[XAM] Cleanup in xam_input.

- Added some missing xinput flags
- Simplified XamInputGetCapabilities
- Replaced hardcoded checks to flag
This commit is contained in:
Gliniak 2022-12-20 19:33:55 +01:00
parent 78ff40af90
commit 783845c56e
2 changed files with 36 additions and 40 deletions

View File

@ -26,6 +26,9 @@ using xe::hid::X_INPUT_STATE;
using xe::hid::X_INPUT_VIBRATION;
constexpr uint32_t XINPUT_FLAG_GAMEPAD = 0x01;
constexpr uint32_t XINPUT_FLAG_KEYBOARD = 0x02;
constexpr uint32_t XINPUT_FLAG_MIC = 0x20; // Based on "karaoke" titles
constexpr uint32_t XINPUT_FLAG_ANYDEVICE = 0xFF;
constexpr uint32_t XINPUT_FLAG_ANY_USER = 1 << 30;
void XamResetInactivity_entry() {
@ -39,48 +42,29 @@ dword_result_t XamEnableInactivityProcessing_entry(dword_t unk,
}
DECLARE_XAM_EXPORT1(XamEnableInactivityProcessing, kInput, kStub);
// https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetcapabilities(v=vs.85).aspx
dword_result_t XamInputGetCapabilities_entry(
dword_t user_index, dword_t _flags, pointer_t<X_INPUT_CAPABILITIES> caps) {
unsigned flags = _flags;
//chrispy: actually, it appears that caps is never checked for null, it is memset at the start regardless
if (!caps) {
return X_ERROR_BAD_ARGUMENTS;
}
if ((flags & 0x40000000) != 0) {
//should trap
}
if ((flags & 4) != 0) {
//should trap
}
if ((flags & 0xFF) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
// Ignore any query for other types of devices.
return X_ERROR_DEVICE_NOT_CONNECTED;
}
uint32_t actual_user_index = user_index;
if ((actual_user_index & 0xFF) == 0xFF || (flags & XINPUT_FLAG_ANY_USER)) {
// Always pin user to 0.
actual_user_index = 0;
}
auto input_system = kernel_state()->emulator()->input_system();
auto lock = input_system->lock();
return input_system->GetCapabilities(actual_user_index, flags, caps);
}
DECLARE_XAM_EXPORT1(XamInputGetCapabilities, kInput, kSketchy);
dword_result_t XamInputGetCapabilitiesEx_entry(
dword_t unk, dword_t user_index, dword_t flags,
pointer_t<X_INPUT_CAPABILITIES> caps) {
if (unk > 1) {
return X_ERROR_NOT_SUPPORTED;
}
// Fail-safe check
if (!caps) {
return X_ERROR_BAD_ARGUMENTS;
}
if ((flags & 0xFF) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
caps.Zero();
if ((flags & XINPUT_FLAG_ANY_USER) != 0) {
// should trap
}
if ((flags & 4) != 0) {
// should trap
}
if ((flags & XINPUT_FLAG_ANYDEVICE) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
// Ignore any query for other types of devices.
return X_ERROR_DEVICE_NOT_CONNECTED;
}
@ -97,6 +81,15 @@ dword_result_t XamInputGetCapabilitiesEx_entry(
}
DECLARE_XAM_EXPORT1(XamInputGetCapabilitiesEx, kInput, kSketchy);
// https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetcapabilities(v=vs.85).aspx
dword_result_t XamInputGetCapabilities_entry(
dword_t user_index, dword_t flags, pointer_t<X_INPUT_CAPABILITIES> caps) {
// chrispy: actually, it appears that caps is never checked for null, it is
// memset at the start regardless
return XamInputGetCapabilitiesEx_entry(1, user_index, flags, caps);
}
DECLARE_XAM_EXPORT1(XamInputGetCapabilities, kInput, kSketchy);
// https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputgetstate(v=vs.85).aspx
dword_result_t XamInputGetState_entry(dword_t user_index, dword_t flags,
pointer_t<X_INPUT_STATE> input_state) {
@ -109,7 +102,7 @@ dword_result_t XamInputGetState_entry(dword_t user_index, dword_t flags,
// Games call this with a NULL state ptr, probably as a query.
if ((flags & 0xFF) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
if ((flags & XINPUT_FLAG_ANYDEVICE) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
// Ignore any query for other types of devices.
return X_ERROR_DEVICE_NOT_CONNECTED;
}
@ -128,8 +121,10 @@ dword_result_t XamInputGetState_entry(dword_t user_index, dword_t flags,
DECLARE_XAM_EXPORT2(XamInputGetState, kInput, kImplemented, kHighFrequency);
// https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinputsetstate(v=vs.85).aspx
dword_result_t XamInputSetState_entry(dword_t user_index, dword_t flags, /* flags, as far as i can see, is not used*/
pointer_t<X_INPUT_VIBRATION> vibration) {
dword_result_t XamInputSetState_entry(
dword_t user_index,
dword_t flags, /* flags, as far as i can see, is not used*/
pointer_t<X_INPUT_VIBRATION> vibration) {
if (user_index >= 4) {
return X_E_DEVICE_NOT_CONNECTED;
}
@ -160,7 +155,7 @@ dword_result_t XamInputGetKeystroke_entry(
return X_ERROR_BAD_ARGUMENTS;
}
if ((flags & 0xFF) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
if ((flags & XINPUT_FLAG_ANYDEVICE) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
// Ignore any query for other types of devices.
return X_ERROR_DEVICE_NOT_CONNECTED;
}
@ -185,7 +180,7 @@ dword_result_t XamInputGetKeystrokeEx_entry(
return X_ERROR_BAD_ARGUMENTS;
}
if ((flags & 0xFF) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
if ((flags & XINPUT_FLAG_ANYDEVICE) && (flags & XINPUT_FLAG_GAMEPAD) == 0) {
// Ignore any query for other types of devices.
return X_ERROR_DEVICE_NOT_CONNECTED;
}

View File

@ -90,6 +90,7 @@ typedef uint32_t X_RESULT;
#define X_ERROR_ACCESS_DENIED X_RESULT_FROM_WIN32(0x00000005L)
#define X_ERROR_INVALID_HANDLE X_RESULT_FROM_WIN32(0x00000006L)
#define X_ERROR_NO_MORE_FILES X_RESULT_FROM_WIN32(0x00000012L)
#define X_ERROR_NOT_SUPPORTED X_RESULT_FROM_WIN32(0x00000032L)
#define X_ERROR_INVALID_PARAMETER X_RESULT_FROM_WIN32(0x00000057L)
#define X_ERROR_INSUFFICIENT_BUFFER X_RESULT_FROM_WIN32(0x0000007AL)
#define X_ERROR_INVALID_NAME X_RESULT_FROM_WIN32(0x0000007BL)