Commit Graph

  • 2a8a19e4be KeDelayExecutionThread. Ben Vanik 2013-10-22 23:22:30 -0700
  • d9a55a5557 Zero memory on alloc. Ben Vanik 2013-10-22 21:50:10 -0700
  • d065ee43e8 PM4_SET_CONSTANT for registers. Ben Vanik 2013-10-22 21:32:04 -0700
  • 157cfd4d71 Moving all physical allocs to A..., as games do stupid stuff when at E. Ben Vanik 2013-10-22 21:06:12 -0700
  • 62d4d5ce84 Randomly messing with address translation. Still not right. Ben Vanik 2013-10-22 21:05:56 -0700
  • d4e19eb583 Certain games seem to do GPU writeback here. Ben Vanik 2013-10-22 21:05:32 -0700
  • e0b6d0f689 Cleaning up packet reading/endianness. Ben Vanik 2013-10-22 20:47:27 -0700
  • 725cde55d4 Moving the physical heap up a bit to avoid overwriting 0x0. Ben Vanik 2013-10-21 23:56:16 -0700
  • f676333ef0 Stub MmQueryAddressProtect - unimplemented. Ben Vanik 2013-10-21 21:58:45 -0700
  • f9dd0b0cb2 Allocate physical memory. Ben Vanik 2013-10-21 19:28:25 -0700
  • 1fea07b6aa Align physical allocations to page size. Ben Vanik 2013-10-21 19:26:41 -0700
  • aa3e8d0332 Allocating things in a physical heap. Super wasteful right now. Ben Vanik 2013-10-21 00:57:48 -0700
  • ea022c8dd3 That one byte is totally important. gibbed 2013-10-21 00:39:39 -0700
  • ca208fa60a Rewrote memory manager to use a bunch of mapped views. Ben Vanik 2013-10-20 23:19:57 -0700
  • d00f4d58e9 Better byte swapping in ringbuffer and fixed logging. Ben Vanik 2013-10-20 18:34:46 -0700
  • 42a8fc0b59 --break_on_instruction=0x... and --break_on_memory=0x... Ben Vanik 2013-10-20 16:54:59 -0700
  • cddab7ffb0 Fixing free. Ben Vanik 2013-10-20 15:28:00 -0700
  • 0c19516de4 Fixing file position default value. Ben Vanik 2013-10-20 15:05:09 -0700
  • e919edfb33 Fix xe_memory_is_valid. Ben Vanik 2013-10-20 13:47:58 -0700
  • 9f1d2f29c1 --heap_guard_pages=1 to add guard pages. Ben Vanik 2013-10-20 13:42:34 -0700
  • ca3f2f1367 Malloc inspect in release mode, too. Ben Vanik 2013-10-20 12:46:28 -0700
  • 002400d071 Adding memory info dumping utility, use --log_heap. Ben Vanik 2013-10-20 12:39:59 -0700
  • fbea5a6394 Making the GPU counter a vblank counter, not a timer. Ben Vanik 2013-10-20 02:00:51 -0700
  • 39adeef2e3 Hiding vertex/index data for now. Ben Vanik 2013-10-20 01:59:42 -0700
  • 92899739bd Index buffer upload. Ben Vanik 2013-10-20 00:47:32 -0700
  • 5a80c7b9c1 Hacking shaders to get dummy texture colors and such. Ben Vanik 2013-10-20 00:20:36 -0700
  • 737a567de6 Fixing code_addr_low_. Ben Vanik 2013-10-19 22:31:08 -0700
  • 889e586cab Skeleton for new draw type and texture fetching. Ben Vanik 2013-10-19 21:49:05 -0700
  • 3fd8bd20b5 Some improvements to the .map generation script. gibbed 2013-10-19 21:40:01 -0700
  • bdf5bf20a4 vminfp/vmaxfp Ben Vanik 2013-10-19 21:26:40 -0700
  • 2cce46c232 vsel/vsel128 Ben Vanik 2013-10-19 21:20:27 -0700
  • d62e8aaf78 lhbrx/lwbrx/ldbrx/sthbrx/stwbrx/stdbrx Ben Vanik 2013-10-19 21:05:06 -0700
  • d60cf676c3 addmex Ben Vanik 2013-10-19 20:57:24 -0700
  • 5b91ba89e9 Fixing stdux/stdx o_o Ben Vanik 2013-10-19 20:57:19 -0700
  • 62b792c903 Ignoring a packet I don't care about. Ben Vanik 2013-10-19 20:30:36 -0700
