Commit Graph

  • 7b0ca71bfb Fixing broken test. Ben Vanik 2013-10-19 17:08:34 -0700
  • 68d5f33cfa GPU byte swapping. A lot of other packets likely do this. Ben Vanik 2013-10-19 16:29:00 -0700
  • f15b5dae9d I think this is right. gibbed 2013-10-19 15:07:59 -0700
  • f7ad9c89dd Messing with stvlx. Ben Vanik 2013-10-19 14:36:32 -0700
  • 91e6c4ed9a Adding address mask to stvlx. Ben Vanik 2013-10-19 14:29:14 -0700
  • 31161e0245 SHUFPS_SWAP_DWORDS to make it easier to tell what it's doing. Ben Vanik 2013-10-19 14:21:56 -0700
  • 5df538cd44 Adding stack alignment check. We aren't 16b aligned right now. Fuck. Ben Vanik 2013-10-19 14:16:34 -0700
  • 007f7e371d Workaround for yet another AsmJit bug. Sigh. Ben Vanik 2013-10-19 12:50:42 -0700
  • 37065255a2 Dispatching interrupts. Ben Vanik 2013-10-19 12:50:26 -0700
  • 90bc6ad1a8 Interrupts fire on the right 'thread', ringbuffer work, Ben Vanik 2013-10-19 11:50:01 -0700
  • 6db8c6c961 Implementing thread state block access. Ben Vanik 2013-10-19 02:52:32 -0700
  • 32a0045001 This is probably better. gibbed 2013-10-19 01:18:18 -0700
  • c60230f28a Implementing scratch registers correctly (I think). Ben Vanik 2013-10-19 01:16:13 -0700
  • 1616d7ba22 WAIT_MEM_REG, REG_RMW (untested), COND_WRITE Ben Vanik 2013-10-19 00:46:35 -0700
  • a63db2b7fd Dispatch interrupt outside of main pump. Ben Vanik 2013-10-19 00:46:11 -0700
  • 562c86f76d Extending critical sections to spin forever for now. Ben Vanik 2013-10-18 21:55:43 -0700
  • 01a94f3850 VdGetSystemCommandBuffer stub. Ben Vanik 2013-10-18 21:39:29 -0700
  • 0746e6feb2 ldarx/lwarx/stdcx/stwcx. Probably. Ben Vanik 2013-10-18 21:17:20 -0700
  • f2550bd017 KeEnterCriticalRegion/KeLeaveCriticalRegion. Ben Vanik 2013-10-18 19:49:51 -0700
  • 6a02ae3768 KfAcquireSpinLock/KfReleaesSpinLock. Ben Vanik 2013-10-18 19:11:37 -0700
  • 28e7102a02 Always dump CPU info and assert our dummy thread value is legit. Ben Vanik 2013-10-18 18:56:59 -0700
  • d3665cc2e6 Support for VS2013 (and auto picking), a Win xb script, and readme updates. This also removes the dependency on D3DX, which is only included in the DXSDK, meaning that just the Win8+ SDK should be required now. Ben Vanik 2013-10-17 23:35:54 -0700
  • a1627fa6a7 Python3-ifying the xenia-build script, though gyp still needs 2.7. Ben Vanik 2013-10-17 21:41:14 -0700
  • ff54a04aa1 asmjit fixes. Ben Vanik 2013-10-17 14:03:26 -0700
  • 20720f750d KeSetAffinityThread stub, Ob* fns added, current thread handled. Ben Vanik 2013-10-17 00:47:02 -0700
  • 7bf6992203 NtSetEvent/NtWaitForSingleObjectEx. Ben Vanik 2013-10-16 23:04:52 -0700
  • 1b12949dd2 NtQueryFullAttributesFile. Ben Vanik 2013-10-16 22:41:31 -0700
  • fd1054d823 NtSetInformationFile for seek position. Ben Vanik 2013-10-16 22:28:26 -0700
  • 5de9b84904 Fixing line endings. Need to run a script to do this... Ben Vanik 2013-10-16 22:22:17 -0700
  • a41827942e Some NtQueryInformation classes. Ben Vanik 2013-10-16 22:19:50 -0700
  • 956496fb99 Added KeBugCheck and KeBugCheckEx. gibbed 2013-10-16 22:08:41 -0700
  • f4d3c180f2 Helper script to generate a .map file. gibbed 2013-10-16 21:50:14 -0700
  • ab1ba9a508 Partially implemented NtQueryFullAttributes. Enough to get past the ShaderDump test most games seem to do. Ben Vanik 2013-10-16 21:32:53 -0700
