vs export mode 2 is ok.
This commit is contained in:
parent
6f0ca00651
commit
55556e774f
|
@ -70,7 +70,10 @@ std::string GL4ShaderTranslator::TranslateVertexShader(
|
||||||
|
|
||||||
// Normal shaders only, for now.
|
// Normal shaders only, for now.
|
||||||
// TODO(benvanik): transform feedback/memexport.
|
// TODO(benvanik): transform feedback/memexport.
|
||||||
assert_true(program_cntl.vs_export_mode == 0);
|
// 0 = normal
|
||||||
|
// 2 = point size
|
||||||
|
assert_true(program_cntl.vs_export_mode == 0 ||
|
||||||
|
program_cntl.vs_export_mode == 2);
|
||||||
|
|
||||||
// Add vertex shader input.
|
// Add vertex shader input.
|
||||||
uint32_t el_index = 0;
|
uint32_t el_index = 0;
|
||||||
|
|
Loading…
Reference in New Issue