..
d3d12
nasty commit with a bunch of test code left in, will clean up and pr
2022-09-04 11:04:41 -07:00
null
[Vulkan] Add Vulkan-Headers and VMA submodules
2022-02-13 20:08:08 +03:00
shaders
[GPU] Treat non-adaptive-tessellated patches as 1-control-point
2022-07-24 17:38:26 +03:00
vulkan
Fixed a bug with readback_resolve and readback_memexport that was responsible for a large portion of their overhead. readback_memexport and resolve are now usable for games, depending on your hardware. in my case games that were slideshows now run at like 20-30 fps, and my hardware isnt the best for xenia.
2022-08-28 14:24:25 -07:00
command_processor.cc
nasty commit with a bunch of test code left in, will clean up and pr
2022-09-04 11:04:41 -07:00
command_processor.h
Add OPCODE_NEGATED_MUL_ADD/OPCODE_NEGATED_MUL_SUB
2022-08-20 11:40:19 -07:00
draw_extent_estimator.cc
[GPU] Explicitly cast bit field values in std::min/max
2022-06-26 16:54:11 +03:00
draw_extent_estimator.h
[GPU] Get unclipped draw height by running VS on the CPU
2022-04-28 22:25:25 +03:00
draw_util.cc
Fixed a bug with readback_resolve and readback_memexport that was responsible for a large portion of their overhead. readback_memexport and resolve are now usable for games, depending on your hardware. in my case games that were slideshows now run at like 20-30 fps, and my hardware isnt the best for xenia.
2022-08-28 14:24:25 -07:00
draw_util.h
nasty commit with a bunch of test code left in, will clean up and pr
2022-09-04 11:04:41 -07:00
dxbc.h
[D3D12] Runtime geometry shader generation
2022-05-09 19:16:22 +03:00
dxbc_shader.cc
[GPU] shader-compiler: Accept little-endian ucode
2022-04-26 22:59:02 +03:00
dxbc_shader.h
[GPU] shader-compiler: Accept little-endian ucode
2022-04-26 22:59:02 +03:00
dxbc_shader_translator.cc
nasty commit with a bunch of test code left in, will clean up and pr
2022-09-04 11:04:41 -07:00
dxbc_shader_translator.h
[GPU] Treat non-adaptive-tessellated patches as 1-control-point
2022-07-24 17:38:26 +03:00
dxbc_shader_translator_alu.cc
[GPU] Shader ALU refactoring + documentation
2022-04-27 20:52:20 +03:00
dxbc_shader_translator_fetch.cc
[GPU] More exact PWL texture/RT gamma conversion
2022-06-07 21:26:34 +03:00
dxbc_shader_translator_memexport.cc
[GPU] Eliminate unused shader I/O, UCP culling, centroid on Vulkan
2022-07-21 12:32:28 +03:00
dxbc_shader_translator_om.cc
[GPU] EDRAM looped addressing ( resolves #2031 )
2022-07-22 23:51:50 +03:00
gpu_flags.cc
Add vsync_interval option
2022-05-19 10:22:32 +02:00
gpu_flags.h
Add vsync_interval option
2022-05-19 10:22:32 +02:00
graphics_system.cc
nasty commit with a bunch of test code left in, will clean up and pr
2022-09-04 11:04:41 -07:00
graphics_system.h
nasty commit with a bunch of test code left in, will clean up and pr
2022-09-04 11:04:41 -07:00
packet_disassembler.cc
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
packet_disassembler.h
Factoring out a lot of reusable GPU code from gl4/.
2015-11-08 11:54:36 -08:00
premake5.lua
[GPU] Fix missing xenia-ui dependency in gpu > gpu-shader-compiler (needed for gmake2)
2022-06-12 19:44:24 +03:00
primitive_processor.cc
[Vulkan] Non-GS point sprites + minor SPIR-V fixes
2022-07-27 17:14:28 +03:00
primitive_processor.h
Alternative mutex
2022-08-14 08:59:11 -07:00
register_file.cc
Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
2022-08-13 12:59:00 -07:00
register_file.h
Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
2022-08-13 12:59:00 -07:00
register_table.inc
[GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in traces
2022-05-05 13:10:29 +03:00
registers.cc
[C++17] static constexpr variables are implicitly inline now
2020-07-11 16:44:57 +03:00
registers.h
[GPU] EDRAM looped addressing ( resolves #2031 )
2022-07-22 23:51:50 +03:00
render_target_cache.cc
Fixed a bug with readback_resolve and readback_memexport that was responsible for a large portion of their overhead. readback_memexport and resolve are now usable for games, depending on your hardware. in my case games that were slideshows now run at like 20-30 fps, and my hardware isnt the best for xenia.
2022-08-28 14:24:25 -07:00
render_target_cache.h
[GPU] EDRAM looped addressing ( resolves #2031 )
2022-07-22 23:51:50 +03:00
sampler_info.cc
Merge branch 'master' into vulkan
2020-12-13 20:04:12 +03:00
sampler_info.h
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
shader.cc
[GPU] shader-compiler: Accept little-endian ucode
2022-04-26 22:59:02 +03:00
shader.h
[GPU] Eliminate unused shader I/O, UCP culling, centroid on Vulkan
2022-07-21 12:32:28 +03:00
shader_compiler_main.cc
Merge branch 'master' into vulkan
2022-06-26 15:00:21 +03:00
shader_interpreter.cc
Add #include <cfloat> to fix build error on Linux.
