[D3D12] Remove unneeded code things from pools
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@ -11,7 +11,6 @@
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#include "xenia/base/assert.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/logging.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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namespace xe {
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namespace xe {
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namespace ui {
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namespace ui {
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@ -17,9 +17,6 @@ namespace xe {
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namespace ui {
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namespace ui {
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namespace d3d12 {
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namespace d3d12 {
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// Submission index is the fence value or a value derived from it (if reclaiming
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// less often than once per fence value, for instance).
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class D3D12UploadBufferPool : public GraphicsUploadBufferPool {
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class D3D12UploadBufferPool : public GraphicsUploadBufferPool {
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public:
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public:
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D3D12UploadBufferPool(D3D12Provider& provider,
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D3D12UploadBufferPool(D3D12Provider& provider,
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