[D3D12] mb_used -> used_mb in the profiler
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@ -155,7 +155,7 @@ void SharedMemory::Shutdown() {
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ui::d3d12::util::ReleaseAndNull(heaps_[i]);
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ui::d3d12::util::ReleaseAndNull(heaps_[i]);
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}
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}
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heap_count_ = 0;
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heap_count_ = 0;
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COUNT_profile_set("gpu/shared_memory/mb_used", 0);
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COUNT_profile_set("gpu/shared_memory/used_mb", 0);
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}
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}
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}
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}
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@ -310,7 +310,7 @@ bool SharedMemory::MakeTilesResident(uint32_t start, uint32_t length) {
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return false;
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return false;
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}
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}
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++heap_count_;
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++heap_count_;
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COUNT_profile_set("gpu/shared_memory/mb_used",
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COUNT_profile_set("gpu/shared_memory/used_mb",
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heap_count_ << kHeapSizeLog2 >> 20);
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heap_count_ << kHeapSizeLog2 >> 20);
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D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates;
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D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates;
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region_start_coordinates.X =
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region_start_coordinates.X =
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@ -685,7 +685,7 @@ void TextureCache::Shutdown() {
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ui::d3d12::util::ReleaseAndNull(scaled_resolve_heaps_[i]);
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ui::d3d12::util::ReleaseAndNull(scaled_resolve_heaps_[i]);
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}
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}
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scaled_resolve_heap_count_ = 0;
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scaled_resolve_heap_count_ = 0;
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COUNT_profile_set("gpu/texture_cache/scaled_resolve_buffer_mb_used", 0);
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COUNT_profile_set("gpu/texture_cache/scaled_resolve_buffer_used_mb", 0);
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}
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}
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void TextureCache::ClearCache() {
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void TextureCache::ClearCache() {
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@ -1455,7 +1455,7 @@ bool TextureCache::EnsureScaledResolveBufferResident(uint32_t start_unscaled,
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}
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}
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++scaled_resolve_heap_count_;
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++scaled_resolve_heap_count_;
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COUNT_profile_set(
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COUNT_profile_set(
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"gpu/texture_cache/scaled_resolve_buffer_mb_used",
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"gpu/texture_cache/scaled_resolve_buffer_used_mb",
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scaled_resolve_heap_count_ << (kScaledResolveHeapSizeLog2 - 20));
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scaled_resolve_heap_count_ << (kScaledResolveHeapSizeLog2 - 20));
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D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates;
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D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates;
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region_start_coordinates.X = (i << kScaledResolveHeapSizeLog2) /
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region_start_coordinates.X = (i << kScaledResolveHeapSizeLog2) /
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