Commit Graph

3643 Commits

Author SHA1 Message Date
Dr. Chat f9ca0b86a8 Query to see if the physical device supports a swapchain surface to silence a validation layer error. 2016-02-18 20:10:14 -06:00
Ben Vanik 3bf1c91eaa Those are really pointers - need those bits. 2016-02-18 16:52:52 -08:00
Ben Vanik 4c4a641096 WIP rough sketch of vulkan backend structure. 2016-02-18 16:43:41 -08:00
Ben Vanik 35e08d9428 Switching from fork to main glslang spirv builder. 2016-02-18 16:43:41 -08:00
Ben Vanik 00594da417 Adding mutliple queue/shared queue support. 2016-02-18 16:43:41 -08:00
Ben Vanik ea959b52fd Adding a subset of the glslang repo dealing with spirv.
The main repo is a mess.
2016-02-18 16:43:41 -08:00
Ben Vanik ecd257b34c Fix headers include guards. 2016-02-18 16:43:41 -08:00
Ben Vanik 618ca80011 Count packed bytes used by a constant map. 2016-02-18 16:43:41 -08:00
Ben Vanik 5ab0af9e6d Implementing shader constant register map construction. 2016-02-18 16:43:41 -08:00
Ben Vanik 05107d2d3e Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer. 2016-02-18 16:43:41 -08:00
Ben Vanik ca5902c111 Recreate swap chain on window resize. 2016-02-18 16:43:41 -08:00
Ben Vanik a97fa36512 Fixing swap chain scissoring; surface is still not resized right. 2016-02-18 16:43:41 -08:00
Ben Vanik 9f52f2e819 Initial vulkan context and immediate drawer.
Extremely rough, just checking in so DrChat can snoop.
2016-02-18 16:43:41 -08:00
Ben Vanik d52d2c4837 Merge pull request #540 from DrChat/gl4_fixes
GL4 fixes
2016-02-17 16:08:09 -08:00
Dr. Chat 27bace0e5c Actually disable writewatch kill in ConvertTexture 2016-02-17 18:04:10 -06:00
Dr. Chat b14c4ad681 Disable write watch kill in ConvertTexture 2016-02-17 17:57:56 -06:00
Dr. Chat 8bf1bf57fd Fix GL4 alpha test, use blend disable flag
If color clear is enabled, grab the color target no matter what.
Update texture readback code on copy (but not enabled)
Track PA_SC_VIZ_QUERY in UpdateRasterizerState
2016-02-17 17:56:28 -06:00
Ben Vanik f5eef128f8 Merge pull request #539 from DrChat/vizquery_wip
Viz Query WIP Notes
2016-02-16 17:21:39 -08:00
Ben Vanik 864b1b5fac Merge pull request #538 from DrChat/trace_viewer_misc
Trace Viewer Zoomed View / Fix Alpha Test
2016-02-16 17:19:26 -08:00
Dr. Chat a2dd1c48ae Add some WIP viz query notes to the command processor.
Also implement PM4_SET_BIN_MASK/SELECT.
2016-02-16 18:36:43 -06:00
Dr. Chat 253e164753 Move EnableDepthTest functionality into a bool alpha_blend var on ImmediateDraw. 2016-02-16 18:24:37 -06:00
Ben Vanik c667dfc596 Don't put kernel stacks in GPU memory. 2016-02-16 15:05:11 -08:00
Dr. Chat e77af94c7c Ignore color target / depth target / texture alpha in the trace viewer. 2016-02-16 16:45:49 -06:00
Dr. Chat a8dfd6a21a Add a flag to ImTextureID that disables alpha test 2016-02-16 16:43:12 -06:00
Dr. Chat 65d1ea0250 Add a zoomed image view for color targets and depth targets. 2016-02-16 16:41:20 -06:00
Ben Vanik c5de61860d Merge pull request #531 from DrChat/gl4_shader_cache
GL4 Shader Cache
2016-02-16 07:20:33 -08:00
Ben Vanik f16a288f30 Merge pull request #532 from DrChat/profiler_flip_decouple
Decouple MicroProfilerFlip from Profiler::Present
2016-02-16 07:19:20 -08:00
Ben Vanik cc00b2d7a5 Merge pull request #533 from sephiroth99/noamd
More shader changes
2016-02-16 07:18:55 -08:00
Ben Vanik 043e5699ac Merge pull request #535 from sephiroth99/variousfixes
Two small fixes
2016-02-16 07:18:19 -08:00
sephiroth99 a442bb50b4 Prevent undefined behaviour with thread_safe_gl enabled.
CreateOffscreenContext already calls ClearCurrent. When it is done twice,
the global GL mutex is unlocked a second time, and undefined behavour
happens. In this particular case, a deadlock occured; unlocking the already
unlocked mutex locked it.
2016-02-11 23:50:11 -05:00
sephiroth99 205f64eb8b Fix compilation with VS2015 Update 2 CTP 2016-02-11 23:47:11 -05:00
sephiroth99 00674736fe Fix minor syntax error in shaders.
Discovered with glslangValidator.
2016-02-08 20:42:09 -05:00
sephiroth99 1520869a82 Revert "AMD people: have at it. I ain't gonna guarantee it'll work, though."
This reverts commit 8c0614b202.

