Commit Graph

1358 Commits

Author SHA1 Message Date
Ben Vanik a8d10cd9d3 NtClose/NtReadFile skeleton. 2013-10-15 22:28:00 -07:00
Ben Vanik 388f354870 Basic NtCreateFile. 2013-10-15 21:30:57 -07:00
Ben Vanik f409795dd1 Fixing PM4 type 0 packet parsing. 2013-10-15 20:24:32 -07:00
gibbed a483704855 Sneaky tabs. 2013-10-15 19:18:28 -07:00
gibbed d79bd8cfa7 Renamed xboxkrnl_file* to xboxkrnl_nt*, added xboxkrnl_io*. 2013-10-15 19:18:03 -07:00
gibbed f59ff2e44a Fixed debug output format for NtCreateFile. 2013-10-15 05:30:25 -07:00
gibbed 5176a7e7c9 Stubbing out some file stuff. 2013-10-15 05:16:05 -07:00
Ben Vanik 6cda645911 Adding instruction address identifier when not tracing.
This can be removed later.
2013-10-14 21:53:34 -07:00
Ben Vanik 900252a590 Another dummy XCONFIG value. 2013-10-14 21:48:26 -07:00
Ben Vanik 0b24356080 Skipping unknown form of PM4_EVENT_WRITE_SHD for now. 2013-10-14 21:35:23 -07:00
Ben Vanik 80e3e6fa14 Ignoring unimplemented disasm functions by default. 2013-10-14 21:34:13 -07:00
Ben Vanik 963667f65c Forcing bl to function calls. 2013-10-14 21:33:54 -07:00
Ben Vanik 8294f22d76 Ignore decommits for now. 2013-10-14 19:06:26 -07:00
Ben Vanik 929ea13548 Emulated vslb. 2013-10-14 18:33:17 -07:00
Ben Vanik 1eba1fb5c2 vspltb 2013-10-14 18:21:26 -07:00
Ben Vanik 5bed1069f8 mulhwx/mulhwux 2013-10-14 17:49:21 -07:00
Ben Vanik 1e66e39efc divdux/mulldx 2013-10-14 17:30:25 -07:00
Ben Vanik dc804f2471 KeQuerySystemTime/NtCreateEvent. 2013-10-14 17:19:42 -07:00
Ben Vanik 16020df6a2 mfcr disasm. 2013-10-14 00:48:23 -07:00
Ben Vanik 76ca76bb67 Disabling hole filling in the SDB.
This was required when the AOT CPU was built, but isn't needed now.
2013-10-14 00:39:13 -07:00
Ben Vanik 602ed5393e vspltisb/ldarx/stdcx.
ldarx/stdcx are just as faked as the w equivalents.
2013-10-14 00:13:40 -07:00
Ben Vanik 72b54cfe2a Fixing recursion branches. 2013-10-13 22:59:19 -07:00
Ben Vanik b28c51271d A bunch of disasm instructions used by some games. 2013-10-13 22:53:33 -07:00
Ben Vanik e0701905dd Dummy values that games seem to want. 2013-10-13 22:25:23 -07:00
Ben Vanik 2eed0b1575 Fixing wraparound.
This still needs a tremendous amount of cleanup.
2013-10-13 21:18:23 -07:00
Ben Vanik 4887234bba Fixing ring buffer wrap around. I think. 2013-10-13 13:39:46 -07:00
Ben Vanik e0af361d74 Preventing (one of likely many) race condition with ringbuffer.
This was causing acks for commands not executed if the CPU ran faster
than the GPU.
2013-10-13 12:17:07 -07:00
Ben Vanik 41a652dd03 Manual reset was not the solution. Bah. 2013-10-13 12:09:25 -07:00
Ben Vanik f49e35636d Fixing uninitialized members.
Wish VC++ warned about this line clang does...
2013-10-13 11:14:46 -07:00
Ben Vanik c6d779920d Switch ring buffer wait event to manual reset.
Avoids timing issues with kicks.
2013-10-13 11:06:45 -07:00
Ben Vanik fa4c7cdd83 Wait until the ringbuffer thread is spun up.
This could be made much nicer.
2013-10-13 11:06:29 -07:00
Ben Vanik cc12f0b96a Periodically fire interrupts. 2013-10-13 11:06:13 -07:00
Ben Vanik 96a857e892 Massively disgusting and incomplete shader translator. 2013-10-12 22:14:23 -07:00
Ben Vanik 0ef278325f Hacking to get first triangle drawn. 2013-10-12 15:07:34 -07:00
Ben Vanik 83d7523da1 Fixing lvrx. 2013-10-12 15:06:16 -07:00
Ben Vanik d46069cd47 Various tweaks from gibbed. 2013-10-12 10:57:01 -07:00
Ben Vanik 51b79cb399 Minor fixes. 2013-10-12 03:02:39 -07:00
Ben Vanik 8e01e2d945 Vertex fetching. 2013-10-12 02:29:01 -07:00
Ben Vanik 04aad708c9 Shader type read for translation. 2013-10-11 22:04:34 -07:00
Ben Vanik 1378fad3c0 Basic shader cache. 2013-10-11 21:45:20 -07:00
Ben Vanik 6e4fb87992 D3D11 window up and spinning. 2013-10-11 20:23:58 -07:00
Ben Vanik 611d3bbbeb Adding in D3D11 GPU skeleton. 2013-10-09 23:18:22 -07:00
Ben Vanik 8558176ee0 Cleaning up the ucode disassembler. 2013-10-09 22:50:44 -07:00
Ben Vanik 14bf4912d1 Fixing CF decode. 2013-10-09 21:15:23 -07:00
Ben Vanik 7b97d475c2 Hacked in shader disassembler.
Checking this in before I break it. Has tons of issues.
Turns out the 360 GPU uses an Adreno (rAdeon)-like r2xx shader format.
VC++'s handling of bitfields is absolutely terrible.
2013-10-09 20:28:35 -07:00
Ben Vanik 17be429244 Microcode disassembler skeleton. 2013-10-07 19:58:24 -07:00
Ben Vanik 651954ccae Starting to drive command buffer actions down to a graphics driver. 2013-10-06 21:09:58 -07:00
Ben Vanik 371075f154 More GPU decoding. 2013-10-06 19:22:02 -07:00
Ben Vanik 99bde2d67e Fixing terrible vsldoi implementation. Still terrible. 2013-10-06 17:45:59 -07:00
Ben Vanik 87481f5f4c Fixing vperm. 2013-10-06 16:25:41 -07:00