Gliniak
4e87d1f9d1
[Kernel/Thread] Set TLS slot to 0 while freeing
2023-01-28 17:49:12 -06:00
Emma
4ecd1bffda
Add configurable toggle to mark code segments as writable ( #100 )
2023-01-23 23:44:59 +01:00
Margen67
aea9714bd0
Make present_safe_area 100
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So people stop asking why their games are cropped off.
2023-01-23 01:22:43 -08:00
Adrian
504fb9f205
Title selection & bug fixes
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Added title selection
Fixed controller hotkeys for multiple connected controllers
Fixed ImGUI dialog box stacking
Added a new font for ImGUI
2023-01-22 22:49:51 +01:00
Adrian
459497f0b6
Implemented Controller Hotkeys ( #111 )
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Implemented Controller Hotkeys
Added controller hotkeys
Added guide button support for XInput and winkey
The hotkey configurations can be found in HID -> Display controller hotkeys
If the Xbox Gamebar overlay is enabled then use the Back button instead of the Guide button.
- Fixed hotkey thread destruction
- Fixed XINPUT_STATE by padding 4 bytes
- Added hotkey vibration for user feedback
- Replaced MessageBoxA with ImGuiDialog::ShowMessageBox
Co-authored-by: Margen67 <Margen67@users.noreply.github.com>
2023-01-13 09:17:43 +01:00
Gliniak
ea1003c6bf
[CPU] Check if flags pointer exists
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There is specific situation in FM4 on terminating thread that runs dll
where flags pointer doesn't exist
2023-01-09 16:13:09 +01:00
Gliniak
d24d3295c6
[XMA] Clear host data on context clear + swap buffer if decoding fails
2023-01-06 19:27:41 +01:00
Gliniak
668244adb7
[XAM] Fixed importing savefiles from different games (at least partially)
2023-01-06 16:35:40 +01:00
Gliniak
40f6b5b3ac
[Kernel] Improvements to host and guest objects handling
2023-01-06 09:13:21 +01:00
Gliniak
5b0fe5aada
[XBDM] Added Stub For: DmGetConsoleDebugMemoryStatus
2023-01-05 22:34:26 +01:00
Gliniak
81412c59c1
[Net] NetDll___WSAFDIsSet: Fixed incorrect endianness of fd_count
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Plus: limit it to 64 entries
2023-01-05 20:33:12 +01:00
Gliniak
81aaf98e04
[Memory] Added option to ignore offset for ranged physical allocations
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Certain titles check if input address matches output and if it doesn't then just crash
2023-01-05 08:56:22 +01:00
Gliniak
39c509b57f
[APU] Resolved context stuck with is_stream_done_ flag and no space left
2023-01-03 19:49:21 +01:00
Gliniak
b7bc0425ba
Revert "[APU] Clear host data while reseting context"
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This reverts commit 1451ca4266
.
2023-01-01 11:23:47 +01:00
Gliniak
2afd2cc4d6
[D3D12] Added workaround for broken Geometry Shader in AMD 7900 Series GPU
2022-12-31 11:27:01 +01:00
Gliniak
26415cb8b1
Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental
2022-12-31 11:19:01 +01:00
Wunkolo
e55cb737c1
[x64] Add AX512 optimization for `OPCODE_SELECT`(F64)
2022-12-28 14:20:20 -06:00
Wunkolo
ba75a016b4
[x64] Add AX512 optimization for `OPCODE_SELECT`(V128)
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Uses `vpternlogd` to collapse the bitwise select operation into one
instruction. Though it needs a `vmovdqa` instruction since `vpternlogd`
reads and writes to the first argument.
2022-12-28 14:20:20 -06:00
Wunkolo
7c21b327ff
[x64] Add `x64_util.h`
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Used to help with generating instruction-specific constants. Currently
used for the ternary-logic constants(`vpternlog*`).
2022-12-28 14:20:20 -06:00
Gliniak
eb25fe4f4a
[CPU] Increase amount of possible labels used in FinalizationPass
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Instead of using decimal notaation for labels let's use hexadecimal.
That will increase amount of possible combination by a lot.
