[D3D12] Cleanup initialization log levels
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@ -154,12 +154,12 @@ bool D3D12Provider::Initialize() {
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pfn_d3d_disassemble_ =
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pD3DDisassemble(GetProcAddress(library_d3dcompiler_, "D3DDisassemble"));
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if (pfn_d3d_disassemble_ == nullptr) {
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XELOGW(
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XELOGD(
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"Failed to get D3DDisassemble from D3DCompiler_47.dll, DXBC "
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"disassembly for debugging will be unavailable");
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}
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} else {
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XELOGW(
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XELOGD(
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"Failed to load D3DCompiler_47.dll, DXBC disassembly for debugging "
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"will be unavailable");
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}
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@ -171,12 +171,12 @@ bool D3D12Provider::Initialize() {
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pfn_dxilconv_dxc_create_instance_ = DxcCreateInstanceProc(
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GetProcAddress(library_dxilconv_, "DxcCreateInstance"));
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if (pfn_dxilconv_dxc_create_instance_ == nullptr) {
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XELOGW(
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XELOGD(
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"Failed to get DxcCreateInstance from dxilconv.dll, converted DXIL "
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"disassembly for debugging will be unavailable");
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}
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} else {
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XELOGW(
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XELOGD(
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"Failed to load dxilconv.dll, converted DXIL disassembly for debugging "
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"will be unavailable - DXIL may be unsupported by your OS version");
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}
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@ -188,12 +188,12 @@ bool D3D12Provider::Initialize() {
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pfn_dxcompiler_dxc_create_instance_ = DxcCreateInstanceProc(
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GetProcAddress(library_dxcompiler_, "DxcCreateInstance"));
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if (pfn_dxcompiler_dxc_create_instance_ == nullptr) {
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XELOGW(
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XELOGD(
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"Failed to get DxcCreateInstance from dxcompiler.dll, converted DXIL "
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"disassembly for debugging will be unavailable");
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}
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} else {
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XELOGW(
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XELOGD(
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"Failed to load dxcompiler.dll, converted DXIL disassembly for "
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"debugging will be unavailable - if needed, download the DirectX "
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"Shader Compiler from "
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@ -359,7 +359,7 @@ bool D3D12Provider::Initialize() {
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if (cvars::d3d12_queue_priority >= 2) {
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queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME;
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if (!EnableIncreaseBasePriorityPrivilege()) {
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XELOGD3D(
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XELOGW(
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"Failed to enable SeIncreaseBasePriorityPrivilege for global "
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"realtime Direct3D 12 command queue priority, falling back to high "
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"priority, try launching Xenia as administrator");
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@ -377,7 +377,7 @@ bool D3D12Provider::Initialize() {
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IID_PPV_ARGS(&direct_queue)))) {
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bool queue_created = false;
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if (queue_desc.Priority == D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME) {
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XELOGD3D(
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XELOGW(
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"Failed to create a Direct3D 12 direct command queue with global "
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"realtime priority, falling back to high priority, try launching "
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"Xenia as administrator");
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