56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XSEMAPHORE_H_
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#define XENIA_KERNEL_XSEMAPHORE_H_
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#include "xenia/base/threading.h"
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#include "xenia/kernel/xobject.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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struct X_KSEMAPHORE {
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X_DISPATCH_HEADER header;
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xe::be<uint32_t> limit;
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};
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static_assert_size(X_KSEMAPHORE, 0x14);
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class XSemaphore : public XObject {
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public:
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static const Type kType = kTypeSemaphore;
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explicit XSemaphore(KernelState* kernel_state);
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~XSemaphore() override;
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void Initialize(int32_t initial_count, int32_t maximum_count);
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void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
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int32_t ReleaseSemaphore(int32_t release_count);
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bool Save(ByteStream* stream) override;
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static object_ref<XSemaphore> Restore(KernelState* kernel_state,
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ByteStream* stream);
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protected:
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xe::threading::WaitHandle* GetWaitHandle() override {
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return semaphore_.get();
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}
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private:
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std::unique_ptr<xe::threading::Semaphore> semaphore_;
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uint32_t maximum_count_ = 0;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XSEMAPHORE_H_
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