[D3D12] Fix lint failure in RenderTargetCache::BeginFrame

This commit is contained in:
Triang3l 2019-04-09 23:04:13 +03:00
parent 4e8e75c549
commit 8c56d5cb98
1 changed files with 1 additions and 3 deletions

View File

@ -438,9 +438,7 @@ void RenderTargetCache::ClearCache() {
#endif
}
void RenderTargetCache::BeginFrame() {
ClearBindings();
}
void RenderTargetCache::BeginFrame() { ClearBindings(); }
bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
if (command_processor_->IsROVUsedForEDRAM()) {