[D3D12] Limit texture memory usage with LRU deletion

This commit is contained in:
Triang3l 2019-04-05 15:19:16 +03:00
parent 9a1008dacb
commit d0c8725270
2 changed files with 154 additions and 11 deletions

View File

@ -16,6 +16,7 @@
#include <cstring>
#include "xenia/base/assert.h"
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/profiling.h"
@ -27,6 +28,19 @@
DEFINE_int32(d3d12_resolution_scale, 1,
"Scale of rendering width and height (currently only 1 and 2 "
"are available).");
DEFINE_int32(d3d12_texture_cache_limit_soft, 384,
"Maximum host texture memory usage (in megabytes) above which old "
"textures will be destroyed (lifetime configured with "
"d3d12_texture_cache_limit_soft_lifetime). If using 2x resolution "
"scale, 1.25x of this is used.");
DEFINE_int32(d3d12_texture_cache_limit_soft_lifetime, 30,
"Seconds a texture should be unused to be considered old enough "
"to be deleted if texture memory usage exceeds "
"d3d12_texture_cache_limit_soft.");
DEFINE_int32(d3d12_texture_cache_limit_hard, 768,
"Maximum host texture memory usage (in megabytes) above which "
"textures will be destroyed as soon as possible. If using 2x "
"resolution scale, 1.25x of this is used.");
namespace xe {
namespace gpu {
@ -636,6 +650,8 @@ bool TextureCache::Initialize() {
ScaledResolveGlobalWatchCallbackThunk, this);
}
texture_current_usage_time_ = xe::Clock::QueryHostUptimeMillis();
return true;
}
@ -676,17 +692,19 @@ void TextureCache::ClearCache() {
// Destroy all the textures.
for (auto texture_pair : textures_) {
Texture* texture = texture_pair.second;
if (texture->resource != nullptr) {
texture->resource->Release();
}
shared_memory_->UnwatchMemoryRange(texture->base_watch_handle);
shared_memory_->UnwatchMemoryRange(texture->mip_watch_handle);
texture->resource->Release();
delete texture;
}
textures_.clear();
COUNT_profile_set("gpu/texture_cache/textures", 0);
textures_total_size_ = 0;
COUNT_profile_set("gpu/texture_cache/total_size_kb", 0);
COUNT_profile_set("gpu/texture_cache/total_size_mb", 0);
texture_used_first_ = texture_used_last_ = nullptr;
// Clear texture descriptor cache.
srv_descriptor_cache_free_.clear();
for (auto& page : srv_descriptor_cache_) {
page.heap->Release();
}
@ -705,6 +723,68 @@ void TextureCache::BeginFrame() {
std::memset(unsupported_format_features_used_, 0,
sizeof(unsupported_format_features_used_));
texture_current_usage_time_ = xe::Clock::QueryHostUptimeMillis();
// If memory usage is too high, destroy unused textures.
uint64_t last_completed_frame =
command_processor_->GetD3D12Context()->GetLastCompletedFrame();
uint32_t limit_soft_mb = FLAGS_d3d12_texture_cache_limit_soft;
uint32_t limit_hard_mb = FLAGS_d3d12_texture_cache_limit_hard;
if (IsResolutionScale2X()) {
limit_soft_mb += limit_soft_mb >> 2;
limit_hard_mb += limit_hard_mb >> 2;
}
uint32_t limit_soft_lifetime =
std::max(FLAGS_d3d12_texture_cache_limit_soft_lifetime, 0) * 1000;
bool destroyed_any = false;
while (texture_used_first_ != nullptr) {
uint64_t total_size_mb = textures_total_size_ >> 20;
bool limit_hard_exceeded = total_size_mb >= limit_hard_mb;
if (total_size_mb < limit_soft_mb && !limit_hard_exceeded) {
break;
}
Texture* texture = texture_used_first_;
if (texture->last_usage_frame > last_completed_frame) {
break;
}
if (!limit_hard_exceeded &&
(texture->last_usage_time + limit_soft_lifetime) >
texture_current_usage_time_) {
break;
}
destroyed_any = true;
// Remove the texture from the map.
auto found_range = textures_.equal_range(texture->key.GetMapKey());
for (auto iter = found_range.first; iter != found_range.second; ++iter) {
if (iter->second == texture) {
textures_.erase(iter);
break;
}
}
// Unlink the texture.
texture_used_first_ = texture->used_next;
if (texture_used_first_ != nullptr) {
texture_used_first_->used_previous = nullptr;
} else {
texture_used_last_ = nullptr;
}
// Exclude the texture from the memory usage counter.
textures_total_size_ -= texture->resource_size;
// Destroy the texture.
if (texture->cached_srv_descriptor.ptr) {
srv_descriptor_cache_free_.push_back(texture->cached_srv_descriptor);
}
shared_memory_->UnwatchMemoryRange(texture->base_watch_handle);
shared_memory_->UnwatchMemoryRange(texture->mip_watch_handle);
texture->resource->Release();
delete texture;
}
if (destroyed_any) {
COUNT_profile_set("gpu/texture_cache/textures", textures_.size());
COUNT_profile_set("gpu/texture_cache/total_size_mb",
uint32_t(textures_total_size_ >> 20));
}
}
void TextureCache::EndFrame() {
@ -832,11 +912,14 @@ void TextureCache::RequestTextures(uint32_t used_vertex_texture_mask,
TextureBinding& binding = texture_bindings_[index];
if (binding.texture != nullptr) {
// Will be referenced by the command list, so mark as used.
MarkTextureUsed(binding.texture);
command_processor_->PushTransitionBarrier(binding.texture->resource,
