Commit Graph

5662 Commits

Author SHA1 Message Date
emoose dc9920df89 [XAM] xdbf.h: add more achievement details (flags, comments..) 2020-02-19 03:36:08 -05:00
emoose cdebf97917 [XAM] xdbf_xbox.h: add X360 GPD settings structs + minor fixups 2020-02-19 03:36:08 -05:00
Gliniak a81346ac1e [XAM/User] XamUserCreateTitlesPlayedEnumerator - Skip titles without achievements
It mimics behaviour of real 360 dashboard that
skips info about demos and system apps

also smaller code style changes
2020-02-19 03:36:08 -05:00
Gliniak 120ce49328 [XAM/User] Implemented sketchy XamReadTileEx
Also changes to XamReadTile
2020-02-19 03:36:08 -05:00
Gliniak 90d581fae7 [XAM/User] Resolved missing profile tab on 12xxx dashboard
It doesn't provide overlap pointer and requires instant response
2020-02-19 03:36:08 -05:00
Gliniak d28938c2f0 [XAM/User] Added descriptions and labels for achievements
Disclaimer: On old dash it causes memleak (slight),
newer dashboards allocates them only once which is solution for that.

Ps. If anyone have easy solution please implement it. Cheers
2020-02-19 03:36:08 -05:00
Gliniak 95e211b1c7 [XAM/Misc] Added stub for: XamIsXbox1TitleId 2020-02-19 03:36:08 -05:00
Gliniak 2d6e81ed65 [User] Removed hardcode from XPROFILE_GAMERCARD_TITLES_PLAYED
(Now dashboard 9199 shows more reliable amount of games played)
2020-02-19 03:36:08 -05:00
Cancerous a476652540 stubs for 9199 (eventually) 2020-02-19 03:36:08 -05:00
Gliniak 3a93aeba93 [User] Added method for calculating gamerscore 2020-02-19 03:36:08 -05:00
Gliniak 6c60475261 [XAM/Media] Added stub for: XamLoaderGetMediaInfo 2020-02-19 03:36:08 -05:00
Gliniak f3b404e204 [XAM/User] Added Stub for: XamUserIsOnlineEnabled 2020-02-19 03:36:07 -05:00
Gliniak cb1ee7326f [XAM/User] XamUserGetGamerTag - added exception for user_index -1 (0xFF)
(Fixes gamertag in 9199 dash)
2020-02-19 03:36:07 -05:00
Gliniak a18fc039e6 [Profile] Added dummy settings (This causes gamertag to appear) 2020-02-19 03:36:07 -05:00
Gliniak 94652492db [XAM] XamReadTile - Changed size of item_id 2020-02-19 03:36:07 -05:00
Gliniak d89aab18f2 [XAM/User] Implemented XamUserGetGamerTag 2020-02-19 03:36:07 -05:00
Gliniak ca69aa0819 [XAM] XNotifyGetNext - Fixed null check for !param_ptr (Thanks randprint) 2020-02-19 03:36:07 -05:00
Gliniak 82521c0a34 [XAM/Avatar] Added stub for: XamAvatarLoadAnimation
This enable running AvatarEditor

Disclaimer: Games that uses Avatars might crash
2020-02-19 03:36:07 -05:00
Gliniak ec6be47228 [Kernel] Added few elemenmts to xeExGetXConfigSetting
This will allow to go inside "Console Settings" in NXE Dashboard
and fixes stability on older dashboards
2020-02-19 03:36:07 -05:00
Gliniak f2b16354c1 [XAM/Nui] Added stubs for: XamNuiIsDeviceReady, XamIsNuiAutomationEnabled 2020-02-19 03:36:07 -05:00
Gliniak 19f447a4a6 [XAM/Notify] XNotifyGetNext - Added check to assure if param_ptr is correct 2020-02-19 03:36:07 -05:00
Gliniak 21439f39b0 [Memory] Preallocate encrypted memory region
(Fixes dashboards up to 12625)
2020-02-19 03:36:07 -05:00
Gliniak 299fe56283 [XAM/Sketchy] Implemented XamReadTile 2020-02-19 03:36:07 -05:00
Gliniak 621077536c [KERNEL] Do not convert time if provided time_ptr is invalid (Fixes Dark Souls crash) 2020-02-19 03:36:07 -05:00
Gliniak 96952c70e3 [GPD] Implemented XamUserCreateTitlesPlayedEnumerator 2020-02-19 03:36:07 -05:00
Cancerous dbcc155a5c [Kernel] Make XHttpStartup succeed and add stubs for XHttpOpen and XHttpConnect that fail 2020-02-19 03:36:06 -05:00
Cancerous 7b53b1bf22 Revert "[Kernel] - Try to shut down XMP so games won't spam it's functions"
This reverts commit 2df353fdde.
2020-02-19 03:36:06 -05:00
emoose 8e650bfb65 [XBDM] Add impl. for DmGetXboxName, stub 5 functions
Stubs: DmGetXbeInfo, DmIsDebuggerPresent, DmRegisterCommandProcessor, DmRegisterCommandProcessorEx
This helps progress some debug builds of games, DmGetXboxName error codes are based on what some games seem to expect from it.
Will probably be a good idea to move most of this to xbdm_info.cc soon.
2020-02-19 03:36:06 -05:00
Cancerous e9fa1609b7 [Kernel] remove option to disable WSAStartup 2020-02-19 03:36:06 -05:00
Cancerous d7883da093 [Kernel] - Try to shut down XMP so games won't spam it's functions 2020-02-19 03:36:06 -05:00
Cancerous 3bf487b297 [Kernel] Add XHttpStartup Stub, try to gracefully fail and shutdown more of the networking so games won't spam the related functions 2020-02-19 03:36:06 -05:00
emoose 7f55aaf9b6 [Kernel] Include XEX version in log 2020-02-19 03:36:06 -05:00
emoose 93aa5c4a21 [Kernel/CPU] Fix XEX version numbers not being output correctly
Couldn't find a way to get bitfields & byte-swapping to play well together, so this was the best I could come up with... at least the proper version numbers will show in the log file now :)
2020-02-19 03:36:06 -05:00
emoose d0e35a8f89 [Kernel] Allow XEX to continue load after ApplyPatch fails
This should be safe to do hopefully, most errors happen before any part of the XEX is modified, and the errors that can happen after modification should be very rare/impossible thanks to the earlier checks.
It might be good to write up some way to revert any changes though...
2020-02-19 03:36:06 -05:00
emoose ede39336ca [CPU] Check patch MediaID if patch signature check failed
This should let us make sure patches are being applied to the right XEX, without needing to rely on the signature.
2020-02-19 03:36:06 -05:00
emoose eabe6622f9 [CPU] Fix heap corruption by XEXP header patch not resizing headers correctly
This should hopefully fix GTA IV's TU (for media ID 6AC07221 at least)
2020-02-19 03:36:06 -05:00
emoose 07e8ce4f68 [VFS/Kernel] Fixes to allow games to make use of cache partitions
Happy new year! Here's my first commit of the 2020s :)

