vs export mode 2 is ok.
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@ -70,7 +70,10 @@ std::string GL4ShaderTranslator::TranslateVertexShader(
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// Normal shaders only, for now.
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// TODO(benvanik): transform feedback/memexport.
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assert_true(program_cntl.vs_export_mode == 0);
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// 0 = normal
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// 2 = point size
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assert_true(program_cntl.vs_export_mode == 0 ||
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program_cntl.vs_export_mode == 2);
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// Add vertex shader input.
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uint32_t el_index = 0;
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