
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6f0ca00651
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Screen extent write; doesn't seem to do anything :/
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2015-03-14 16:50:54 -07:00 |
Ben Vanik
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7192728fe0
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Playing more with viewport stuff.
|
2015-03-14 16:11:55 -07:00 |
Ben Vanik
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d57306b473
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Possibly fixing transforms.
|
2015-03-10 20:25:14 -07:00 |
Ben Vanik
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5c33925995
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Massive reworking of shader translator; for ALU ops only.
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2015-03-08 22:08:53 -07:00 |
Ben Vanik
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98194f0482
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Assert on failure to compile glsl and unimplemented shader instrs.
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2015-03-08 21:57:44 -07:00 |
Ben Vanik
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c28cbba00c
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Bigger textures in trace viewer.
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2015-03-08 21:57:04 -07:00 |
Ben Vanik
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b9f9e1bb2b
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Blitter handles color/depth texture copies.
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2015-03-07 16:12:52 -08:00 |
Ben Vanik
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d72610ba1b
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Custom blitter for final resolve.
|
2015-03-07 10:17:09 -08:00 |
Ben Vanik
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2bce5ba0d9
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Skip all predicated swaps - this may be too aggressive.
|
2015-03-06 22:40:42 -08:00 |
Ben Vanik
|
05239daecf
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Fixing tracing of games that do everything in nested indirect buffers.
|
2015-03-06 22:27:41 -08:00 |
Ben Vanik
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14c6fbfba4
|
Adding safety checks, disabling vendor gl extensions by default.
|
2015-03-06 21:54:59 -08:00 |
Ben Vanik
|
84fa131f12
|
Hacking on render targets. Kind of work in simple cases, upside down :/
|
2015-03-06 20:36:10 -08:00 |
Ben Vanik
|
a1e68c0036
|
Experimenting with clip mode but it doesn't work like I think it does.
|
2015-03-06 19:27:45 -08:00 |
Ben Vanik
|
9db38ac860
|
Kind of fixing window coordinates.
|
2015-03-06 13:42:56 -08:00 |
Ben Vanik
|
05bdbbbe84
|
Fixing packet disassembler.
|
2015-03-06 12:24:46 -08:00 |
Ben Vanik
|
b19c98fd9a
|
Fixing small textures. This was painful.
Fixes #173.
|
2015-03-05 22:22:34 -08:00 |
Ben Vanik
|
4b5f77bde4
|
Special quad list line geometry shader.
Fixes #174.
|
2015-03-03 20:31:05 -08:00 |
Ben Vanik
|
41174b0e64
|
Hacktastic GPU trace viewer; textures, shaders, state, etc.
|
2015-03-01 12:26:11 -08:00 |