Commit Graph

6198 Commits

Author SHA1 Message Date
gibbed 5c516cc341 Add missing break in logging. 2021-06-26 12:44:21 -05:00
gibbed 6bd96a5091 Remove unconditional block in logging.
Remove unconditional block in logging. This was done so the previous
commit shows an actual useful diff.
2021-06-26 12:26:10 -05:00
gibbed 458dbba4ae Ensure that logging waits before shutting down.
- Ensure that logging waits until everything is written before shutting
  down.
- Fix a bug where a new log line would not be written until the next
  log line had been appended.
2021-06-26 12:26:10 -05:00
Triang3l fa653cce5d [Kernel] Fix a comment length lint issue 2021-06-26 16:19:41 +03:00
gibbed 2ac388527b Disable Edit and Continue for test suites.
Disable Edit and Continue for test suites. Edit and Continue in MSVC
can cause the __LINE__ macro to produce invalid values, which breaks
the usability of Catch2 output on failed tests.
2021-06-26 01:06:41 -05:00
emoose 89e26d7b2b [Kernel] XamContentCreate*: pass XCONTENT_DATA size along to main content-creation func
This lets funcs like XamContentCreateInternal pass along a different XCONTENT_AGGREGATE_DATA struct, which the main func will know what to do with
2021-06-25 23:48:25 -05:00
emoose 9503c9efaf [Kernel] Move title_id field in XCONTENT_AGGREGATE_DATA struct
XamAppEnumerateContentAggregate seems to store title_id at 0x140, so I've moved title_id to there, now AGGREGATE_DATA seems to match the size of the struct used by XamContentCreateInternal.

Also removed unneeded/useless checks inside XamAppEnumerateContentAggregate.
2021-06-25 23:48:25 -05:00
emoose 716d4c412a [Kernel] Let XamContentAggregate.. make use of XEX alt-title-ids header 2021-06-25 23:48:25 -05:00
emoose c889a8af3f [CPU] Load alt-title-ids XEX header into XexModule::opt_alternate_title_ids_ 2021-06-25 23:48:25 -05:00
emoose fbf9c4630f [Kernel] Use XCONTENT_AGGREGATE_DATA in all ContentManager funcs
Since AGGREGATE_DATA contains extra info about title_id, and can be easily converted to/from XCONTENT_DATA.
2021-06-25 23:48:25 -05:00
emoose 13f30d3492 [Kernel] Merge Content*Data structs into XCONTENT*_DATA
Also moved XContentType to xbox.h so code can make use of it without needing to include STFS stuff
2021-06-25 23:48:25 -05:00
Gliniak e9f1a534df [Kernel/Thread] Changed default stack location 2021-06-25 23:45:23 -05:00
madmodder123 e8dde519cc [XAM] XamShowSigninUI: Fix issue with loading profile(s) 2021-06-25 23:42:00 -05:00
Gliniak 1cc0c1c985 Added more UTF-8 path tests (fnfp & fbnfp).
Added more UTF-8 path tests (find_name_from_path &
find_base_name_from_path).
2021-06-25 23:35:56 -05:00
Gliniak 4cc2dad005 [Object] Remove object name from name_table on object removal 2021-06-25 23:14:39 -05:00
emoose 052ce3d389 [Kernel] Make KeEnter/LeaveCriticalRegion only affect the caller thread
Adds a new X_KTHREAD::apc_disable_count field at 0xB0 into X_KTHREAD based on where 360 kernel seems to store it, and made CriticalRegion funcs act on that, instead of locking things between all threads, and changes DeliverAPCs to check that field before running the APCs.

