Discovered new GPU opcode for constant setting.
This commit is contained in:
parent
4d61bac00f
commit
341a493bf9
|
@ -839,6 +839,9 @@ bool CommandProcessor::ExecutePacketType3(RingbufferReader* reader,
|
|||
case PM4_LOAD_ALU_CONSTANT:
|
||||
result = ExecutePacketType3_LOAD_ALU_CONSTANT(reader, packet, count);
|
||||
break;
|
||||
case PM4_SET_SHADER_CONSTANTS:
|
||||
result = ExecutePacketType3_SET_SHADER_CONSTANTS(reader, packet, count);
|
||||
break;
|
||||
case PM4_IM_LOAD:
|
||||
result = ExecutePacketType3_IM_LOAD(reader, packet, count);
|
||||
break;
|
||||
|
@ -1360,8 +1363,18 @@ bool CommandProcessor::ExecutePacketType3_LOAD_ALU_CONSTANT(
|
|||
return true;
|
||||
}
|
||||
|
||||
bool CommandProcessor::ExecutePacketType3_IM_LOAD(RingbufferReader* reader,
|
||||
bool CommandProcessor::ExecutePacketType3_SET_SHADER_CONSTANTS(
|
||||
RingbufferReader* reader, uint32_t packet, uint32_t count) {
|
||||
uint32_t offset_type = reader->Read();
|
||||
uint32_t index = offset_type & 0xFFFF;
|
||||
for (uint32_t n = 0; n < count - 1; n++, index++) {
|
||||
uint32_t data = reader->Read();
|
||||
WriteRegister(index, data);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CommandProcessor::ExecutePacketType3_IM_LOAD(RingbufferReader* reader,
|
||||
uint32_t packet,
|
||||
uint32_t count) {
|
||||
// load sequencer instruction memory (pointer-based)
|
||||
|
@ -1536,8 +1549,12 @@ CommandProcessor::UpdateStatus CommandProcessor::UpdateShaders(
|
|||
|
||||
// These are the constant base addresses/ranges for shaders.
|
||||
// We have these hardcoded right now cause nothing seems to differ.
|
||||
assert_true(register_file_->values[XE_GPU_REG_SQ_VS_CONST].u32 == 0x000FF000);
|
||||
assert_true(register_file_->values[XE_GPU_REG_SQ_PS_CONST].u32 == 0x000FF100);
|
||||
assert_true(register_file_->values[XE_GPU_REG_SQ_VS_CONST].u32 ==
|
||||
0x000FF000 ||
|
||||
register_file_->values[XE_GPU_REG_SQ_VS_CONST].u32 == 0x00000000);
|
||||
assert_true(register_file_->values[XE_GPU_REG_SQ_PS_CONST].u32 ==
|
||||
0x000FF100 ||
|
||||
register_file_->values[XE_GPU_REG_SQ_PS_CONST].u32 == 0x00000000);
|
||||
|
||||
bool dirty = false;
|
||||
dirty |=
|
||||
|
|
|
@ -172,7 +172,8 @@ class CommandProcessor {
|
|||
bool ExecutePacketType3_SET_CONSTANT(RingbufferReader* reader,
|
||||
uint32_t packet, uint32_t count);
|
||||
bool ExecutePacketType3_LOAD_ALU_CONSTANT(RingbufferReader* reader,
|
||||
|
||||
uint32_t packet, uint32_t count);
|
||||
bool ExecutePacketType3_SET_SHADER_CONSTANTS(RingbufferReader* reader,
|
||||
uint32_t packet, uint32_t count);
|
||||
bool ExecutePacketType3_IM_LOAD(RingbufferReader* reader, uint32_t packet,
|
||||
uint32_t count);
|
||||
|
|
|
@ -405,6 +405,7 @@ enum Type3Opcode {
|
|||
PM4_SET_STATE = 0x25, // fetch state sub-blocks and initiate shader code DMAs
|
||||
PM4_SET_CONSTANT = 0x2d, // load constant into chip and to memory
|
||||
PM4_LOAD_ALU_CONSTANT = 0x2f, // load constants from memory
|
||||
PM4_SET_SHADER_CONSTANTS = 0x56, // ?? constant values
|
||||
PM4_IM_LOAD = 0x27, // load sequencer instruction memory (pointer-based)
|
||||
PM4_IM_LOAD_IMMEDIATE = 0x2b, // load sequencer instruction memory (code embedded in packet)
|
||||
PM4_LOAD_CONSTANT_CONTEXT = 0x2e, // load constants from a location in memory
|
||||
|
|
Loading…
Reference in New Issue