Commit Graph

5676 Commits

Author SHA1 Message Date
Triang3l 1e9f999b37 [Kernel] Add xe:: in XFile::Read for consistency 2020-02-22 18:10:25 +03:00
Triang3l f858631245 [Kernel] Trigger memory callbacks after file read 2020-02-22 18:06:56 +03:00
Triang3l 028c784c5c [Memory] Make heap_size actually mean size rather than high address 2020-02-22 14:55:28 +03:00
Prism Tutaj f6e6641568 [XB] Fix python not expecting UTF-8 for the output of vswhere 2020-02-21 00:37:24 -06:00
Joel Linn 8efa35d996 Remove unused yaml-cpp. 2020-02-20 06:44:34 -06:00
Joel Linn 64539621b4 Replace binary_function by plain function.
- Deprecated in C++11
- Removed in C++17
2020-02-20 06:44:09 -06:00
gibbed 722018d095 [Kernel] Use reserved form of sc for dynamic imports. 2020-02-20 01:01:31 -06:00
Triang3l c7cb964b4e [D3D12] Recompile immediate_ps after the change to SampleLevel 2020-02-20 08:57:16 +03:00
Triang3l 1336316139 [D3D12] Vertex kill and multipass vertex exports 2020-02-20 08:56:16 +03:00
Margen67 bb13103102 Update to new issue template workflow
Add wiki link to top since people don't (or can't) read it.
Change discord.me invite link back to normal discord.gg.
Change game-compatibility link to readme since people don't (or can't) read it.
Add Discord server link in config.yml.
2020-02-19 02:20:28 -06:00
Triang3l 47eee5e1c3 [GPU] Unified function for mip level bounds, BaseMap mip filter, small refactoring 2020-02-18 23:31:48 +03:00
Rick Gibbed 0437488853
[AppVeyor] Grab all ZIPs for artifacts. 2020-02-17 16:22:05 -06:00
Rick Gibbed 5cef591070
[AppVeyor] AppVeyor didn't like %7Z_SWITCHES%. 2020-02-17 16:03:06 -06:00
Rick Gibbed c72d65ad9f
[AppVeyor] AppVeyor doesn't like IF blocks. 2020-02-17 15:38:05 -06:00
Rick Gibbed 75f98b01b9
[AppVeyor] Make checked builds harder to access.
[AppVeyor] Hopefully make checked builds harder and more annoying to access for non-developers.
2020-02-17 15:19:38 -06:00
Triang3l 710d225d0a [GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors 2020-02-16 19:35:26 +03:00
Triang3l d18e63e6e2 [D3D12] Always write original shader source in DXBC if PIX is attached 2020-02-16 18:09:22 +03:00
Triang3l 8ec813de82 [Memory, D3D12] Various refactoring from data provider development 2020-02-15 21:35:24 +03:00
Triang3l b59ae30ec3 [D3D12] DXBC: Fix two uninitialized register usages in ROV code, better comments 2020-02-13 08:31:01 +03:00
gibbed cc47704a6b [CPU] Use reserved form of sc for imports. 2020-02-11 06:45:57 -06:00
gibbed e2346ee539 [PPC] Support basic form of sc. 2020-02-11 06:45:57 -06:00
Rick Gibbed ce1d632f4e
[CI] Include SDL2.dll as part of artifacts. 2020-02-11 04:34:37 -06:00
Gliniak d241a98189 [Kernel] Rewrote ObReferenceObjectByHandle 2020-02-10 20:52:23 -06:00
Triang3l 014d03193e [D3D12] Convert dxbc_shader_translator_om.cc to new DXBC emission code 2020-02-10 23:50:26 +03:00
Joel Linn 160f218210 [APU/Linux] Implement cross platform audio using SDL2 library. 2020-02-10 14:01:47 -06:00
Joel Linn 64f3925c7d [HID/Linux] Implement cross platform controller input using SDL2 library. 2020-02-10 13:41:19 -06:00
Joel Linn 498b73612f Link against SDL2.
- Use MSVC delayed loading on Windows.
- Rely on system libraries for Linux.
- Add libsdl2-dev to Travis.
2020-02-10 13:41:19 -06:00
Joel Linn d355d433c5 Add SDL2 submodule for MSVC development.
Tracking 2.0.10 headers and libraries.
2020-02-10 13:41:19 -06:00
Rados??aw Gli??ski 404aa82147 [CPU] Implemented instructions: rldclx, rldcrx 2020-02-09 16:48:50 -06:00
gibbed 0b3cdf2aaa [Base] Fix non-Windows bit_scan_forward. 2020-02-09 16:37:52 -06:00
Prism Tutaj fc37f3e93a [App] Fix discord cvar 2020-02-09 16:21:51 -06:00
Joel Linn 2aa008e02e [HID] Fix Demo for XInput 2020-02-09 16:19:39 -06:00
Gliniak 0d866aa173 [CPU] Increased maximum function count 2020-02-09 15:47:29 -06:00
Silent 684f9fedec [Base] Remove kMaxPath from Windows, it should not be used
All instances of kMaxPath or MAX_PATH being used have been removed,
and removing this constant is supposed to encourage writing code
without artificial constraints on path length.
2020-02-09 14:02:37 -06:00
Silent f392347673 [GPU] Remove MAX_PATH limit from Shader::Dump 2020-02-09 14:02:37 -06:00
Silent d3a73022fd [UI] Remove MAX_PATH limit from WM_DROPFILES
Also required const-ifying a file drop message.
2020-02-09 14:02:22 -06:00
Silent 96a9397349 [Base] Remove MAX_PATH limit from GetUserFolder
Replace SHGetFolderPath with SHGetKnownFolderPath to remove the limit
2020-02-09 14:01:39 -06:00
Silent 6f2c39d8d1 [Base] Remove MAX_PATH limit from to_absolute_path
Let _wfullpath allocate memory by itself to remove the limit
2020-02-09 14:01:39 -06:00
gibbed 74c95c64d2 [Kernel] Ignore page size with base addr allocs.
Changes NtAllocateVirtualMemory so that it ignores specified page size when a
base address is specified.

