[Shader Playground] Fix typos leaving XBOX undefined
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58c104e0cc
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@ -134,7 +134,7 @@ namespace shader_playground {
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shaderSourceCode += "\ncnop";
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shaderSourceCode += "\ncnop";
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var preprocessorDefines = new CompilerMacro[2];
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var preprocessorDefines = new CompilerMacro[2];
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preprocessorDefines[0].Name = "XBOX";
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preprocessorDefines[0].Name = "XBOX";
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preprocessorDefines[0].Name = "XBOX360";
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preprocessorDefines[1].Name = "XBOX360";
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var includeHandler = new NopIncludeHandler();
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var includeHandler = new NopIncludeHandler();
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var options = CompilerOptions.None;
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var options = CompilerOptions.None;
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var compiledShader = ShaderCompiler.AssembleFromSource(
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var compiledShader = ShaderCompiler.AssembleFromSource(
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@ -254,7 +254,7 @@ namespace shader_playground {
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var shaderSourceCode = sourcePrefix + compilerSource;
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var shaderSourceCode = sourcePrefix + compilerSource;
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var preprocessorDefines = new CompilerMacro[2];
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var preprocessorDefines = new CompilerMacro[2];
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preprocessorDefines[0].Name = "XBOX";
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preprocessorDefines[0].Name = "XBOX";
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preprocessorDefines[0].Name = "XBOX360";
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preprocessorDefines[1].Name = "XBOX360";
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var includeHandler = new NopIncludeHandler();
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var includeHandler = new NopIncludeHandler();
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var options = CompilerOptions.None;
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var options = CompilerOptions.None;
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var compiledShader = ShaderCompiler.AssembleFromSource(
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var compiledShader = ShaderCompiler.AssembleFromSource(
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