xenia-canary/src/xenia/kernel/xsemaphore.h

56 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XSEMAPHORE_H_
#define XENIA_KERNEL_XSEMAPHORE_H_
#include "xenia/base/threading.h"
#include "xenia/kernel/xobject.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
struct X_KSEMAPHORE {
X_DISPATCH_HEADER header;
xe::be<uint32_t> limit;
};
static_assert_size(X_KSEMAPHORE, 0x14);
class XSemaphore : public XObject {
public:
static const Type kType = kTypeSemaphore;
explicit XSemaphore(KernelState* kernel_state);
~XSemaphore() override;
void Initialize(int32_t initial_count, int32_t maximum_count);
void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
int32_t ReleaseSemaphore(int32_t release_count);
bool Save(ByteStream* stream) override;
static object_ref<XSemaphore> Restore(KernelState* kernel_state,
ByteStream* stream);
protected:
xe::threading::WaitHandle* GetWaitHandle() override {
return semaphore_.get();
}
private:
std::unique_ptr<xe::threading::Semaphore> semaphore_;
uint32_t maximum_count_ = 0;
};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XSEMAPHORE_H_