Recent changes to generated shaders require GLSL 4.50.
2016-02-08 20:40:52 -05:00
Dr. Chat 4335e41c14 Decouple MicroProfileFlip from Profiler::Present (and start a new frame in XE_SWAP) 2016-02-07 19:25:30 -06:00
Dr. Chat a64e53fba6 Fix include order. 2016-02-05 16:31:01 -06:00
Dr. Chat 6cb7f0c23d GL4CommandProcessor: Use the new GL4ShaderCache 2016-02-05 16:14:35 -06:00
Dr. Chat 406ec8c6da GL4ShaderCache util class - caching to filesystem disabled by default 2016-02-05 16:11:00 -06:00
Dr. Chat e9dd0ce9de GL4Shader load from binary support 2016-02-05 16:02:14 -06:00
Dr. Chat 1066362ada ShaderTranslator::GatherAllBindingInformation 2016-02-05 16:00:50 -06:00
Dr. Chat ccb6a9146c Expose microcode data hash in Shader
Return paths to files that were dumped from Dump
2016-02-05 15:59:07 -06:00
Ben Vanik b696c645f5 Merge pull request #528 from DrChat/glsl_optimizations
GLSL Optimizations
2016-01-30 17:46:09 -08:00
Dr. Chat f75a4cab0e Apply a few optimizations to generated GLSL shaders. 2016-01-30 19:39:47 -06:00
Ben Vanik 9a09a61874 Merge pull request #526 from DrChat/command_processor_rb
Command Processor RingBuffer Replacement
2016-01-30 11:07:27 -08:00
Ben Vanik bc9acd5ba7 Merge pull request #527 from DrChat/xma_stereo_fix
XMAInitializeContext Stereo Audio Fix
2016-01-30 11:06:55 -08:00
Dr. Chat bf2c3d34da Fix XMAInitializeContext is_stereo flag. 2016-01-30 13:04:52 -06:00
Dr. Chat 6ce28ffd8c Command Processor: Replace RingbufferReader with RingBuffer
Report any packet processing errors
PM4_MEM_WRITE
2016-01-24 22:54:26 -06:00
Dr. Chat 6a67632af1 Update RingBuffer - Add immediate read/write and some error checking asserts. 2016-01-24 22:39:05 -06:00
Ben Vanik 7cfa664b2d Merge pull request #525 from DrChat/getmodule_fix
Fix KernelState::GetModule
2016-01-24 08:04:01 -08:00
Dr. Chat 9b1e6d6cb3 Resolve a module name to its full path before comparing names. 2016-01-24 09:50:48 -06:00
Ben Vanik fa2ad7e445 Merge pull request #524 from DrChat/depth_clear_fix
Fix Depth Clear / few shader fixes
2016-01-22 17:01:24 -08:00