Fix formatting to make lint happy.
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1ffa4747db
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0a971462d7
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@ -220,8 +220,8 @@ VkResult CachedTileView::Initialize(VkCommandBuffer command_buffer) {
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device_->DbgSetObjectName(
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reinterpret_cast<uint64_t>(image), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
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xe::format_string("RT: 0x%.8X 0x%.8X(%d)", key.tile_offset, key.tile_width,
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key.tile_width));
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xe::format_string("RT: 0x%.8X 0x%.8X(%d)", key.tile_offset,
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key.tile_width, key.tile_width));
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VkMemoryRequirements memory_requirements;
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vkGetImageMemoryRequirements(*device_, image, &memory_requirements);
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@ -134,10 +134,10 @@ static const TextureConfig texture_configs[64] = {
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const char* get_dimension_name(Dimension dimension) {
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static const char* names[] = {
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"1D",
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"2D",
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"3D",
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"cube",
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"1D",
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"2D",
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"3D",
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"cube",
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};
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auto value = static_cast<int>(dimension);
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if (value < xe::countof(names)) {
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@ -534,11 +534,11 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
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device_->DbgSetObjectName(
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reinterpret_cast<uint64_t>(texture->image),
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VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
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xe::format_string(
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"T: 0x%.8X - 0x%.8X (%s, %s)", texture_info.guest_address,
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texture_info.guest_address + texture_info.input_length,
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texture_info.format_info()->name,
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get_dimension_name(texture_info.dimension)));
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xe::format_string("T: 0x%.8X - 0x%.8X (%s, %s)",
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texture_info.guest_address,
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texture_info.guest_address + texture_info.input_length,
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texture_info.format_info()->name,
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get_dimension_name(texture_info.dimension)));
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textures_[texture_hash] = texture;
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COUNT_profile_set("gpu/texture_cache/textures", textures_.size());
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@ -946,8 +946,8 @@ bool TextureCache::ConvertTexture2D(uint8_t* dest,
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src.format_info()->block_height *
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src.format_info()->bits_per_pixel / 8;
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uint32_t src_pitch = xe::round_up(block_width * bytes_per_block, 256);
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uint32_t dst_pitch = (input_width / src.format_info()->block_width) *
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bytes_per_block;
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uint32_t dst_pitch =
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(input_width / src.format_info()->block_width) * bytes_per_block;
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assert_true(dst_pitch <= src_pitch);
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const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
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src_mem += offset_y * src_pitch;
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@ -990,7 +990,8 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
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} else {
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block_width = xe::next_pow2(src.size.block_width) >> mip;
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block_width = xe::round_up(block_width, 32);
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input_block_height = block_height = xe::next_pow2(src.size.block_height) >> mip;
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block_height = xe::next_pow2(src.size.block_height) >> mip;
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input_block_height = block_height;
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block_height = xe::round_up(block_height, 32);
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}
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@ -1011,16 +1012,16 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
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src.format_info()->block_height *
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src.format_info()->bits_per_pixel / 8;
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uint32_t src_pitch = xe::round_up(block_width * bytes_per_block, 256);
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uint32_t dst_pitch = (input_width / src.format_info()->block_width) *
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bytes_per_block;
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uint32_t dst_pitch =
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(input_width / src.format_info()->block_width) * bytes_per_block;
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assert_true(dst_pitch <= src_pitch);
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const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
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for (int face = 0; face < 6; face++) {
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src_mem += offset_y * src_pitch;
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src_mem += offset_x * bytes_per_block;
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for (uint32_t y = 0; y < block_height; y++) {
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TextureSwap(src.endianness, dest + y * dst_pitch, src_mem + y * src_pitch,
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dst_pitch);
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TextureSwap(src.endianness, dest + y * dst_pitch,
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src_mem + y * src_pitch, dst_pitch);
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}
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src_mem += src_pitch * block_height;
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dest += dst_pitch * input_block_height;
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@ -1031,8 +1032,8 @@ bool TextureCache::ConvertTextureCube(uint8_t* dest,
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src.format_info()->block_height *
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src.format_info()->bits_per_pixel / 8;
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uint32_t src_pitch = block_width * bytes_per_block;
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uint32_t dst_pitch = (input_width / src.format_info()->block_width) *
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bytes_per_block;
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uint32_t dst_pitch =
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(input_width / src.format_info()->block_width) * bytes_per_block;
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assert_true(dst_pitch <= src_pitch);
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const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
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for (int face = 0; face < 6; face++) {
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@ -1075,12 +1076,12 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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XELOGGPU("Uploading texture @ 0x%.8X (%dx%d, length: 0x%.8X, format: %s, dim: %s, levels: %d, tiled: %s)",
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src.guest_address, src.width + 1, src.height + 1, src.input_length,
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src.format_info()->name,
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get_dimension_name(src.dimension),
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src.mip_levels,
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src.is_tiled ? "yes" : "no");
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XELOGGPU(
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"Uploading texture @ 0x%.8X (%dx%d, length: 0x%.8X, format: %s, dim: %s, "
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"levels: %d, tiled: %s)",
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src.guest_address, src.width + 1, src.height + 1, src.input_length,
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src.format_info()->name, get_dimension_name(src.dimension),
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src.mip_levels, src.is_tiled ? "yes" : "no");
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size_t unpack_length;
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if (!ComputeTextureStorage(&unpack_length, src)) {
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XELOGW("Failed to compute texture storage");
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