binding.texture->state, state);
binding.texture->state = state;
}
if (binding.texture_signed != nullptr) {
MarkTextureUsed(binding.texture_signed);
command_processor_->PushTransitionBarrier(
binding.texture_signed->resource, binding.texture_signed->state,
state);
@ -987,6 +1070,7 @@ void TextureCache::WriteTextureSRV(const D3D12Shader::TextureSRV& texture_srv,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
return;
}
MarkTextureUsed(texture);
// Take the descriptor from the cache if it's cached, or create a new one in
// the cache, or directly if this texture was already used with a different
// swizzle. Profiling results say that CreateShaderResourceView takes the
@ -1001,9 +1085,12 @@ void TextureCache::WriteTextureSRV(const D3D12Shader::TextureSRV& texture_srv,
}
} else {
// Try to create a new cached descriptor if it doesn't exist yet.
if (srv_descriptor_cache_.empty() ||
srv_descriptor_cache_.back().current_usage >=
SRVDescriptorCachePage::kHeapSize) {
if (!srv_descriptor_cache_free_.empty()) {
cached_handle = srv_descriptor_cache_free_.back();
srv_descriptor_cache_free_.pop_back();
} else if (srv_descriptor_cache_.empty() ||
srv_descriptor_cache_.back().current_usage >=
SRVDescriptorCachePage::kHeapSize) {
D3D12_DESCRIPTOR_HEAP_DESC new_heap_desc;
new_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
new_heap_desc.NumDescriptors = SRVDescriptorCachePage::kHeapSize;
@ -1456,6 +1543,7 @@ bool TextureCache::RequestSwapTexture(D3D12_CPU_DESCRIPTOR_HANDLE handle,
if (texture == nullptr || !LoadTextureData(texture)) {
return false;
}
MarkTextureUsed(texture);
command_processor_->PushTransitionBarrier(
texture->resource, texture->state,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
@ -1734,8 +1822,8 @@ TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) {
// Untiling through a buffer instead of using unordered access because copying
// is not done that often.
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
auto device =
command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
auto context = command_processor_->GetD3D12Context();
auto device = context->GetD3D12Provider()->GetDevice();
// Assuming untiling will be the next operation.
D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_COPY_DEST;
ID3D12Resource* resource;
@ -1753,6 +1841,16 @@ TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) {
texture->resource_size =
device->GetResourceAllocationInfo(0, 1, &desc).SizeInBytes;
texture->state = state;
texture->last_usage_frame = context->GetCurrentFrame();
texture->last_usage_time = texture_current_usage_time_;
texture->used_previous = texture_used_last_;
texture->used_next = nullptr;
if (texture_used_last_ != nullptr) {
texture_used_last_->used_next = texture;
} else {
texture_used_first_ = texture;
}
texture_used_last_ = texture;
texture->mip_offsets[0] = 0;
uint32_t width_blocks, height_blocks, depth_blocks;
uint32_t array_size = key.dimension != Dimension::k3D ? key.depth : 1;
@ -1817,8 +1915,8 @@ TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) {
textures_.insert(std::make_pair(map_key, texture));
COUNT_profile_set("gpu/texture_cache/textures", textures_.size());
textures_total_size_ += texture->resource_size;
COUNT_profile_set("gpu/texture_cache/total_size_kb",
uint32_t(textures_total_size_ >> 10));
COUNT_profile_set("gpu/texture_cache/total_size_mb",
uint32_t(textures_total_size_ >> 20));
LogTextureAction(texture, "Created");
return texture;
@ -1881,6 +1979,9 @@ bool TextureCache::LoadTextureData(Texture* texture) {
}
}
// Update LRU caching because the texture will be used by the command list.
MarkTextureUsed(texture);
// Get the guest layout.
bool is_3d = texture->key.dimension == Dimension::k3D;
uint32_t width = texture->key.width;
@ -2107,6 +2208,32 @@ bool TextureCache::LoadTextureData(Texture* texture) {
return true;
}
void TextureCache::MarkTextureUsed(Texture* texture) {
uint64_t current_frame =
command_processor_->GetD3D12Context()->GetCurrentFrame();
// This is called very frequently, don't relink unless needed for caching.
if (texture->last_usage_frame != current_frame) {
texture->last_usage_frame = current_frame;
texture->last_usage_time = texture_current_usage_time_;
if (texture->used_next == nullptr) {
// Simplify the code a bit - already in the end of the list.
return;
}
if (texture->used_previous != nullptr) {
texture->used_previous->used_next = texture->used_next;
} else {
texture_used_first_ = texture->used_next;
}
texture->used_next->used_previous = texture->used_previous;
texture->used_previous = texture_used_last_;
texture->used_next = nullptr;
if (texture_used_last_ != nullptr) {
texture_used_last_->used_next = texture;
}
texture_used_last_ = texture;
}
}
void TextureCache::WatchCallbackThunk(void* context, void* data,
uint64_t argument,
bool invalidated_by_gpu) {