  • 7ae2d410e5 addex. All of these are wrong - let's hope we don't overflow. Ben Vanik 2013-10-19 20:29:19 -0700
  • 4e6799197f fsqrtx/fsqrtsx Ben Vanik 2013-10-19 20:25:03 -0700
  • e842a6614a Fixing LR argument for indirect branches. Ben Vanik 2013-10-19 19:59:09 -0700
  • 10c69cfaf2 rlwnmx Ben Vanik 2013-10-19 19:07:26 -0700
  • 807b949fea Seeing code returning to the execution thunk, something must have broken. Ben Vanik 2013-10-19 19:03:47 -0700
  • 4a72010e5f addcx Ben Vanik 2013-10-19 19:03:30 -0700
  • fc1be2bfd8 rldimix Ben Vanik 2013-10-19 18:54:36 -0700
  • 14b1c860b9 subfmex/subfzex. Ben Vanik 2013-10-19 18:33:32 -0700
  • b8edeba195 Actually aligning physical alloc requests. Ben Vanik 2013-10-19 18:18:19 -0700
  • 49ee9d05b9 Fixed LR branching. gibbed 2013-10-19 17:06:53 -0700
  • 7b0ca71bfb Fixing broken test. Ben Vanik 2013-10-19 17:08:34 -0700
  • 68d5f33cfa GPU byte swapping. A lot of other packets likely do this. Ben Vanik 2013-10-19 16:29:00 -0700
  • f15b5dae9d I think this is right. gibbed 2013-10-19 15:07:59 -0700
  • f7ad9c89dd Messing with stvlx. Ben Vanik 2013-10-19 14:36:32 -0700
  • 91e6c4ed9a Adding address mask to stvlx. Ben Vanik 2013-10-19 14:29:14 -0700
  • 31161e0245 SHUFPS_SWAP_DWORDS to make it easier to tell what it's doing. Ben Vanik 2013-10-19 14:21:56 -0700
  • 5df538cd44 Adding stack alignment check. We aren't 16b aligned right now. Fuck. Ben Vanik 2013-10-19 14:16:34 -0700
  • 007f7e371d Workaround for yet another AsmJit bug. Sigh. Ben Vanik 2013-10-19 12:50:42 -0700
  • 37065255a2 Dispatching interrupts. Ben Vanik 2013-10-19 12:50:26 -0700
  • 90bc6ad1a8 Interrupts fire on the right 'thread', ringbuffer work, Ben Vanik 2013-10-19 11:50:01 -0700
  • 6db8c6c961 Implementing thread state block access. Ben Vanik 2013-10-19 02:52:32 -0700
  • 32a0045001 This is probably better. gibbed 2013-10-19 01:18:18 -0700
  • c60230f28a Implementing scratch registers correctly (I think). Ben Vanik 2013-10-19 01:16:13 -0700
  • 1616d7ba22 WAIT_MEM_REG, REG_RMW (untested), COND_WRITE Ben Vanik 2013-10-19 00:46:35 -0700
  • a63db2b7fd Dispatch interrupt outside of main pump. Ben Vanik 2013-10-19 00:46:11 -0700
  • 562c86f76d Extending critical sections to spin forever for now. Ben Vanik 2013-10-18 21:55:43 -0700
  • 01a94f3850 VdGetSystemCommandBuffer stub. Ben Vanik 2013-10-18 21:39:29 -0700
  • 0746e6feb2 ldarx/lwarx/stdcx/stwcx. Probably. Ben Vanik 2013-10-18 21:17:20 -0700
  • f2550bd017 KeEnterCriticalRegion/KeLeaveCriticalRegion. Ben Vanik 2013-10-18 19:49:51 -0700
  • 6a02ae3768 KfAcquireSpinLock/KfReleaesSpinLock. Ben Vanik 2013-10-18 19:11:37 -0700
  • 28e7102a02 Always dump CPU info and assert our dummy thread value is legit. Ben Vanik 2013-10-18 18:56:59 -0700
  • d3665cc2e6 Support for VS2013 (and auto picking), a Win xb script, and readme updates. This also removes the dependency on D3DX, which is only included in the DXSDK, meaning that just the Win8+ SDK should be required now. Ben Vanik 2013-10-17 23:35:54 -0700
  • a1627fa6a7 Python3-ifying the xenia-build script, though gyp still needs 2.7. Ben Vanik 2013-10-17 21:41:14 -0700
  • ff54a04aa1 asmjit fixes. Ben Vanik 2013-10-17 14:03:26 -0700
