/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. * * Released under the BSD license - see LICENSE in the root for more details. * ****************************************************************************** */ #ifndef XENIA_KERNEL_XSEMAPHORE_H_ #define XENIA_KERNEL_XSEMAPHORE_H_ #include "xenia/base/threading.h" #include "xenia/kernel/xobject.h" #include "xenia/xbox.h" namespace xe { namespace kernel { struct X_KSEMAPHORE { X_DISPATCH_HEADER header; xe::be limit; }; static_assert_size(X_KSEMAPHORE, 0x14); class XSemaphore : public XObject { public: static const Type kType = kTypeSemaphore; explicit XSemaphore(KernelState* kernel_state); ~XSemaphore() override; void Initialize(int32_t initial_count, int32_t maximum_count); void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header); int32_t ReleaseSemaphore(int32_t release_count); bool Save(ByteStream* stream) override; static object_ref Restore(KernelState* kernel_state, ByteStream* stream); protected: xe::threading::WaitHandle* GetWaitHandle() override { return semaphore_.get(); } private: std::unique_ptr semaphore_; uint32_t maximum_count_ = 0; }; } // namespace kernel } // namespace xe #endif // XENIA_KERNEL_XSEMAPHORE_H_