Fix formatting to make lint happy.

This commit is contained in:
gibbed 2018-05-13 08:55:51 -05:00
parent 1ffa4747db
commit 0a971462d7
2 changed files with 27 additions and 26 deletions

View File

@ -220,8 +220,8 @@ VkResult CachedTileView::Initialize(VkCommandBuffer command_buffer) {
device_->DbgSetObjectName( device_->DbgSetObjectName(
reinterpret_cast<uint64_t>(image), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, reinterpret_cast<uint64_t>(image), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
xe::format_string("RT: 0x%.8X 0x%.8X(%d)", key.tile_offset, key.tile_width, xe::format_string("RT: 0x%.8X 0x%.8X(%d)", key.tile_offset,
key.tile_width)); key.tile_width, key.tile_width));
VkMemoryRequirements memory_requirements; VkMemoryRequirements memory_requirements;
vkGetImageMemoryRequirements(*device_, image, &memory_requirements); vkGetImageMemoryRequirements(*device_, image, &memory_requirements);

View File

@ -134,10 +134,10 @@ static const TextureConfig texture_configs[64] = {
const char* get_dimension_name(Dimension dimension) { const char* get_dimension_name(Dimension dimension) {
static const char* names[] = { static const char* names[] = {
"1D", "1D",
"2D", "2D",
"3D", "3D",
"cube", "cube",
}; };
auto value = static_cast<int>(dimension); auto value = static_cast<int>(dimension);
if (value < xe::countof(names)) { if (value < xe::countof(names)) {
@ -534,11 +534,11 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
device_->DbgSetObjectName( device_->DbgSetObjectName(
reinterpret_cast<uint64_t>(texture->image), reinterpret_cast<uint64_t>(texture->image),
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
xe::format_string( xe::format_string("T: 0x%.8X - 0x%.8X (%s, %s)",
"T: 0x%.8X - 0x%.8X (%s, %s)", texture_info.guest_address, texture_info.guest_address,
texture_info.guest_address + texture_info.input_length, texture_info.guest_address + texture_info.input_length,
texture_info.format_info()->name, texture_info.format_info()->name,
get_dimension_name(texture_info.dimension))); get_dimension_name(texture_info.dimension)));
textures_[texture_hash] = texture; textures_[texture_hash] = texture;
COUNT_profile_set("gpu/texture_cache/textures", textures_.size()); COUNT_profile_set("gpu/texture_cache/textures", textures_.size());
@ -946,8 +946,8 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
src.format_info()->block_height * src.format_info()->block_height *
src.format_info()->bits_per_pixel / 8; src.format_info()->bits_per_pixel / 8;
uint32_t src_pitch = xe::round_up(block_width * bytes_per_block, 256); uint32_t src_pitch = xe::round_up(block_width * bytes_per_block, 256);
uint32_t dst_pitch = (input_width / src.format_info()->block_width) * uint32_t dst_pitch =
bytes_per_block; (input_width / src.format_info()->block_width) * bytes_per_block;
assert_true(dst_pitch <= src_pitch); assert_true(dst_pitch <= src_pitch);
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address); const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
src_mem += offset_y * src_pitch; src_mem += offset_y * src_pitch;
@ -990,7 +990,8 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
} else { } else {
block_width = xe::next_pow2(src.size.block_width) >> mip; block_width = xe::next_pow2(src.size.block_width) >> mip;
block_width = xe::round_up(block_width, 32); block_width = xe::round_up(block_width, 32);
input_block_height = block_height = xe::next_pow2(src.size.block_height) >> mip; block_height = xe::next_pow2(src.size.block_height) >> mip;
input_block_height = block_height;
block_height = xe::round_up(block_height, 32); block_height = xe::round_up(block_height, 32);
} }
@ -1011,16 +1012,16 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
src.format_info()->block_height * src.format_info()->block_height *
src.format_info()->bits_per_pixel / 8; src.format_info()->bits_per_pixel / 8;
uint32_t src_pitch = xe::round_up(block_width * bytes_per_block, 256); uint32_t src_pitch = xe::round_up(block_width * bytes_per_block, 256);
uint32_t dst_pitch = (input_width / src.format_info()->block_width) * uint32_t dst_pitch =
bytes_per_block; (input_width / src.format_info()->block_width) * bytes_per_block;
assert_true(dst_pitch <= src_pitch); assert_true(dst_pitch <= src_pitch);
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address); const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
for (int face = 0; face < 6; face++) { for (int face = 0; face < 6; face++) {
src_mem += offset_y * src_pitch; src_mem += offset_y * src_pitch;
src_mem += offset_x * bytes_per_block; src_mem += offset_x * bytes_per_block;
for (uint32_t y = 0; y < block_height; y++) { for (uint32_t y = 0; y < block_height; y++) {
TextureSwap(src.endianness, dest + y * dst_pitch, src_mem + y * src_pitch, TextureSwap(src.endianness, dest + y * dst_pitch,
dst_pitch); src_mem + y * src_pitch, dst_pitch);
} }
src_mem += src_pitch * block_height; src_mem += src_pitch * block_height;
dest += dst_pitch * input_block_height; dest += dst_pitch * input_block_height;
@ -1031,8 +1032,8 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
src.format_info()->block_height * src.format_info()->block_height *
src.format_info()->bits_per_pixel / 8; src.format_info()->bits_per_pixel / 8;
uint32_t src_pitch = block_width * bytes_per_block; uint32_t src_pitch = block_width * bytes_per_block;
uint32_t dst_pitch = (input_width / src.format_info()->block_width) * uint32_t dst_pitch =
bytes_per_block; (input_width / src.format_info()->block_width) * bytes_per_block;
assert_true(dst_pitch <= src_pitch); assert_true(dst_pitch <= src_pitch);
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address); const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
for (int face = 0; face < 6; face++) { for (int face = 0; face < 6; face++) {
@ -1075,12 +1076,12 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
SCOPE_profile_cpu_f("gpu"); SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES #endif // FINE_GRAINED_DRAW_SCOPES
XELOGGPU("Uploading texture @ 0x%.8X (%dx%d, length: 0x%.8X, format: %s, dim: %s, levels: %d, tiled: %s)", XELOGGPU(
src.guest_address, src.width + 1, src.height + 1, src.input_length, "Uploading texture @ 0x%.8X (%dx%d, length: 0x%.8X, format: %s, dim: %s, "
src.format_info()->name, "levels: %d, tiled: %s)",
get_dimension_name(src.dimension), src.guest_address, src.width + 1, src.height + 1, src.input_length,
src.mip_levels, src.format_info()->name, get_dimension_name(src.dimension),
src.is_tiled ? "yes" : "no"); src.mip_levels, src.is_tiled ? "yes" : "no");
size_t unpack_length; size_t unpack_length;
if (!ComputeTextureStorage(&unpack_length, src)) { if (!ComputeTextureStorage(&unpack_length, src)) {
XELOGW("Failed to compute texture storage"); XELOGW("Failed to compute texture storage");