Add config class for loading and saving of config file
This commit is contained in:
parent
bedd8ea40f
commit
a01908aa15
|
@ -0,0 +1,126 @@
|
|||
#include "config.h"
|
||||
#include "cpptoml/include/cpptoml.h"
|
||||
#include "xenia/base/cvar.h"
|
||||
#include "xenia/base/filesystem.h"
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/base/string.h"
|
||||
|
||||
CmdVar(config, "", "Specifies the target config to load.");
|
||||
namespace config {
|
||||
std::wstring config_name = L"xenia.config.toml";
|
||||
std::wstring config_folder;
|
||||
std::wstring config_path;
|
||||
|
||||
bool sortCvar(cvar::IConfigVar* a, cvar::IConfigVar* b) {
|
||||
if (a->GetCategory() < b->GetCategory()) return true;
|
||||
if (a->GetCategory() > b->GetCategory()) return false;
|
||||
if (a->GetName() < b->GetName()) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<cpptoml::table> ParseConfig(std::string config_path) {
|
||||
try {
|
||||
return cpptoml::parse_file(config_path);
|
||||
} catch (cpptoml::parse_exception) {
|
||||
xe::FatalError("Failed to parse config file: %s", config_path.c_str());
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void ReadConfig(const std::wstring& file_path) {
|
||||
const auto config = ParseConfig(xe::to_string(file_path));
|
||||
for (auto& it : *cvar::ConfigVars) {
|
||||
auto configVar = static_cast<cvar::IConfigVar*>(it.second);
|
||||
auto configKey = configVar->GetCategory() + "." + configVar->GetName();
|
||||
if (config->contains_qualified(configKey)) {
|
||||
configVar->LoadConfigValue(config->get_qualified(configKey));
|
||||
}
|
||||
}
|
||||
XELOGI("Loaded config: %S", file_path.c_str());
|
||||
}
|
||||
|
||||
void ReadGameConfig(std::wstring file_path) {
|
||||
const auto config = ParseConfig(xe::to_string(file_path));
|
||||
for (auto& it : *cvar::ConfigVars) {
|
||||
auto configVar = static_cast<cvar::IConfigVar*>(it.second);
|
||||
auto configKey = configVar->GetCategory() + "." + configVar->GetName();
|
||||
if (config->contains_qualified(configKey)) {
|
||||
configVar->LoadGameConfigValue(config->get_qualified(configKey));
|
||||
}
|
||||
}
|
||||
XELOGI("Loaded game config: %S", file_path.c_str());
|
||||
}
|
||||
|
||||
void SaveConfig() {
|
||||
std::vector<cvar::IConfigVar*> vars;
|
||||
for (const auto& s : *cvar::ConfigVars) vars.push_back(s.second);
|
||||
std::sort(vars.begin(), vars.end(), sortCvar);
|
||||
// we use our own write logic because cpptoml doesn't
|
||||
// allow us to specify comments :(
|
||||
std::ostringstream output;
|
||||
std::string lastCategory;
|
||||
for (auto configVar : vars) {
|
||||
if (lastCategory != configVar->GetCategory()) {
|
||||
if (!lastCategory.empty()) {
|
||||
output << std::endl;
|
||||
}
|
||||
lastCategory = configVar->GetCategory();
|
||||
output << xe::format_string("[%s]\n", lastCategory.c_str());
|
||||
}
|
||||
output << std::left << std::setw(40) << std::setfill(' ')
|
||||
<< xe::format_string("%s = %s", configVar->GetName().c_str(),
|
||||
configVar->GetConfigValue().c_str());
|
||||
output << xe::format_string("\t# %s\n",
|
||||
configVar->GetDescription().c_str());
|
||||
}
|
||||
|
||||
if (xe::filesystem::PathExists(config_path)) {
|
||||
std::ifstream existingConfigStream(xe::to_string(config_path).c_str());
|
||||
const std::string existingConfig(
|
||||
(std::istreambuf_iterator<char>(existingConfigStream)),
|
||||
std::istreambuf_iterator<char>());
|
||||
// if the config didn't change, no need to modify the file
|
||||
if (existingConfig == output.str()) return;
|
||||
}
|
||||
|
||||
// save the config file
|
||||
xe::filesystem::CreateParentFolder(config_path);
|
||||
std::ofstream file;
|
||||
file.open(xe::to_string(config_path), std::ios::out | std::ios::trunc);
|
||||
file << output.str();
|
||||
file.close();
|
||||
}
|
||||
|
||||
void SetupConfig(const std::wstring& config_folder) {
|
||||
config::config_folder = config_folder;
|
||||
// check if the user specified a specific config to load
|
||||
if (!cvars::config.empty()) {
|
||||
config_path = xe::to_wstring(cvars::config);
|
||||
if (xe::filesystem::PathExists(config_path)) {
|
||||
ReadConfig(config_path);
|
||||
return;
|
||||
}
|
||||
}
|
||||
// if the user specified a --config argument, but the file doesn't exist,
|
||||
// let's also load the default config
|
||||
if (!config_folder.empty()) {
|
||||
config_path = xe::join_paths(config_folder, config_name);
|
||||
if (xe::filesystem::PathExists(config_path)) {
|
||||
ReadConfig(config_path);
|
||||
}
|
||||
// we only want to save the config if the user is using the default
|
||||
// config, we don't want to override a user created specific config
|
||||
SaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
void LoadGameConfig(const std::wstring& title_id) {
|
||||
const auto content_folder = xe::join_paths(config_folder, L"content");
|
||||
const auto game_folder = xe::join_paths(content_folder, title_id);
|
||||
const auto game_config_path = xe::join_paths(game_folder, config_name);
|
||||
if (xe::filesystem::PathExists(game_config_path)) {
|
||||
ReadGameConfig(game_config_path);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace config
|
|
@ -0,0 +1,10 @@
|
|||
#ifndef XENIA_CONFIG_H_
|
||||
#define XENIA_CONFIG_H_
|
||||
#include <string>
|
||||
|
||||
namespace config {
|
||||
void SetupConfig(const std::wstring& config_folder);
|
||||
void LoadGameConfig(const std::wstring& title_id);
|
||||
} // namespace config
|
||||
|
||||
#endif // XENIA_CONFIG_H_
|
Loading…
Reference in New Issue