  • c53db98517 Locking around some JIT stuff. Excessive for now, but safer. Ben Vanik 2013-10-16 21:32:20 -0700
  • 8e37fb8502 Bytes read via ReadFile! Ben Vanik 2013-10-16 20:50:46 -0700
  • fea5c06180 Fixing line endings. Ben Vanik 2013-10-16 20:10:16 -0700
  • ab5b9d75e0 Reworking file system so that it's easier to implement file operations. Ben Vanik 2013-10-16 20:07:10 -0700
  • 1808af26b1 Removing /MP flag from VS projects. This was breaking build caching in VS2012. Ben Vanik 2013-10-16 20:05:06 -0700
  • d5bd8b9d5b Merge branch 'master' of https://github.com/benvanik/xenia gibbed 2013-10-16 19:05:04 -0700
  • 16b0c936d4 Fixed argument size handling in _vsnprintf_shim, like DbgPrint_shim. gibbed 2013-10-16 19:04:23 -0700
  • 46b42528fd Fixed xeRtlFillMemoryUlong so it swaps the pattern back to native endianness. gibbed 2013-10-16 18:58:50 -0700
  • 309d1621e5 Attempt at a fix for crashes occuring when not using instruction/branch tracing. gibbed 2013-10-16 18:55:21 -0700
  • 803e4998de Starting to wire up readfile. Ben Vanik 2013-10-16 00:23:05 -0700
  • da2f7f1ea5 Shuffling filesystem to xboxkrnl. This doesn't really change anything yet, just moves things. Also fixed some bad over-including. Ben Vanik 2013-10-15 23:09:51 -0700
  • 26c06e13d9 Checking in intermediate FS work before moving code. Ben Vanik 2013-10-15 22:51:19 -0700
  • a8d10cd9d3 NtClose/NtReadFile skeleton. Ben Vanik 2013-10-15 22:28:00 -0700
  • 388f354870 Basic NtCreateFile. Ben Vanik 2013-10-15 21:30:57 -0700
  • f409795dd1 Fixing PM4 type 0 packet parsing. Ben Vanik 2013-10-15 20:23:54 -0700
  • a483704855 Sneaky tabs. gibbed 2013-10-15 19:18:28 -0700
  • d79bd8cfa7 Renamed xboxkrnl_file* to xboxkrnl_nt*, added xboxkrnl_io*. gibbed 2013-10-15 19:18:03 -0700
  • f59ff2e44a Fixed debug output format for NtCreateFile. gibbed 2013-10-15 05:30:25 -0700
  • 5176a7e7c9 Stubbing out some file stuff. gibbed 2013-10-15 05:16:05 -0700
  • 6cda645911 Adding instruction address identifier when not tracing. This can be removed later. Ben Vanik 2013-10-14 21:53:34 -0700
  • 900252a590 Another dummy XCONFIG value. Ben Vanik 2013-10-14 21:48:26 -0700
  • 0b24356080 Skipping unknown form of PM4_EVENT_WRITE_SHD for now. Ben Vanik 2013-10-14 21:35:23 -0700
  • 80e3e6fa14 Ignoring unimplemented disasm functions by default. Ben Vanik 2013-10-14 21:34:13 -0700
  • 963667f65c Forcing bl to function calls. Ben Vanik 2013-10-14 21:33:54 -0700
  • 8294f22d76 Ignore decommits for now. Ben Vanik 2013-10-14 19:06:26 -0700
  • 929ea13548 Emulated vslb. Ben Vanik 2013-10-14 18:33:17 -0700
  • 1eba1fb5c2 vspltb Ben Vanik 2013-10-14 18:21:26 -0700
  • 5bed1069f8 mulhwx/mulhwux Ben Vanik 2013-10-14 17:49:21 -0700
  • 1e66e39efc divdux/mulldx Ben Vanik 2013-10-14 17:30:25 -0700
  • dc804f2471 KeQuerySystemTime/NtCreateEvent. Ben Vanik 2013-10-14 17:19:42 -0700
  • 16020df6a2 mfcr disasm. Ben Vanik 2013-10-14 00:48:23 -0700
  • 76ca76bb67 Disabling hole filling in the SDB. This was required when the AOT CPU was built, but isn't needed now. Ben Vanik 2013-10-14 00:39:13 -0700
  • 602ed5393e vspltisb/ldarx/stdcx. ldarx/stdcx are just as faked as the w equivalents. Ben Vanik 2013-10-14 00:13:40 -0700
  • 72b54cfe2a Fixing recursion branches. Ben Vanik 2013-10-13 22:59:19 -0700
