309 lines
12 KiB
Markdown
309 lines
12 KiB
Markdown
# CPU TODO
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There are many improvements that can be done under `xe::cpu` to improve
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debugging, performance (both to JIT and of generated code), and portability.
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Some are in various states of completion, and others are just thoughts that need
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more exploring.
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## Debugging Improvements
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### Reproducable X64 Emission
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It'd be useful to be able to run a PPC function through the entire pipeline and
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spit out x64 that is byte-for-byte identical across runs. This would allow
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automated verification, bulk analysis, etc. Currently `X64Emitter::Emplace`
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will relocate the x64 when placing it in memory, which will be at a different
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location each time. Instead it would be nice to have the xbyak `calcJmpAddress`
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that performs the relocations use the address of our choosing.
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### Sampling Profiler
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Once we have stack walking it'd be nice to take something like
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[micro-profiler](https://code.google.com/p/micro-profiler/) and augment it to
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support our system. This would let us run continuous performance analysis and
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track hotspots in JITed code without a large performance impact. Automatically
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showing the top hot functions in the debugger could help track down poor
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translation much faster.
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### Intel Architecture Code Analyzer Support
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The [Intel ACA](https://software.intel.com/en-us/articles/intel-architecture-code-analyzer)
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is a nifty tool that, given a kernel of x64, can detail theoretical performance
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characteristics on different processors down to cycle timings and potential
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bottlenecks on memory/execution units. It's designed to run on elf/obj/etc files
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however it simply looks for special markers in the code. Having something that
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walks the code cache and dumps a specially formatted file with the markers
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around basic blocks could allow running the tool in bulk, or alternatively being
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able to invoke it one-off by dumping a specific x64 block to disk and processing
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it for display when looking at the code in the debugger would be useful.
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I've done some early experiments with this and its possible to pass just a
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bin file with the markers and the x64.
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### Function Tracing/Coverage Information
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`function_trace_data.h` contains the `FunctionTraceData` struct, which is
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currently partially populated by the x64 backend. This enables tracking of which
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threads a function is called on, function call count, recent callers of the
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function, and even instruction-level counts.
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This is all only partially implemented, though, and there's no tool to read it
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out. This would be nice to get integrated into the debugger so that it can
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overlay the information when viewing a function, but also useful in aggregate to
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find hot functions/code paths or enhance callstacks by automatically annotating
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thread information.
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#### Block-level Counting
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Currently the code assumes each instruction has a count, however this is
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expensive and often unneeded as it can be done on a block level and then the
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instruction counts can be derived from that. This can reduce the overhead (both
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in memory and accounting time) by an order of magnitude.
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### On-Stack Context Inspection
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Currently the debugger only works with `--store_all_context_values`, as it can
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only get the values of PPC registers when they are stored to the PPC context
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after each instruction. As this can slow things down by ~10-20% it could be
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useful to be able to preserve the optimized and register-allocated HIR so that
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host registers holding context values can be derived on demand. Or, we could
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just make `--store_all_context_values` faster.
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## JIT Performance Improvements
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### Reduce HIR Size
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Currently there are a lot of pointers stored within `Instr`, `Value`, and
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related types. These are big 8B values that eat a lot of memory and really
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hurt the cache (especially with all the block/instruction walking done).
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Aligning everything to 16B values in the arena and using 16bit indices
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(or something) could shrink things a lot.
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### Serialize Code Cache
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The x64 code cache is currently set up to use fixed memory addresses and is even
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represented as mapped memory. It should be fairly easy to back this with a file
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and have all code written to disk. Adding more metadata, or perhaps a side-car
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file, would allow for the code to be written to disk. On future runs the code
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cache could load this data (by mapping the file containing the code right into
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memory) and short cut JIT'ing entirely.
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It would be possible to use a common container format (ELF/etc), however there's
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elegance in not requiring any additional steps beyond the memory mapping. Such
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containers could be useful for running static tools against, though.
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## Portability Improvements
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### Emulated Opcode Layer
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Having a way to use emulated variants for any HIR opcode in a backend would
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help when writing a new backend as well as when verifying the existing backends.
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This may look like a C library with functions for each opcode/type pairing and
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utilities to call out to them. Something like the x64 backend could then call
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out to these with CallNativeSafe (or some faster equivalent) and something like
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an interpreter backend would be fairly trivial to write.
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## X64 Backend Improvements
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### Implement Emulated Instructions
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There are a ton of half-implemented HIR opcodes that call out to C++ to do their
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work. These are extremely expensive as they incur a full guest-to-host thunk
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(~hundreds of instructions!). Basically, any of the `Emulate*`/`CallNativeSafe`
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functions in `x64_sequences.cc` need to be replaced with proper AVX/AVX2
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variants.
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### Increase Register Availability
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Currently only a few x64 registers are usable (due to reservations by the
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backend or ABI conflicts). Though register pressure is surprisingly light in
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most cases there are pathological cases that result in a lot of spills. By
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freeing up some of the registers these spills could be reduced.
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### Constant Pooling
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This may make sense as a compiler pass instead.
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Right now, particular sequences of instructions are nasty - such as anything
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using `LoadConstantXmm` to load non-zero or non-1 vec128's. Instead of doing the
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super fat (20-30byte!) constant loads as they are done now it may be better to
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keep a per-function constant table and instead use RIP-relative addressing (or
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something) to use the memory-form AVX instructions.