2022-12-28 14:19:55 -06:00
Joel Linn
9eef64d3fb
[SDL2] Print version on startup
2022-12-28 14:19:02 -06:00
Joel Linn
76561d5add
[SDL2] Update to version 2.24.2
2022-12-28 14:19:02 -06:00
p01arst0rm
12c8d5348c
added fxaa LICENSE file
2022-12-28 14:18:25 -06:00
p01arst0rm
2c1aadd2d2
remove dlmalloc
2022-12-28 14:17:50 -06:00
p01arst0rm
a1bb6cc142
moved vswhere to tools directory
2022-12-28 14:17:24 -06:00
Gliniak
859bb89555
[Kernel] Support for loading achievement data
2022-12-28 14:16:43 -06:00
Joel Linn
da9c90835b
[ImGui] Use new key API
2022-12-28 14:16:32 -06:00
Joel Linn
b641e39c4d
[ImGui] Use new ImageButton signature
2022-12-28 14:16:32 -06:00
Joel Linn
d6b5cbd634
[ImGui] Fix deprecated SetCursorPos use
2022-12-28 14:16:32 -06:00
Joel Linn
29985f69e1
[ImGui] Fix fsr sharpness slider scaling
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https://github.com/ocornut/imgui/issues/3361#issuecomment-1287045159
2022-12-28 14:16:32 -06:00
Joel Linn
c8a39bad29
[ImGui] Update to v1.89
2022-12-28 14:16:32 -06:00
Joel Linn
f452d6a007
[UI] Fix UB (moved mem) in file picker
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- References to vector data become UB after vector size changes.
- Add one extra level of indirection to pin the wide string memory
location regardless of vector memory
2022-12-28 14:16:32 -06:00
Joel Linn
7877331d8a
[ImGui] Use ImDrawCmd::IdxOffset field
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c80e8b964c
https://github.com/ocornut/imgui/issues/4845#issuecomment-1003329113
2022-12-28 14:16:32 -06:00
Joel Linn
8f88bb237e
[ImGui] Fix empty IDs
2022-12-28 14:16:32 -06:00
Joel Linn
b107af68bc
[ImGui] Fix removed flags
2022-12-28 14:16:32 -06:00
Joel Linn
f04cfb3b65
[ImGui] Update to v1.88
2022-12-28 14:16:32 -06:00
Gliniak
9f0d3d4c5b
[Kernel] Simple support for loading achievement data
2022-12-25 16:11:59 +01:00
Gliniak
a25ea03a28
[Threading] Revert sleepdelay0_for_maybeyield back to 0
2022-12-21 20:12:40 +01:00
Gliniak
783845c56e
[XAM] Cleanup in xam_input.
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- Added some missing xinput flags
- Simplified XamInputGetCapabilities
- Replaced hardcoded checks to flag
2022-12-20 19:33:55 +01:00
Radosław Gliński
78ff40af90
Merge pull request #107 from InvoxiPlayGames/get_capabilities_flags_fix
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fix XamInputGetCapabilities breaking subtypes
2022-12-20 09:05:13 +01:00
InvoxiPlayGames
d13c3b7306
fix XamInputGetCapabilities breaking subtypes
2022-12-19 04:09:27 +00:00
Radosław Gliński
8c43160fc6
Merge pull request #106 from Bo98/canary_burnout5_pr1
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CPU threading improvements, Kernel game region improvements
2022-12-18 11:16:53 +01:00
Radosław Gliński
f55defc1ab
Merge pull request #105 from Bo98/canary_burnout5_pr2
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xb & build improvements, store recent.toml in storage root
2022-12-18 11:07:16 +01:00
Bo Anderson
24e7e5429a
xb: allow py.exe launcher
2022-12-17 13:37:10 -05:00
Bo Anderson
df368691cd
xenia-build: find clang-format in VS installation
2022-12-17 13:36:59 -05:00
Bo Anderson
6c5423ceed
app/emulator_window: store recent.toml in storage root
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This makes it consistent with the config file.
2022-12-17 13:36:43 -05:00
Bo Anderson
422ee1fbdc
kernal/xam/xam_info: base game region on user_country
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It is debatable whether this is correct in the general case.
There's nothing really wrong with 0xFFFF logically.
Burnout Paradise however bases its in-game language on this and does not recognise 0xFFFF.
The game uses Japanese in the default case.
I've avoided the "rest of Asia" code since Burnout Paradise seems to use a different value (0x01F8) for that than what I expected (0x01FC).
2022-12-17 13:34:49 -05:00
Bo Anderson
2a77ed7246
cpu/backend/x64/x64_tracers: fix thread matching
2022-12-17 13:34:48 -05:00
Bo Anderson
9489161d0b
kernel: separate host objects from regular handle range
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Burnout Paradise statically expects certain thread handle values based on how many objects it knows it is allocating ahead of time.
From this, it calculates an ID by subtracting the thread handle from a base handle of what it expects the first such thread to be assigned.
The value is statically declared in the executable and is not determined automatically.
The host objects in the handle range made these thread handles higher than what the game expects.
Removing these, and allowing 0xF8000000 to be assigned, allows the thread handles to fit perfectly in the range the game expects.
It is not clear what handle range the host objects should be taking. For now though, they're 0-based rather than 0xF8000000-based.
2022-12-17 13:34:47 -05:00
Radosław Gliński
da2710f18c
Merge pull request #101 from AdrianCassar/canary_experimental
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Fixed crashes while loading titles
2022-12-16 20:21:37 +01:00