[D3D12] Fix log level of pipeline creation messages
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@ -713,13 +713,13 @@ bool PipelineCache::GetCurrentStateDescription(
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ID3D12PipelineState* PipelineCache::CreatePipelineState(
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ID3D12PipelineState* PipelineCache::CreatePipelineState(
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const PipelineDescription& description) {
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const PipelineDescription& description) {
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if (description.pixel_shader != nullptr) {
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if (description.pixel_shader != nullptr) {
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XELOGE("Creating graphics pipeline state with VS %.16" PRIX64
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XELOGGPU("Creating graphics pipeline state with VS %.16" PRIX64
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", PS %.16" PRIX64,
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", PS %.16" PRIX64,
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description.vertex_shader->ucode_data_hash(),
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description.vertex_shader->ucode_data_hash(),
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description.pixel_shader->ucode_data_hash());
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description.pixel_shader->ucode_data_hash());
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} else {
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} else {
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XELOGE("Creating graphics pipeline state with VS %.16" PRIX64,
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XELOGGPU("Creating graphics pipeline state with VS %.16" PRIX64,
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description.vertex_shader->ucode_data_hash());
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description.vertex_shader->ucode_data_hash());
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}
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}
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D3D12_GRAPHICS_PIPELINE_STATE_DESC state_desc;
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D3D12_GRAPHICS_PIPELINE_STATE_DESC state_desc;
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