..
app
[App] Make target into a transient cvar.
2019-08-04 02:18:03 -05:00
apu
[APU] Only set the work event/wait on the worker thread when they actually exist.
2019-08-04 00:49:32 -05:00
base
[Base] Fix checks in cvar string escaping.
2019-08-04 21:55:06 -05:00
cpu
Clean up cvars (rename, recategorize).
2019-08-03 23:46:03 -05:00
debug /ui
Clean up cvars (rename, recategorize).
2019-08-03 23:46:03 -05:00
gpu
[Vulkan] Add missing line to mark a texture as watched
2019-08-04 18:29:20 +03:00
hid
Get rid of gflags alltogether
2019-08-03 02:34:19 +02:00
kernel
[Kernel] Copy title image/name from SPA->GPD, fix XDBF free data...
2019-08-05 18:25:51 +01:00
tools /api-scanner
Replace all gflag implementations with cvar implementations
2019-08-03 02:34:07 +02:00
ui
[App] Only start D3D12 if DLL exists
2019-08-03 22:33:09 +03:00
vfs
Get rid of gflags alltogether
2019-08-03 02:34:19 +02:00
config.cc
[Core] Fix writing of multiline values in config.
2019-08-04 13:00:15 -05:00
config.h
Add config class for loading and saving of config file
2019-08-03 02:34:07 +02:00
emulator.cc
[Kernel] Let UserProfile load/save GPDs, convert SPA -> GPD on XEX load
2019-08-05 18:25:46 +01:00
emulator.h
[App/Discord] Rework how rich presence is managed.
2019-08-03 08:16:04 -05:00
memory.cc
[Memory] BaseHeap::host_address_offset
2019-08-04 23:55:54 +03:00
memory.h
[Memory] BaseHeap::host_address_offset
2019-08-04 23:55:54 +03:00
premake5.lua
Get rid of gflags alltogether
2019-08-03 02:34:19 +02:00
xbox.h
[Input] Dynamically link to XInput.
2018-11-22 10:46:48 -06:00