Fixes a crash seen in N3 demo boot.
2020-02-09 06:54:27 -06:00
Justin Moore 96a7908c28 [Base] Fix formatting errors accidentally introduced 2020-02-08 16:30:17 -06:00
Rick Gibbed 754e64fcf1 Fix warning that newer Python is whining about.
Fix a warning that a newer version of Python is whining about:
SyntaxWarning: "is" with a literal. Did you mean "=="?
2020-02-08 16:25:13 -06:00
Justin Moore 7ed6296bb2 [Base] Call SetThreadDescription to name threads on versions of Windows that support it. 2020-02-08 21:12:42 +00:00
Justin Moore 1111394c83 Merge branch 'noshbar-unintialised-fileaccess-fix' 2020-02-08 14:44:26 -06:00
noshbar 2ce455fc73 [Base] Initialize file 'open_access' flag before using it.
In the 'OpenExisting' function, 'open_access' is used to create the flags for opening the file.
However, it is not set to zero, so could end up being incorrect file modes, potentially even emptying the file for appending, which would be bad.

This simply initialises it to zero first.
2020-02-08 14:43:46 -06:00
Triang3l 85fb028faa [D3D12] Cleaner DXBC emission code, port ROV prologue to it 2020-02-07 09:42:43 +03:00
Prism Tutaj 1cce25d5e7 [CPU] Change thunk layout and fix Linux thunk misalignment 2020-02-05 09:49:29 -06:00
Joel Linn f0723c211b [UI] Fix frame leak on context loss. 2020-02-05 09:48:31 -06:00
Joel Linn 2c99228041 [UI] Use ticks as frame time instead of file time.
File time is not as accurate as its resolution suggests.
This results in a zero time delta between frames for high fps.
2020-02-05 09:48:31 -06:00
illusion98 c3f3bd8701 [UI] Add F2 Hotkey to open current git commit in browser 2020-02-05 09:46:30 -06:00
Triang3l 211e30d791 [GPU] Remove repeated word in a comment 2020-02-02 21:07:51 +03:00