XThread::LockApc/UnlockApc were also updated too as those previously called into EnterCrit/LeaveCrit to work, but AFAIK the code that uses LockApc/UnlockApc does have an actual need for locking between threads, so changed them to work on XThread::global_critical_region_ directly instead.
2021-06-25 23:11:14 -05:00
Rick Gibbed 0d3ef65dcd Add more UTF-8 path tests.
Add more UTF-8 path tests to catch newly discovered issues.
2021-06-25 23:07:57 -05:00
Gliniak dcffc1a4d5 [Base] Remove multiple trailing separators in path 2021-06-25 23:07:57 -05:00
Triang3l 498c662c61
[Docs] Add libx11-xcb-dev to the dependencies 2021-06-19 19:38:04 +03:00
Triang3l 3a2c7894d2 [D3D12] Remove unused D3D12RenderTargetCache ref from D3D12RenderTarget 2021-06-19 14:06:37 +03:00
Triang3l 4a95f72fba [GPU] RT size function adjustments for Vulkan convenience 2021-06-19 13:57:14 +03:00
Joel Linn f6e48d5386 [Base] Fix Clock platform functions on POSIX. 2021-06-18 16:10:19 +03:00
Triang3l 8e83042bdf [GPU] Fix host_depth_store_2xmsaa CS after 2x MSAA sample swap 2021-06-14 19:12:12 +03:00
Triang3l e48a678ac7 [GPU] Undo depth_and_color_formats_out renaming 2021-06-14 19:00:57 +03:00
Triang3l 357aa1cdd3 [GPU] Fix RT view and pipeline sRGB mismatch 2021-06-14 17:30:56 +03:00
Joel Linn f15e3d07e7 [APU] Use vectorized converter in xaudio2 backend 2021-06-12 18:57:39 +03:00
Joel Linn 0ad939b2f1 [APU] Add AVX intrinsic variants for conversion 2021-06-12 18:57:39 +03:00
Joel Linn cd631fc447 [APU, SDL] Refactor sample submission
- Move sample conversion to SDL callback thread
- Add early channel down-conversion
2021-06-12 18:57:39 +03:00
Triang3l 460b2b75d0 [SDL2] Switch to libsdl-org/SDL 2021-06-12 14:49:38 +03:00
Triang3l 14bac72f0d [D3D12] DirectComposition basic initialization 2021-06-09 22:56:36 +03:00
Triang3l 50bb35b4b4 [GPU] Polygon offset scale factor in xenos.h 2021-06-09 20:46:24 +03:00
Triang3l 9e6aec4535 [D3D12] Tiny IssueDraw initialization cleanup 2021-06-09 20:23:02 +03:00
Triang3l d00dd5a2bc [GPU] Disable primitive reset for non-list types in primitive processor 2021-06-09 20:22:24 +03:00
Triang3l 70a3919f9f [D3D12] Primitive processor frame_index_buffers_.clear() in shutdown for safety 2021-06-08 21:28:30 +03:00
Triang3l 796eb0f430 [D3D12] Update shader bytecode .h path in premake5.lua 2021-06-07 21:28:39 +03:00
Triang3l 89ddf6456a [GPU] Disable 3D slice pitch assertion for non-3D textures 2021-06-07 16:40:45 +03:00
Triang3l 22ee200f3e [GPU] Use polygon mode only for DualMode, not non-Disabled 2021-06-07 16:40:01 +03:00
Triang3l 3f156f26c4 [D3D12] Take 0 being bottom-right sample with 2x MSAA in D3D12 into account 2021-06-06 20:58:50 +03:00
Triang3l c4a5048e62 [GPU] More specific note about slope-scaled depth bias 2021-06-06 18:33:06 +03:00
Triang3l dce6938827 [D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup 2021-06-06 18:27:43 +03:00
emoose e3c14419f6 [CPU/XEX] Use correct size for XEXP-patched header buffer 2021-06-06 04:50:21 -05:00
Triang3l 12a907bfa5 [GPU] Shaders to common, xb buildshaders instead of buildhlsl 2021-06-05 18:53:53 +03:00
Gliniak 313fb3e5a3 [XMA] GetFrameNumber: Return correct frame_idx at stream end 2021-06-05 08:54:22 -05:00
Triang3l ca7036707b [APU] XMA: Instruction name comment typo correction 2021-06-05 16:43:49 +03:00
Triang3l add65318c2 [APU] XMA: ConvertFrame always returns true 2021-06-05 16:27:40 +03:00
Triang3l 60b24b2d3a [APU] XMA: Vectorize 2-channel ConvertFrame 2021-06-05 16:10:41 +03:00
Triang3l 866a29e153 [Base] saturate_signed NaN comment 2021-06-05 15:04:06 +03:00
Triang3l 3c20a83972 [Base] Float clamping cleanup 2021-06-05 14:55:55 +03:00
Joel Linn 89a7c8f41f [APU] Add vectorized audio frame conversion 2021-06-05 14:08:16 +03:00
Triang3l 538aa91015 [GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping 2021-06-04 23:57:46 +03:00