Commit Graph

5885 Commits

Author SHA1 Message Date
Triang3l c2c263f34a [Kernel] Return only one state from NtQueryVirtualMemory 2020-08-27 15:47:51 +03:00
Gliniak eac7e2cd1f [Kernel/Memory] NtQueryVirtualMemory - Added support for returning X_MEM_FREE state 2020-08-27 14:55:02 +03:00
Gliniak b3e537a5bf [Base] Use enum instead of define for X_PAGE_* 2020-08-27 14:55:02 +03:00
Gliniak 4908754d84 [Base] Use enum instead of define for X_MEM_* 2020-08-27 14:55:02 +03:00
Gliniak 4f5c313fe3 [Kernel/XAM] Added Support For: XamContentDeleteInternal
Now some EA games should have working savefiles
2020-08-25 20:51:01 +03:00
Triang3l dffdf92e39 [Vulkan] Remove stillborn vk project 2020-08-22 23:31:52 +03:00
Triang3l 82ca0a7eec [D3D12] Slightly cleanup DXC object initialization 2020-08-22 23:21:00 +03:00
Triang3l 0c13b239fd [D3D12] DXILConv disassembly dumping option 2020-08-22 23:15:50 +03:00
Jonathan Goyvaerts 92e445f01a [App] Add portable as a launch option in addition to checking for portable.txt existence 2020-08-21 20:31:19 +03:00
Triang3l 6dc94d9154 [DXBC] ROV: Inline color ROP 2020-08-16 17:10:07 +03:00
Triang3l 9428af52e4 [CPU] break_on_unimplemented_instructions cvar 2020-08-09 22:01:54 +03:00
Triang3l 36501be9f8 [D3D12] Remove now-unused d3d12_resolution_scale_resolve_edge_clamp cvar 2020-08-09 21:36:09 +03:00
Triang3l bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Silent 72e41e2bf8 Fix building with XE_OPTION_ENABLE_LOGGING off 2020-08-08 23:26:49 -05:00
Triang3l 9418f3f2c5 [D3D12] Fix a storing typo in the DXT3 decompression shader 2020-07-14 17:45:41 +03:00
gibbed c99c430665 [Kernel] Reject IO for invalid characters.
[Kernel] Reject IO for paths with invalid characters.
2020-07-12 12:22:24 -05:00
Joel Linn 41cf7c7a63 [Input] Fix doubling with any enabled.
Keystrokes from multiple backends where mixed.
Effectively doubling all keystroke inputs.
2020-07-12 08:57:21 -05:00
Joel Linn 993393a939 [ImGui] Fix context initialization.
Every context after the first wasn't initialized properly.
2020-07-12 08:56:45 -05:00
Gliniak ab2b9393c2 [Kernel] Implemented NtQueueApcThread 2020-07-12 08:56:15 -05:00
Triang3l b84239d507 [GPU] xenos.h: max texture size, interpolators 2020-07-11 18:56:56 +03:00
Triang3l 79413345af [C++17] static constexpr variables are implicitly inline now 2020-07-11 16:44:57 +03:00
Triang3l f8320d53d7 [D3D12] Fix bitfield lint errors 2020-07-11 16:31:16 +03:00
Triang3l 4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
Triang3l 39490f3c3a [GPU] Centroid interpolation usage comment 2020-07-09 12:22:45 +03:00
Triang3l 1547b9df41 [D3D12] Interpolation at centroid 2020-07-08 23:20:36 +03:00
Triang3l 829c6ee2b0 [D3D12] Dithered alpha to coverage 2020-07-07 23:09:53 +03:00
Cancerous 596f1691c0 [XAM] - correct storage device ID fixes saving and storage detection in many games
most of the games this can be evidenced in are Unreal Engine titles or games that otherwise do not work in master yet but it can be shown in Saints Row 2 that does work in the master branch
this ID was found from debugging games where storage device detection wasn't working and reverse engineering of Unreal Engine 3
2020-07-07 01:57:40 -05:00
Triang3l 0fbf0eec9d [DXBC] ROV: Inline 24-bit depth conversion 2020-07-05 22:50:24 +03:00
Triang3l 713f26b5c8 [D3D12] Use typed buffers for texture untiling, calculate guest address once per thread 2020-07-03 20:03:53 +03:00
Triang3l 1d35ba9ee7 [D3D12] Fix bindless sampler offset 2020-06-23 23:51:59 +03:00
Triang3l d26f84b36b [D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes 2020-06-23 23:49:42 +03:00
Triang3l bd1a1e2de3 [D3D12] Lint root_parameters_bindless 2020-06-20 12:30:07 +03:00
Triang3l dbc7794399
[D3D12] Enable bindless resources by default 2020-06-20 01:27:31 +03:00
Triang3l 40e335e2a9 [D3D12] Bindless textures/samplers 2020-06-19 23:52:33 +03:00
Triang3l 9f789e01b6 [DXBC] Fix and cleanup depth-only PS register usage 2020-06-07 15:21:31 +03:00
Triang3l 2cd69092ce [Kernel] Fix incorrect C-like structure declaration 2020-06-06 22:25:48 +03:00
Triang3l 8a64861ec0 [DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring 2020-06-06 19:12:34 +03:00
Joel Linn 68dd818029 [GPU] Add workaround for occlusion queries. 2020-06-01 22:40:55 -05:00
Triang3l aa73d652ba [DXBC] OpenGL snorm vfetch because why not 2020-05-24 19:25:35 +03:00
Triang3l 04ca28c902 [DXBC] Unbreak signed integer vfetch + don't multiply by 1 in normalization 2020-05-23 19:04:42 +03:00
Triang3l 7f2d9ca929 [D3D12] Revert half-pixel offset through viewport because of SSAA issues 2020-05-23 18:37:28 +03:00
Triang3l 3879ff29b3 [DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags 2020-05-23 17:15:11 +03:00
Gliniak e80115020e [Kernel/XAM] Implemented XamContentCreateInternal 2020-05-18 14:07:07 -05:00
Triang3l 3d2b04333e [D3D12] RT Cache: Fix typos (in something broken anyway) 2020-05-17 16:05:22 +03:00
Triang3l cf0ddc7549 [D3D12] Disable the proper D3D12 warning about render targets 2020-05-17 13:32:19 +03:00
Triang3l 581646cff2
[GPU] Lint xe_gpu_texture_fetch_t 2020-05-17 01:38:15 +03:00
Triang3l b7a5c24bb1 [D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap 2020-05-17 00:26:04 +03:00
Triang3l 8341a48210 [D3D12] Fix state of textures bound to both VS and PS 2020-05-16 19:33:22 +03:00
Triang3l fdd97fc831 [D3D12] Reword clamp FIXME because WONTFIX 2020-05-16 00:19:18 +03:00
Triang3l 8c2f607793 [GPU] Notes about tiled offset patterns 2020-05-14 23:42:54 +03:00