diff --git a/src/xenia/ui/d3d12/d3d12_provider.cc b/src/xenia/ui/d3d12/d3d12_provider.cc index ab038bbfa..37686b1ff 100644 --- a/src/xenia/ui/d3d12/d3d12_provider.cc +++ b/src/xenia/ui/d3d12/d3d12_provider.cc @@ -154,12 +154,12 @@ bool D3D12Provider::Initialize() { pfn_d3d_disassemble_ = pD3DDisassemble(GetProcAddress(library_d3dcompiler_, "D3DDisassemble")); if (pfn_d3d_disassemble_ == nullptr) { - XELOGW( + XELOGD( "Failed to get D3DDisassemble from D3DCompiler_47.dll, DXBC " "disassembly for debugging will be unavailable"); } } else { - XELOGW( + XELOGD( "Failed to load D3DCompiler_47.dll, DXBC disassembly for debugging " "will be unavailable"); } @@ -171,12 +171,12 @@ bool D3D12Provider::Initialize() { pfn_dxilconv_dxc_create_instance_ = DxcCreateInstanceProc( GetProcAddress(library_dxilconv_, "DxcCreateInstance")); if (pfn_dxilconv_dxc_create_instance_ == nullptr) { - XELOGW( + XELOGD( "Failed to get DxcCreateInstance from dxilconv.dll, converted DXIL " "disassembly for debugging will be unavailable"); } } else { - XELOGW( + XELOGD( "Failed to load dxilconv.dll, converted DXIL disassembly for debugging " "will be unavailable - DXIL may be unsupported by your OS version"); } @@ -188,12 +188,12 @@ bool D3D12Provider::Initialize() { pfn_dxcompiler_dxc_create_instance_ = DxcCreateInstanceProc( GetProcAddress(library_dxcompiler_, "DxcCreateInstance")); if (pfn_dxcompiler_dxc_create_instance_ == nullptr) { - XELOGW( + XELOGD( "Failed to get DxcCreateInstance from dxcompiler.dll, converted DXIL " "disassembly for debugging will be unavailable"); } } else { - XELOGW( + XELOGD( "Failed to load dxcompiler.dll, converted DXIL disassembly for " "debugging will be unavailable - if needed, download the DirectX " "Shader Compiler from " @@ -359,7 +359,7 @@ bool D3D12Provider::Initialize() { if (cvars::d3d12_queue_priority >= 2) { queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME; if (!EnableIncreaseBasePriorityPrivilege()) { - XELOGD3D( + XELOGW( "Failed to enable SeIncreaseBasePriorityPrivilege for global " "realtime Direct3D 12 command queue priority, falling back to high " "priority, try launching Xenia as administrator"); @@ -377,7 +377,7 @@ bool D3D12Provider::Initialize() { IID_PPV_ARGS(&direct_queue)))) { bool queue_created = false; if (queue_desc.Priority == D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME) { - XELOGD3D( + XELOGW( "Failed to create a Direct3D 12 direct command queue with global " "realtime priority, falling back to high priority, try launching " "Xenia as administrator");