  • b28c51271d A bunch of disasm instructions used by some games. Ben Vanik 2013-10-13 22:53:33 -0700
  • e0701905dd Dummy values that games seem to want. Ben Vanik 2013-10-13 22:25:23 -0700
  • 2eed0b1575 Fixing wraparound. This still needs a tremendous amount of cleanup. Ben Vanik 2013-10-13 21:18:23 -0700
  • 4887234bba Fixing ring buffer wrap around. I think. Ben Vanik 2013-10-13 13:39:46 -0700
  • e0af361d74 Preventing (one of likely many) race condition with ringbuffer. This was causing acks for commands not executed if the CPU ran faster than the GPU. Ben Vanik 2013-10-13 12:17:07 -0700
  • 41a652dd03 Manual reset was not the solution. Bah. Ben Vanik 2013-10-13 12:09:25 -0700
  • f49e35636d Fixing uninitialized members. Wish VC++ warned about this line clang does... Ben Vanik 2013-10-13 11:14:46 -0700
  • c6d779920d Switch ring buffer wait event to manual reset. Avoids timing issues with kicks. Ben Vanik 2013-10-13 11:06:45 -0700
  • fa4c7cdd83 Wait until the ringbuffer thread is spun up. This could be made much nicer. Ben Vanik 2013-10-13 11:06:29 -0700
  • cc12f0b96a Periodically fire interrupts. Ben Vanik 2013-10-13 11:06:13 -0700
  • 96a857e892 Massively disgusting and incomplete shader translator. Ben Vanik 2013-10-12 22:14:23 -0700
  • 0ef278325f Hacking to get first triangle drawn. Ben Vanik 2013-10-12 15:07:34 -0700
  • 83d7523da1 Fixing lvrx. Ben Vanik 2013-10-12 15:06:16 -0700
  • d46069cd47 Various tweaks from gibbed. Ben Vanik 2013-10-12 10:57:01 -0700
  • 51b79cb399 Minor fixes. Ben Vanik 2013-10-12 03:02:39 -0700
  • 8e01e2d945 Vertex fetching. Ben Vanik 2013-10-12 02:29:01 -0700
  • 04aad708c9 Shader type read for translation. Ben Vanik 2013-10-11 22:04:34 -0700
  • 1378fad3c0 Basic shader cache. Ben Vanik 2013-10-11 21:45:20 -0700
  • 6e4fb87992 D3D11 window up and spinning. Ben Vanik 2013-10-11 20:23:58 -0700
  • 611d3bbbeb Adding in D3D11 GPU skeleton. Ben Vanik 2013-10-09 23:18:22 -0700
  • 8558176ee0 Cleaning up the ucode disassembler. Ben Vanik 2013-10-09 22:50:44 -0700
  • 14bf4912d1 Fixing CF decode. Ben Vanik 2013-10-09 21:15:23 -0700
  • 7b97d475c2 Hacked in shader disassembler. Checking this in before I break it. Has tons of issues. Turns out the 360 GPU uses an Adreno (rAdeon)-like r2xx shader format. VC++'s handling of bitfields is absolutely terrible. Ben Vanik 2013-10-09 19:35:54 -0700
  • 17be429244 Microcode disassembler skeleton. Ben Vanik 2013-10-07 19:58:24 -0700
  • 651954ccae Starting to drive command buffer actions down to a graphics driver. Ben Vanik 2013-10-06 21:09:58 -0700
  • 371075f154 More GPU decoding. Ben Vanik 2013-10-06 19:22:02 -0700
  • 99bde2d67e Fixing terrible vsldoi implementation. Still terrible. Ben Vanik 2013-10-06 17:45:59 -0700
  • 87481f5f4c Fixing vperm. Ben Vanik 2013-10-06 16:25:41 -0700
  • b77403e754 Fixing lvsl/lvsr. Ben Vanik 2013-10-06 16:25:23 -0700
  • 74692232c9 Add trace thread mask. Makes seeing only thread 1 easier. Ben Vanik 2013-10-06 14:35:03 -0700
  • 1fecb95512 Switching altivec disasm to die on failure. Ben Vanik 2013-10-06 12:35:24 -0700
  • debf21437e Untested emulated stvlx/stvrx. Ben Vanik 2013-10-06 11:22:35 -0700
  • e5ca996a08 Xmm read/write cleanup. Ben Vanik 2013-10-06 11:19:16 -0700