With these fixes, Halo 3 Epsilon will now write cached map data & other things (autosaves/datamine...) to the cache0/cache1 partitions, (as long as mount_cache cvar is set)
(Halo 3 retail will also write some things to cache with this, but oddly doesn't cache map stuff... which is strange because Epsilon was built only a day or two after the retail build, so I'm not sure why it'd work differently...
Maybe retail needs a TU applied for it to work or something like that)
Other games should hopefully work with cache now too (AFAIK the problem was in SDK library code, that a lot of games probably share)
No idea if this will actually improve anything though, but at least things will work closer to what games expect :)

The way this works is by tricking the cache-partition code (staticly linked into the game exe) into thinking that the Partition0/Cache0/Cache1 devices are valid.
To do that I made another kind of VFS device, the NullDevice, which just takes in a list of paths to handle.
Whenever an IO request is made to one of these paths, the NullDevice can simply pretend to the game that everything was successful, which satisfies the requirements needed for caching.

It also makes use of another trick: setting TitleInsecureCacheDrive XEX permission, which seems to skip a huge chunk of cache-init code (STFC filesystem device registration & stuff like that)
I'm not sure if this would work with every single revision of the STFC/cache code though...
At least in Halo 3 the retail code will handle the TitleInsecureCacheDrive case for us fine, but maybe older/more recent versions don't include functionality for it, need to look into it some more.
(I did try an impl. without needing this permission months ago, got pretty far with it but got caught on one tiny issue that I couldn't figure out... too bad I didn't find out about this permission earlier!)
2020-02-19 03:36:06 -05:00
Cancerous a0b0b7a751 [Kernel] HDD and save detection changes 2020-02-19 03:36:06 -05:00
Cancerous e0631c80a7 [Kernel] added more checks to filter user_index out of range 2020-02-19 03:36:06 -05:00
Cancerous 208fb80052 [Kernel] - further adjustments to xam overlapped ui for storage selection and messages 2020-02-19 03:36:05 -05:00
Cancerous b8d0b730bd [Kernel] - time fix for darksouls 2020-02-19 03:36:05 -05:00
Cancerous 8807229fe8 [VFS] more logging for resolving files 2020-02-19 03:36:05 -05:00
Cancerous c7990d0f00 [Kernel] - swapdisc fixes for gtav 2020-02-19 03:36:05 -05:00
Cancerous c386146752 [Kernel] stubs for 9199 (eventually) 2020-02-19 03:36:05 -05:00
illusion98 4c6b6a11e9 Force 1080p output mode 2020-02-19 03:36:05 -05:00
Gliniak e2c8937bb6 [Achievements] XamUserCreateAchievementEnumerator - title_id 0 behaviour
Based on research 0 in title_id is interpreted as current game
2020-02-19 03:36:05 -05:00
Gliniak 36896ecb2c [XAM] Removed code related to buffer clear
Some games have hardcoded buffer size which doesn't match real size
2020-02-19 03:36:05 -05:00
Margen67 5f33780140 [AppVeyor] Skip tests
this is already slow enough
2020-02-19 03:36:05 -05:00
Cancerous 853f2ef518 further ajustment to buffer size to fix regression 2020-02-19 03:36:05 -05:00
Cancerous ae45e6798f title update fixup - breaks xex1 temporarily 2020-02-19 03:36:05 -05:00