[GPU] Normalize sampler clamp modes
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@ -965,10 +965,19 @@ D3D12TextureCache::SamplerParameters D3D12TextureCache::GetSamplerParameters(
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SamplerParameters parameters;
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parameters.clamp_x = fetch.clamp_x;
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parameters.clamp_y = fetch.clamp_y;
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parameters.clamp_z = fetch.clamp_z;
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parameters.border_color = fetch.border_color;
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xenos::ClampMode fetch_clamp_x, fetch_clamp_y, fetch_clamp_z;
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texture_util::GetClampModesForDimension(fetch, fetch_clamp_x, fetch_clamp_y,
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fetch_clamp_z);
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parameters.clamp_x = NormalizeClampMode(fetch_clamp_x);
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parameters.clamp_y = NormalizeClampMode(fetch_clamp_y);
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parameters.clamp_z = NormalizeClampMode(fetch_clamp_z);
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if (xenos::ClampModeUsesBorder(parameters.clamp_x) ||
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xenos::ClampModeUsesBorder(parameters.clamp_y) ||
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xenos::ClampModeUsesBorder(parameters.clamp_z)) {
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parameters.border_color = fetch.border_color;
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} else {
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parameters.border_color = xenos::BorderColor::k_ABGR_Black;
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}
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uint32_t mip_min_level;
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texture_util::GetSubresourcesFromFetchConstant(fetch, nullptr, nullptr,
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@ -976,6 +985,7 @@ D3D12TextureCache::SamplerParameters D3D12TextureCache::GetSamplerParameters(
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&mip_min_level, nullptr);
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parameters.mip_min_level = mip_min_level;
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// TODO(Triang3l): Disable filtering for texture formats not supporting it.
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xenos::AnisoFilter aniso_filter =
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binding.aniso_filter == xenos::AnisoFilter::kUseFetchConst
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? fetch.aniso_filter
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@ -2204,6 +2214,22 @@ D3D12_CPU_DESCRIPTOR_HANDLE D3D12TextureCache::GetTextureDescriptorCPUHandle(
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return provider.OffsetViewDescriptor(heap_start, heap_offset);
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}
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xenos::ClampMode D3D12TextureCache::NormalizeClampMode(
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xenos::ClampMode clamp_mode) const {
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if (clamp_mode == xenos::ClampMode::kClampToHalfway) {
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// No GL_CLAMP (clamp to half edge, half border) equivalent in Direct3D 12,
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// but there's no Direct3D 9 equivalent anyway, and too weird to be suitable
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// for intentional real usage.
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return xenos::ClampMode::kClampToEdge;
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}
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if (clamp_mode == xenos::ClampMode::kMirrorClampToHalfway ||
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clamp_mode == xenos::ClampMode::kMirrorClampToBorder) {
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// No Direct3D 12 equivalents.
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return xenos::ClampMode::kMirrorClampToEdge;
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}
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return clamp_mode;
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}
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} // namespace d3d12
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} // namespace gpu
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} // namespace xe
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@ -463,6 +463,8 @@ class D3D12TextureCache final : public TextureCache {
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return *scaled_resolve_buffer;
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}
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xenos::ClampMode NormalizeClampMode(xenos::ClampMode clamp_mode) const;
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static const HostFormat host_formats_[64];
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D3D12CommandProcessor& command_processor_;
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@ -612,6 +612,29 @@ uint8_t SwizzleSigns(const xenos::xe_gpu_texture_fetch_t& fetch) {
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return signs;
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}
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void GetClampModesForDimension(const xenos::xe_gpu_texture_fetch_t& fetch,
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xenos::ClampMode& clamp_x_out,
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xenos::ClampMode& clamp_y_out,
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xenos::ClampMode& clamp_z_out) {
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clamp_x_out = xenos::ClampMode::kClampToEdge;
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clamp_y_out = xenos::ClampMode::kClampToEdge;
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clamp_z_out = xenos::ClampMode::kClampToEdge;
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switch (fetch.dimension) {
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case xenos::DataDimension::k3D:
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clamp_z_out = fetch.clamp_z;
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[[fallthrough]];
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case xenos::DataDimension::k2DOrStacked:
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clamp_y_out = fetch.clamp_y;
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[[fallthrough]];
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case xenos::DataDimension::k1D:
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clamp_x_out = fetch.clamp_x;
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break;
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default:
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// Not applicable to cube textures.
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break;
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}
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}
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} // namespace texture_util
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} // namespace gpu
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} // namespace xe
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@ -334,6 +334,13 @@ constexpr bool IsAnySignSigned(uint8_t packed_signs) {
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return ((xor_signed | (xor_signed >> 1)) & 0b01010101) != 0b01010101;
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}
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// Returns normalized clamp modes specified in the fetch constant based on the
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// texture data dimension in it.
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void GetClampModesForDimension(const xenos::xe_gpu_texture_fetch_t& fetch,
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xenos::ClampMode& clamp_x_out,
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xenos::ClampMode& clamp_y_out,
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xenos::ClampMode& clamp_z_out);
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} // namespace texture_util
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} // namespace gpu
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} // namespace xe
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@ -99,6 +99,11 @@ enum class ClampMode : uint32_t {
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kMirrorClampToBorder = 7,
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};
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constexpr bool ClampModeUsesBorder(ClampMode clamp_mode) {
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return clamp_mode == ClampMode::kClampToBorder ||
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clamp_mode == ClampMode::kMirrorClampToBorder;
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}
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// TEX_FORMAT_COMP, known as GPUSIGN on the Xbox 360.
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enum class TextureSign : uint32_t {
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kUnsigned = 0,
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