From 8c56d5cb98d678248c0e6d800edbd1947fb8f4a9 Mon Sep 17 00:00:00 2001 From: Triang3l Date: Tue, 9 Apr 2019 23:04:13 +0300 Subject: [PATCH] [D3D12] Fix lint failure in RenderTargetCache::BeginFrame --- src/xenia/gpu/d3d12/render_target_cache.cc | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/xenia/gpu/d3d12/render_target_cache.cc b/src/xenia/gpu/d3d12/render_target_cache.cc index da0ac985d..17ca1a308 100644 --- a/src/xenia/gpu/d3d12/render_target_cache.cc +++ b/src/xenia/gpu/d3d12/render_target_cache.cc @@ -438,9 +438,7 @@ void RenderTargetCache::ClearCache() { #endif } -void RenderTargetCache::BeginFrame() { - ClearBindings(); -} +void RenderTargetCache::BeginFrame() { ClearBindings(); } bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) { if (command_processor_->IsROVUsedForEDRAM()) {