[GPU] Fix negative shift build error
This commit is contained in:
parent
210c30aef9
commit
1b3db70a07
|
@ -48,7 +48,7 @@ int32_t FloatToD3D11Fixed16p8(float f32) {
|
||||||
}
|
}
|
||||||
// n <= -2^(i-1) -> -2^(i-1) . 0
|
// n <= -2^(i-1) -> -2^(i-1) . 0
|
||||||
if (f32 <= -32768.0f) {
|
if (f32 <= -32768.0f) {
|
||||||
return -32768 << 8;
|
return -32768 * 256;
|
||||||
}
|
}
|
||||||
uint32_t f32_bits = *reinterpret_cast<const uint32_t*>(&f32);
|
uint32_t f32_bits = *reinterpret_cast<const uint32_t*>(&f32);
|
||||||
// Copy float32 mantissa bits [22:0] into corresponding bits [22:0] of a
|
// Copy float32 mantissa bits [22:0] into corresponding bits [22:0] of a
|
||||||
|
|
Loading…
Reference in New Issue