xenia/tools/alloy-sandbox/alloy-sandbox.cc

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/alloy.h>
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#include <alloy/backend/ivm/ivm_backend.h>
#include <alloy/backend/x64/x64_backend.h>
#include <alloy/frontend/ppc/ppc_context.h>
#include <alloy/frontend/ppc/ppc_frontend.h>
#include <alloy/runtime/raw_module.h>
#include <poly/main.h>
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#include <poly/poly.h>
#include <gflags/gflags.h>
namespace alloy {
namespace sandbox {
using alloy::frontend::ppc::PPCContext;
using alloy::runtime::Runtime;
class ThreadState : public alloy::runtime::ThreadState {
public:
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ThreadState(Runtime* runtime, uint32_t thread_id, uint64_t stack_address,
size_t stack_size, uint64_t thread_state_address)
: alloy::runtime::ThreadState(runtime, thread_id),
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stack_address_(stack_address),
stack_size_(stack_size),
thread_state_address_(thread_state_address) {
memset(memory_->Translate(stack_address_), 0, stack_size_);
// Allocate with 64b alignment.
context_ = (PPCContext*)calloc(1, sizeof(PPCContext));
assert_true((reinterpret_cast<uint64_t>(context_) & 0xF) == 0);
// Stash pointers to common structures that callbacks may need.
context_->reserve_address = memory_->reserve_address();
context_->membase = memory_->membase();
context_->runtime = runtime;
context_->thread_state = this;
// Set initial registers.
context_->r[1] = stack_address_ + stack_size;
context_->r[13] = thread_state_address_;
// Pad out stack a bit, as some games seem to overwrite the caller by about
// 16 to 32b.
context_->r[1] -= 64;
raw_context_ = context_;
runtime_->debugger()->OnThreadCreated(this);
}
~ThreadState() override {
runtime_->debugger()->OnThreadDestroyed(this);
free(context_);
}
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PPCContext* context() const { return context_; }
private:
uint64_t stack_address_;
size_t stack_size_;
uint64_t thread_state_address_;
// NOTE: must be 64b aligned for SSE ops.
PPCContext* context_;
};
// TODO(benvanik): simple memory? move more into core?
int main(std::vector<std::wstring>& args) {
#if XE_OPTION_PROFILING
xe::Profiler::Initialize();
xe::Profiler::ThreadEnter("main");
#endif // XE_OPTION_PROFILING
size_t memory_size = 16 * 1024 * 1024;
auto memory = std::make_unique<SimpleMemory>(memory_size);
auto runtime = std::make_unique<Runtime>(memory.get());
auto frontend =
std::make_unique<alloy::frontend::ppc::PPCFrontend>(runtime.get());
std::unique_ptr<alloy::backend::Backend> backend;
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// backend =
// std::make_unique<alloy::backend::ivm::IVMBackend>(runtime.get());
// backend =
// std::make_unique<alloy::backend::x64::X64Backend>(runtime.get());
runtime->Initialize(std::move(frontend), std::move(backend));
auto module = std::make_unique<alloy::runtime::RawModule>(runtime.get());
module->LoadFile(0x00001000, L"test\\codegen\\instr_add.bin");
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runtime->AddModule(std::move(module));
{
uint64_t stack_size = 64 * 1024;
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uint64_t stack_address = memory_size - stack_size;
uint64_t thread_state_address = stack_address - 0x1000;
auto thread_state = std::make_unique<ThreadState>(
runtime.get(), 100, stack_address, stack_size, thread_state_address);
alloy::runtime::Function* fn;
runtime->ResolveFunction(0x1000, &fn);
auto ctx = thread_state->context();
ctx->lr = 0xBEBEBEBE;
ctx->r[5] = 10;
ctx->r[25] = 25;
fn->Call(thread_state.get(), ctx->lr);
auto result = ctx->r[11];
printf("%llu", result);
}
runtime.reset();
memory.reset();
#if XE_OPTION_PROFILING
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xe::Profiler::Dump();
xe::Profiler::ThreadExit();
#endif // XE_OPTION_PROFILING
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return 0;
}
} // namespace sandbox
} // namespace alloy
DEFINE_ENTRY_POINT(L"alloy-sandbox", L"?", alloy::sandbox::main);