View File

@ -344,6 +344,11 @@ class TextureCache {
uint64_t resource_size;
D3D12_RESOURCE_STATES state;
uint64_t last_usage_frame;
uint64_t last_usage_time;
Texture* used_previous;
Texture* used_next;
// Byte size of the top guest mip level.
uint32_t base_size;
// Byte size of mips between 1 and key.mip_max_level, containing all array
@ -501,6 +506,12 @@ class TextureCache {
// allocates descriptors and copies!
bool LoadTextureData(Texture* texture);
// For LRU caching - updates the last usage frame and moves the texture to
// the end of the usage queue. Must be called any time the texture is
// referenced by any command list to make sure it's not destroyed while still
// in use.
void MarkTextureUsed(Texture* texture);
// Shared memory callback for texture data invalidation.
static void WatchCallbackThunk(void* context, void* data, uint64_t argument,
bool invalidated_by_gpu);
@ -544,8 +555,13 @@ class TextureCache {
std::unordered_multimap<uint64_t, Texture*> textures_;
uint64_t textures_total_size_ = 0;
Texture* texture_used_first_ = nullptr;
Texture* texture_used_last_ = nullptr;
uint64_t texture_current_usage_time_;
std::vector<SRVDescriptorCachePage> srv_descriptor_cache_;
// Cached descriptors used by deleted textures, for reuse.
std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> srv_descriptor_cache_free_;
enum class NullSRVDescriptorIndex {
k2DArray,