111 lines
3.5 KiB
Markdown
111 lines
3.5 KiB
Markdown
# Building
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You must have a 64-bit machine for building and running the project. Always
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run your system updater before building and make sure you have the latest
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drivers.
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## Setup
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### Windows
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* Windows 7 or later
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* [Visual Studio 2022, Visual Studio 2019, or Visual Studio 2017](https://www.visualstudio.com/downloads/)
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* For Visual Studio 2022, MSBuild `v142` must be used due to a compiler bug; See [#2003](https://github.com/xenia-project/xenia/issues/2003).
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* [Python 3.6+](https://www.python.org/downloads/)
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* Ensure Python is in PATH.
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* Windows 11 SDK version 10.0.22000.0 (for Visual Studio 2019, this or any newer version)
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```
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git clone https://github.com/xenia-canary/xenia-canary.git
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cd xenia-canary
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xb setup
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# Build on command line (add --config=release for release):
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xb build
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# Pull latest changes, rebase, update submodules, and run premake:
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xb pull
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# Run premake and open Visual Studio (run the 'xenia-app' project):
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xb devenv
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# Run premake to update the sln/vcproj's:
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xb premake
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# Format code to the style guide:
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xb format
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```
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<!--
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# Remove intermediate files and build outputs (doesn't work on Linux):
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xb clean
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# Check for lint errors with clang-format:
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xb lint
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# Run the style checker on all code:
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xb style
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# Remove all build/ output and do a hard git reset:
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xb nuke
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# Runs the clang-tidy checker on all code:
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xb tidy
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## Testing:
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# Generate tests:
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xb gentests
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# Run tests:
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xb test
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# Run GPU tests:
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xb gputest
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## Other:
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# Generate SPIR-V binaries and header files:
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xb genspirv
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-->
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#### Debugging
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VS behaves oddly with the debug paths. Open the 'xenia-app' project properties
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and set the 'Command' to `$(SolutionDir)$(TargetPath)` and the
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'Working Directory' to `$(SolutionDir)..\..`. You can specify flags and
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the file to run in the 'Command Arguments' field (or use `--flagfile=flags.txt`).
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By default logs are written to a file with the name of the executable. You can
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override this with `--log_file=log.txt`.
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If running under Visual Studio and you want to look at the JIT'ed code
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(available around 0xA0000000) you should pass `--emit_source_annotations` to
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get helpful spacers/movs in the disassembly.
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### Linux
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Linux support is extremely experimental and presently incomplete.
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The build script uses LLVM/Clang 9. GCC while it should work in theory, is not easily
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interchangeable right now.
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* Normal building via `xb build` uses Make.
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* [CodeLite](https://codelite.org) is supported. `xb devenv` will generate a workspace and attempt to open it. Your distribution's version may be out of date so check their website.
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* Experimental CMake generation is available to facilitate use of other IDEs such as [CLion](https://www.jetbrains.com/clion/). If `clion` is available inside `$PATH`, `xb devenv` will start it. Otherwise `build/CMakeLists.txt` needs to be generated by invoking `xb premake --devenv=cmake` manually.
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Clang-9 or newer should be available from system repositories on all up to date distributions.
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You will also need some development libraries. To get them on an Ubuntu system:
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```bash
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sudo apt-get install libgtk-3-dev libpthread-stubs0-dev liblz4-dev libx11-dev libx11-xcb-dev libvulkan-dev libsdl2-dev libiberty-dev libunwind-dev libc++-dev libc++abi-dev
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```
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In addition, you will need up to date Vulkan libraries and drivers for your hardware, which most distributions have in their standard repositories nowadays.
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## Running
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To make life easier you can set the program startup arguments in your IDE to something like `--log_file=stdout /path/to/Default.xex` to log to console rather than a file and start up the emulator right away.
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