  • 20720f750d KeSetAffinityThread stub, Ob* fns added, current thread handled. Ben Vanik 2013-10-17 00:47:02 -0700
  • 7bf6992203 NtSetEvent/NtWaitForSingleObjectEx. Ben Vanik 2013-10-16 23:04:52 -0700
  • 1b12949dd2 NtQueryFullAttributesFile. Ben Vanik 2013-10-16 22:41:31 -0700
  • fd1054d823 NtSetInformationFile for seek position. Ben Vanik 2013-10-16 22:28:26 -0700
  • 5de9b84904 Fixing line endings. Need to run a script to do this... Ben Vanik 2013-10-16 22:22:17 -0700
  • a41827942e Some NtQueryInformation classes. Ben Vanik 2013-10-16 22:19:50 -0700
  • 956496fb99 Added KeBugCheck and KeBugCheckEx. gibbed 2013-10-16 22:08:41 -0700
  • f4d3c180f2 Helper script to generate a .map file. gibbed 2013-10-16 21:50:14 -0700
  • ab1ba9a508 Partially implemented NtQueryFullAttributes. Enough to get past the ShaderDump test most games seem to do. Ben Vanik 2013-10-16 21:32:53 -0700
  • c53db98517 Locking around some JIT stuff. Excessive for now, but safer. Ben Vanik 2013-10-16 21:32:20 -0700
  • 8e37fb8502 Bytes read via ReadFile! Ben Vanik 2013-10-16 20:50:46 -0700
  • fea5c06180 Fixing line endings. Ben Vanik 2013-10-16 20:10:16 -0700
  • ab5b9d75e0 Reworking file system so that it's easier to implement file operations. Ben Vanik 2013-10-16 20:07:10 -0700
  • 1808af26b1 Removing /MP flag from VS projects. This was breaking build caching in VS2012. Ben Vanik 2013-10-16 20:05:06 -0700
  • d5bd8b9d5b Merge branch 'master' of https://github.com/benvanik/xenia gibbed 2013-10-16 19:05:04 -0700
  • 16b0c936d4 Fixed argument size handling in _vsnprintf_shim, like DbgPrint_shim. gibbed 2013-10-16 19:04:23 -0700
  • 46b42528fd Fixed xeRtlFillMemoryUlong so it swaps the pattern back to native endianness. gibbed 2013-10-16 18:58:50 -0700
  • 309d1621e5 Attempt at a fix for crashes occuring when not using instruction/branch tracing. gibbed 2013-10-16 18:55:21 -0700
  • 803e4998de Starting to wire up readfile. Ben Vanik 2013-10-16 00:23:05 -0700
  • da2f7f1ea5 Shuffling filesystem to xboxkrnl. This doesn't really change anything yet, just moves things. Also fixed some bad over-including. Ben Vanik 2013-10-15 23:09:51 -0700
  • 26c06e13d9 Checking in intermediate FS work before moving code. Ben Vanik 2013-10-15 22:51:19 -0700
  • a8d10cd9d3 NtClose/NtReadFile skeleton. Ben Vanik 2013-10-15 22:28:00 -0700
  • 388f354870 Basic NtCreateFile. Ben Vanik 2013-10-15 21:30:57 -0700
  • f409795dd1 Fixing PM4 type 0 packet parsing. Ben Vanik 2013-10-15 20:23:54 -0700
  • a483704855 Sneaky tabs. gibbed 2013-10-15 19:18:28 -0700
  • d79bd8cfa7 Renamed xboxkrnl_file* to xboxkrnl_nt*, added xboxkrnl_io*. gibbed 2013-10-15 19:18:03 -0700
  • f59ff2e44a Fixed debug output format for NtCreateFile. gibbed 2013-10-15 05:30:25 -0700
  • 5176a7e7c9 Stubbing out some file stuff. gibbed 2013-10-15 05:16:05 -0700
  • 6cda645911 Adding instruction address identifier when not tracing. This can be removed later. Ben Vanik 2013-10-14 21:53:34 -0700
  • 900252a590 Another dummy XCONFIG value. Ben Vanik 2013-10-14 21:48:26 -0700
  • 0b24356080 Skipping unknown form of PM4_EVENT_WRITE_SHD for now. Ben Vanik 2013-10-14 21:35:23 -0700