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For example, right now this:
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```
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v82.v128 = [0,1,2,3]
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v83.v128 = or v81.v128, v82.128
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```
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Translates to (something like):
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```
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mov([rsp+0x...], 0x00000000)
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mov([rsp+0x...+4], 0x00000001)
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mov([rsp+0x...+8], 0x00000002)
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mov([rsp+0x...+12], 0x00000003)
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vmovdqa(xmm2, [rsp+0x...])
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vor(xmm2, xmm2, xmm2)
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```
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Where as it could be:
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```
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vor(xmm2, xmm2, [rip+0x...])
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```
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Whether the cost of doing the constant de-dupe is worth it remains to be seen.
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Right now it's wasting a lot of instruction cache space, increasing decode time,
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and potentially using a lot more memory bandwidth.
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## Optimization Improvements
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### Speed Up RegisterAllocationPass
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Currently the slowest pass, this could be improved by requiring less use
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tracking or perhaps maintaining the use tracking in other passes. A faster
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SortUsageList (radix or something fancy?) may be helpful as well.
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### More Opcodes in ConstantPropagationPass
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There's a few HIR opcodes with no handling, and others with minimal handling.
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It'd be nice to know what paths need improvement and add them, as any work here
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makes things free later on.
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### Cross-Block ConstantPropagationPass
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Constant propagation currently only occurs within a single block. This makes it
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difficult to optimize common PPC patterns like loading the constants 0 or 1 into
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a register before a loop and other loads of expensive altivec values.
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Either ControlFlowAnalysisPass or DataFlowAnalysisPass could be piggy-backed to
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track constant load_context/store_context's across block bounds and propagate
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the values. This is simpler than dynamic values as no phi functions or anything
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fancy needs to happen.
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### Add TypePropagationPass
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There are many extensions/truncations in generated code right now due to
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various load/stores of varying widths. Being able to find and short-
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circuit the conversions early on would make following passes cleaner
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and faster as they'd have to trace through fewer value definitions and there'd
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be less extraneous movs in the final code.
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Example (after ContextPromotion):
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```
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v82.i32 = truncate v81.i64
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v83.i32 = and v82.i32, 3F
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v85.i64 = zero_extend v84.i32
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```
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Becomes (after DCE/etc):
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```
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v85.i64 = and v81.i64, 3F
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```
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### Enhance MemorySequenceCombinationPass with Extend/Truncate
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Currently this pass will look for byte_swap and merge that into loads/stores.
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This allows for better final codegen at the cost of making optimization more
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difficult, so it only happens at the end of the process.
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There's currently TODOs in there for adding extend/truncate support, which
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will extend what it does with swaps to also merge the
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sign_extend/zero_extend/truncate into the matching load/store. This allows for
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the x64 backend to generate the proper mov's that do these operations without
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requiring additional steps. Note that if we had a LIR and a peephole optimizer
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this would be better done there.
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Load with swap and extend:
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```
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v1.i32 = load v0
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v2.i32 = byte_swap v1.i32
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v3.i64 = zero_extend v2.i32
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```
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Becomes:
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```
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v1.i64 = load_convert v0, [swap|i32->i64,zero]
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```
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Store with truncate and swap:
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```
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v1.i64 = ...
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v2.i32 = truncate v1.i64
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v3.i32 = byte_swap v2.i32
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store v0, v3.i32
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```
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Becomes:
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```
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store_convert v0, v1.i64, [swap|i64->i32,trunc]
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```
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### Add DeadStoreEliminationPass
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Generic DSE pass, removing all redundant stores. ContextPromotion may be
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able to take care of most of these, as the input assembly is generally
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pretty optimized already. This pass would mainly be looking for introduced
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stores, such as those from comparisons.
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Currently ControlFlowAnalysisPass will annotate blocks with incoming/outgoing
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edges as well as dominators, and that could be used to check whether stores into
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the context are used in their destination block or instead overwritten
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(currently they almost never are).
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If this pass was able to remove a good number of the stores then the comparisons
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would also be removed with dead code elimination and dramatically reduce branch
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overhead.
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Example:
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```
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<block0>:
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v0 = compare_ult ... (later removed by DCE)
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v1 = compare_ugt ... (later removed by DCE)
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v2 = compare_eq ...
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store_context +300, v0 <-- removed
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store_context +301, v1 <-- removed
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store_context +302, v2 <-- removed
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branch_true v1, ...
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<block1>:
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v3 = compare_ult ...
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v4 = compare_ugt ...
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v5 = compare_eq ...
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store_context +300, v3 <-- these may be required if at end of function
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store_context +301, v4 or before a call
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store_context +302, v5
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branch_true v5, ...
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```
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### Add X64CanonicalizationPass
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For various opcodes add copies/commute the arguments to match x64
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operand semantics. This makes code generation easier and if done
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before register allocation can prevent a lot of extra shuffling in
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the emitted code.
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Example:
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```
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<block0>:
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v0 = ...
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v1 = ...
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v2 = add v0, v1 <-- v1 now unused
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```
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Becomes:
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```
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v0 = ...
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v1 = ...
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v1 = add v1, v0 <-- src1 = dest/src, so reuse for both
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by commuting and setting dest = src1
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```
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### Add MergeLocalSlotsPass
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As the RegisterAllocationPass runs it generates load_local/store_local as it
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spills. Currently each set of locals is unique to each block, which in very
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large functions can result in a lot of locals that are only used briefly. It
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may be useful to use the results of the ControlFlowAnalysisPass to track local
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liveness and merge the slots so they are reused when they cannot possibly be
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live at the same time. This saves stack space and potentially improves cache
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behavior.
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