Commit Graph

4501 Commits

Author SHA1 Message Date
alan bad8c4b0c5 [Kernel] Don't dereference null pointers in SetThreadName. 2018-11-13 11:10:21 -05:00
Triang3l c949ce3d9c
[Base] StringBuffer: Clear the C string in Reset 2018-11-10 16:33:40 +03:00
Rick Gibbed 128fb32698
Merge pull request #1253 from emoose/compressed-xex-fix
[CPU] Fix some compressed XEXs trying to decompress past the actual image size, causing errors
2018-11-09 20:27:01 -06:00
Rick Gibbed dc3ae5c2cb
Merge pull request #1256 from emoose/enumerate-fix
[Kernel] Remove item limit from enumerators, fixes #1255
2018-11-07 19:32:07 -06:00
emoose 7f479ffb79 [Kernel] Remove item limit from enumerators, fixes #1255
Like said in that issue, it seems the limit passed to XamContentCreateEnumerator is actually a limit on how many results XamEnumerate should return per call, not a limit on the number of enumeration items in total.
These changes fix Sonic Unleashed not loading more than 1 DLC (it passes 1 as the limit, but then loops over XamEnumerate to load in each DLC one at a time), and likely many other games.
2018-11-07 22:47:59 +00:00
emoose ab53cf2a82 [CPU] Fix some compressed XEXs decompressing past the image size 2018-11-05 19:47:18 +00:00
Rick Gibbed 3103ad8e16
Merge pull request #1249 from emoose/saverest-fix
[CPU] Fix XexModule::FindSaveRest not finding functions properly
2018-11-01 18:45:41 -05:00
emoose bbb5c938ec [CPU] Fix XexModule::FindSaveRest not finding functions properly 2018-11-01 15:50:56 +00:00
Triang3l 3b584a5f1c [Kernel] Clang-format user_module.cc 2018-10-29 11:21:26 +03:00
Dr. Chat c95ba803a8 Merge branch 'xexp' 2018-10-28 12:20:02 -05:00
Dr. Chat 7443b7e61f [CPU] Rename ImportLibrary fields to follow naming conventions 2018-10-28 09:41:31 -05:00
Rick Gibbed 6a39d4b1f5
Merge pull request #1240 from 0x8080/Exports
[Kernel] Define all exports for xboxkrnl/xam/xbdm
2018-10-23 18:30:04 -05:00
0x7FFFFFFF 96bb9b04da [Kernel] Define all exports for xboxkrnl/xam/xbdm 2018-10-23 17:26:47 -06:00
gibbed a33b13c174 [Kernel] Stub XamShowNuiTroubleshooterUI. 2018-10-23 17:48:10 -05:00
gibbed 3a64cf64e0 [Kernel] Stub HidReadKeys. 2018-10-23 16:43:31 -05:00
Triang3l 76c14f7e58 [APU] Load XAudio2_8.dll dynamically 2018-10-23 23:34:41 +03:00
Triang3l 00adfcadf9
[UI] Fix build error in file_picker_win.cc using decltype 2018-10-23 10:54:16 +03:00
Triang3l 2b03a9e095 [GPU] Synchronize GPU frontend with the D3D12 branch 2018-10-22 23:28:52 +03:00
Rick Gibbed 1ae9b8263d
Merge pull request #1244 from emoose/bugfixes
[Kernel] Fixes for _snwprintf and xmp_app
2018-10-22 12:30:10 -05:00
emoose bf039172cf [Kernel] Add null pointer checks to xmp_app handlers 2018-10-22 18:01:09 +01:00
emoose 67f0e487f4 [Kernel] Fix _snwprintf not having format_core wide = true 2018-10-22 18:00:01 +01:00
emoose 6e74ba93d6 [CPU] Add support for delta patches using *_offset fields 2018-10-22 12:26:14 +01:00
emoose d2fd109af3 [CPU] Add more asserts for XEXP descriptor (+ log a warning) 2018-10-20 05:08:14 +01:00
emoose 265903fe66 [CPU] Add XEXP support to XexModule, if XEXP is in same folder as XEX
This was a headache to work out, big thanks to the lack of documentation on .xexp files... a ton of guesswork was involved here but luckily it turned out well.

I did have to make some pretty major changes to the way XEX files are loaded though.
Previously it'd just load everything in one go: XEX headers -> decrypt/decompress data -> load imports/symbols -> set loader data table entries, etc...

Now it's changed to something like this:
- Load base XEX headers + decrypted/decompressed image data, return X_STATUS_PENDING
- In the LoadFromFile call used to load the XEX, search for XEXP patch file (only .xexp in same folder atm)
- If patch exists: load XEXP, decrypt headers/data, apply patch to base XEX, dispose of XEXP
- Finish XEX load via LoadXexContinue() (handles imports/symbols/loader data...)