2022-05-03 19:45:10 +03:00
shader_interpreter.h
[GPU] GPR count limit is 128, not 64
2022-06-26 14:45:49 +03:00
shader_translator.cc
Add OPCODE_NEGATED_MUL_ADD/OPCODE_NEGATED_MUL_SUB
2022-08-20 11:40:19 -07:00
shader_translator.h
[GPU] GPR count limit is 128, not 64
2022-06-26 14:45:49 +03:00
shader_translator_disasm.cc
[GPU] Shader control flow documentation improvements
2022-04-27 21:34:08 +03:00
shared_memory.cc
Add OPCODE_NEGATED_MUL_ADD/OPCODE_NEGATED_MUL_SUB
2022-08-20 11:40:19 -07:00
shared_memory.h
Add OPCODE_NEGATED_MUL_ADD/OPCODE_NEGATED_MUL_SUB
2022-08-20 11:40:19 -07:00
spirv_shader.cc
[Vulkan] Basic texture descriptor set allocation/binding
2022-05-17 22:42:28 +03:00
spirv_shader.h
[Vulkan] Basic texture descriptor set allocation/binding
2022-05-17 22:42:28 +03:00
spirv_shader_translator.cc
[Vulkan] Non-GS point sprites + minor SPIR-V fixes
2022-07-27 17:14:28 +03:00
spirv_shader_translator.h
[Vulkan] Non-GS point sprites + minor SPIR-V fixes
2022-07-27 17:14:28 +03:00
spirv_shader_translator_alu.cc
[SPIR-V] Fix cubemap X axis
2022-06-25 16:25:29 +03:00
spirv_shader_translator_fetch.cc
[SPIR-V] Clamp cube face using NClamp, not NMax/FMin
2022-07-26 17:08:12 +03:00
spirv_shader_translator_rb.cc
[Vulkan] Alpha test
2022-06-30 22:20:51 +03:00
texture_cache.cc
Fixed a bug with readback_resolve and readback_memexport that was responsible for a large portion of their overhead. readback_memexport and resolve are now usable for games, depending on your hardware. in my case games that were slideshows now run at like 20-30 fps, and my hardware isnt the best for xenia.
2022-08-28 14:24:25 -07:00
texture_cache.h
Fixed a bug with readback_resolve and readback_memexport that was responsible for a large portion of their overhead. readback_memexport and resolve are now usable for games, depending on your hardware. in my case games that were slideshows now run at like 20-30 fps, and my hardware isnt the best for xenia.
2022-08-28 14:24:25 -07:00
texture_conversion.cc
[Code] Remove game names from code comments (most of at least)
2021-09-05 21:27:40 +03:00
texture_conversion.h
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
texture_dump.cc
Refactor FourCC magic uses
2021-06-02 22:28:43 -05:00
texture_extent.cc
[GPU] Ensure pitch/height are a multiple of block size for host textures.
2018-06-04 22:53:30 -05:00
texture_info.cc
[GPU] Explicitly cast bit field values in std::min/max
2022-06-26 16:54:11 +03:00
texture_info.h
nasty commit with a bunch of test code left in, will clean up and pr
2022-09-04 11:04:41 -07:00
texture_info_formats.cc
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
texture_util.cc
[GPU] Normalize sampler clamp modes
2022-06-28 21:58:58 +03:00
texture_util.h
[GPU] Normalize sampler clamp modes
2022-06-28 21:58:58 +03:00
trace_dump.cc
[GPU] Trace viewer Android content URI loading
2022-07-17 16:37:49 +03:00
trace_dump.h
[GPU] Remove outdated forward declarations from trace_dump.h
2021-09-12 14:32:41 +03:00
trace_player.cc
[GPU] Display swap output in the trace viewer
2022-07-01 19:50:19 +03:00
trace_player.h
[GPU] Display swap output in the trace viewer
2022-07-01 19:50:19 +03:00
trace_protocol.h
[GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in traces
2022-05-05 13:10:29 +03:00
trace_reader.cc
[GPU] Trace viewer Android content URI loading
2022-07-17 16:37:49 +03:00
trace_reader.h
[GPU] Trace viewer Android content URI loading
2022-07-17 16:37:49 +03:00
trace_viewer.cc
Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
2022-08-13 12:59:00 -07:00
trace_viewer.h
Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
2022-08-13 12:59:00 -07:00
trace_writer.cc
Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
2022-08-13 12:59:00 -07:00
trace_writer.h
Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
2022-08-13 12:59:00 -07:00
ucode.cc
[GPU] Shader ALU refactoring + documentation
2022-04-27 20:52:20 +03:00
ucode.h
[GPU] More accurate vertex kill + PsParamGen/point documentation
2022-04-27 23:10:56 +03:00
xenos.cc
[GPU] Fix CPU-side float24 conversion broken recently
2022-06-22 20:47:44 +03:00
xenos.h
Fixed a bug with readback_resolve and readback_memexport that was responsible for a large portion of their overhead. readback_memexport and resolve are now usable for games, depending on your hardware. in my case games that were slideshows now run at like 20-30 fps, and my hardware isnt the best for xenia.
2022-08-28 14:24:25 -07:00