This saves us from needing to reset the imports/function/symbol stuff after patching (since all the XEX code will be a lot different), but I'm not really sure if I went about it the best way.
2018-10-20 04:36:21 +01:00
emoose 0b7f7e1657 [CPU] Move XEX2 code into XexModule class, autodetect XEX key
Code is mainly just copy/pasted from kernel/util/xex2.cc, I've tried fixing it up to work better in a class, but there's probably some things I missed.

Also includes some minor improvements to the XEX loader, like being able to try both XEX keys (retail/devkit) automatically, and some fixes to how the base address is determined.

(Previously there was code that would get base address from optional header, code that'd get it from xex_security_info, code that'd use a stored base address value...
Now everything reads it from a single stored value instead, which is set either from the xex_security_info, or if it exists from the optional header instead.
Maybe this can help improve compatibility with any weird XEX's that don't have a base address optional header?)

Compressed XEX loader also has some extra checks to make sure the compressed data hash matches what's expected.
Might increase loading times by a fraction, but could save reports from people unknowingly using corrupt XEXs.
(still no checks for non-compressed data though, maybe need to compare data with xex_security_info->ImageHash?)
2018-10-20 04:18:18 +01:00
Justin Moore 2fa7607547
Merge pull request #1086 from bwrsandman/xenia-build-test-bin-path
[Test] Fix build_bin_path for case sensitive FS
2018-10-12 15:08:04 -05:00
Dr. Chat 37e59464c2 [UI] Undo warning fix in file_picker_win.cc 2018-09-10 20:38:58 -05:00
Justin Moore 91c53f975e
Merge pull request #1209 from Triang3l/all_format_info
[GPU] Add info about unknown texture formats
2018-09-07 17:08:07 -05:00
Justin Moore 413a04eb1b
Merge pull request #1211 from Triang3l/patch-1
[GPU] Add texture signedness enumeration
2018-09-06 19:26:06 -05:00
gibbed de43afbb54 Fix warnings when building on newer Windows 10 SDK versions. 2018-08-25 14:23:20 -05:00
Triang3l 1a4fc3bde2
[GPU] Add texture signedness enumeration
For sign_x, sign_y, sign_z and sign_w fields of xe_gpu_texture_fetch_t.
2018-08-19 15:25:20 +03:00
Triang3l d75a372780 [GPU] Add info about unknown texture formats 2018-08-05 14:02:58 +03:00
gibbed ba7dc6b2d7 [GPU] Improve readability of initialization errors and remove references to OpenGL. 2018-07-01 16:50:03 -05:00
Rick Gibbed 94d1106386
Merge pull request #1177 from Triang3l/depthbias.
[GPU] Depth bias support
2018-07-01 01:34:34 -05:00
gibbed 15eb6ed2d9 [Vulkan] Fix GetMipExtent calculating mip extent incorrectly. 2018-07-01 01:31:33 -05:00
gibbed 4357415892 [GPU] Better names for tiled functions. 2018-07-01 01:30:22 -05:00
Rick Gibbed 724086dcad
Merge pull request #1189 from Triang3l/vpk_vupk_constants.
[CPU] Unify constant operand checks in pack/unpack
2018-07-01 01:23:11 -05:00
Rick Gibbed f24dbaa21b
Merge pull request #1176 from Triang3l/xex_exe_extension.
[Core] Treat .exe files as XEX
2018-07-01 01:14:04 -05:00
Dr. Chat f89b4626a3 [VFS] Add VFS dump tool (supporting STFS only as of now) 2018-06-26 13:45:16 -05:00
Dr. Chat 827e3a0be4 Ignore unused-result warnings 2018-06-26 13:36:33 -05:00
Triang3l dd19701dc4 [CPU] Unify constant operand checks in pack/unpack 2018-06-18 13:55:46 +03:00
Triang3l c6255af824 [GPU] Depth bias support 2018-06-16 16:32:14 +03:00
Rick Gibbed 4d4737339e
Always use master branch for Travis badge for build status. 2018-06-14 18:05:43 -05:00
Rick Gibbed d124e17618
Merge pull request #1186 from Triang3l/vupkd3d_nan.
[CPU] vupkd3d: NaN on negative overflow and tests
2018-06-11 13:55:01 -05:00
Triang3l c89cc6a229 [CPU] vupkd3d: NaN on negative overflow and tests 2018-06-11 21:34:13 +03:00
Rick Gibbed 03099bd6c0
Merge pull request #1185 from Triang3l/vupkd3dfixes.
[CPU] Fix W in 2101010 vupkd3d and revert untested saturation
2018-06-11 11:35:18 -05:00
Triang3l 0378f532ab [CPU] Fix W in 2101010 vupkd3d and revert untested saturation 2018-06-11 17:22:15 +03:00
Triang3l bd02fd31bd [Core] Treat .exe files as XEX 2018-06-09 10:24:11 +03:00
gibbed 5f16e46282 [Core] Do a case-insensitive compare for extension when launching a path. Fixes #1175. 2018-06-09 01:22:45 -05:00
gibbed c11cce2d3b Oops. Fix premake for xenia-ui-window-vulkan-demo. 2018-06-08 10:09:12 -05:00