Commit Graph

5725 Commits

Author SHA1 Message Date
emoose b48c03ab32 [XAM/User] GetTitleId -> GetTitleData, check flags/titletype before adding to profile 2020-04-08 03:20:45 +11:00
emoose e6172cdc28 [XAM/User] ...CreateTitlesPlayedEnumerator: sort titles by date played (thanks Gliniak!) 2020-04-08 03:20:45 +11:00
emoose 984c8a5222 [XAM/User] Stub GetIndexFromXUID, add param to IsOnlineEnabled
Maybe can help with user_index issues? Not sure, dash still seems to use some wacky indexes sometimes..
2020-04-08 03:20:45 +11:00
emoose a74fd46e13 [XAM/User] XamReadTile: support reading gamerpic from profile tile_64.png file 2020-04-08 03:20:44 +11:00
emoose 3c6fc95d45 [XAM/User] Add extra checks to XamReadTile, remove GetTitleSpa
GetTitleGpd should work fine for what we're using it for here... it could be a good idea to keep an instance of the current SpaFile of the running title and have a GetTitleSpa that returns that though, since I think some stuff like XamReadString might eventually need access to SPA data, not really sure yet though.
2020-04-08 03:20:44 +11:00
emoose 50059f6742 [XAM] Allow reading binary & unicode settings, but block AVATAR_INFO_1 2020-04-08 03:20:44 +11:00
emoose 3091f938ae [XAM] Small XamUserCreateTitlesPlayedEnumerator tweaks + other fixups 2020-04-08 03:20:44 +11:00
emoose 59f13edb47 [XAM] UserProfile: Update ach/gamerscore info inside UpdateGpd, add dash checks to SetTitleSpaData 2020-04-08 03:20:44 +11:00
emoose 5cd664c361 [XAM] UserProfile::LoadProfile: setup default settings 2020-04-08 03:20:43 +11:00
emoose febc9a86c0 [XAM] Update profile setting code to use new xdbf::Setting struct 2020-04-08 03:20:43 +11:00
emoose b6da2f6c68 [XAM] xdbf.h: const-ify some parameters 2020-04-08 03:20:43 +11:00
emoose 2b70cf4795 [XAM] xdbf.h: add more achievement details (flags, comments..) 2020-04-08 03:20:43 +11:00
emoose df903afe9f [XAM] xdbf_xbox.h: add X360 GPD settings structs + minor fixups 2020-04-08 03:20:43 +11:00
Gliniak 8fc611c6a0 [XAM/User] XamUserCreateTitlesPlayedEnumerator - Skip titles without achievements
It mimics behaviour of real 360 dashboard that
skips info about demos and system apps

also smaller code style changes
2020-04-08 03:20:43 +11:00
Gliniak 836d21fca2 [XAM/User] Implemented sketchy XamReadTileEx
Also changes to XamReadTile
2020-04-08 03:20:42 +11:00
Gliniak f5b59bacf3 [XAM/User] Resolved missing profile tab on 12xxx dashboard
It doesn't provide overlap pointer and requires instant response
2020-04-08 03:20:42 +11:00
Gliniak 997d2eb7bd [XAM/User] Added descriptions and labels for achievements
Disclaimer: On old dash it causes memleak (slight),
newer dashboards allocates them only once which is solution for that.

Ps. If anyone have easy solution please implement it. Cheers
2020-04-08 03:20:42 +11:00
Gliniak 13a019f637 [XAM/Misc] Added stub for: XamIsXbox1TitleId 2020-04-08 03:20:42 +11:00
Gliniak 604b863988 [User] Removed hardcode from XPROFILE_GAMERCARD_TITLES_PLAYED
(Now dashboard 9199 shows more reliable amount of games played)
2020-04-08 03:20:42 +11:00
Cancerous 8227ede4fb stubs for 9199 (eventually) 2020-04-08 03:20:42 +11:00
Gliniak a0fc9e386a [User] Added method for calculating gamerscore 2020-04-08 03:20:42 +11:00
Gliniak be83bfd145 [XAM/Media] Added stub for: XamLoaderGetMediaInfo 2020-04-08 03:20:41 +11:00
Gliniak 23f9ce4126 [XAM/User] Added Stub for: XamUserIsOnlineEnabled 2020-04-08 03:20:41 +11:00
Gliniak b590d948c5 [XAM/User] XamUserGetGamerTag - added exception for user_index -1 (0xFF)
(Fixes gamertag in 9199 dash)
2020-04-08 03:20:41 +11:00
Gliniak 0baa6a2b06 [Profile] Added dummy settings (This causes gamertag to appear) 2020-04-08 03:20:41 +11:00
Gliniak 4f075db83d [XAM] XamReadTile - Changed size of item_id 2020-04-08 03:20:41 +11:00
Gliniak e3e8d2c6fc [XAM/User] Implemented XamUserGetGamerTag 2020-04-08 03:20:41 +11:00
Gliniak 9977da046c [XAM] XNotifyGetNext - Fixed null check for !param_ptr (Thanks randprint) 2020-04-08 03:20:40 +11:00
Gliniak 546bb39844 [XAM/Avatar] Added stub for: XamAvatarLoadAnimation
This enable running AvatarEditor

Disclaimer: Games that uses Avatars might crash
2020-04-08 03:20:40 +11:00
Gliniak 237a58ced5 [Kernel] Added few elemenmts to xeExGetXConfigSetting
This will allow to go inside "Console Settings" in NXE Dashboard
and fixes stability on older dashboards
2020-04-08 03:20:40 +11:00
Gliniak fe67599031 [XAM/Nui] Added stubs for: XamNuiIsDeviceReady, XamIsNuiAutomationEnabled 2020-04-08 03:20:40 +11:00
Gliniak 1742959b58 [XAM/Notify] XNotifyGetNext - Added check to assure if param_ptr is correct 2020-04-08 03:20:40 +11:00
Gliniak 4822912c9d [Memory] Preallocate encrypted memory region
(Fixes dashboards up to 12625)
2020-04-08 03:20:40 +11:00
Gliniak 351f07652a [XAM/Sketchy] Implemented XamReadTile 2020-04-08 03:20:39 +11:00
Gliniak d5bc250d95 [KERNEL] Do not convert time if provided time_ptr is invalid (Fixes Dark Souls crash) 2020-04-08 03:20:39 +11:00
Gliniak ad3210cb72 [GPD] Implemented XamUserCreateTitlesPlayedEnumerator 2020-04-08 03:20:39 +11:00
Cancerous 4248246387 [Kernel] Make XHttpStartup succeed and add stubs for XHttpOpen and XHttpConnect that fail 2020-04-08 03:20:39 +11:00
Cancerous 848e370854 Revert "[Kernel] - Try to shut down XMP so games won't spam it's functions"
This reverts commit 2df353fdde.
2020-04-08 03:20:39 +11:00
emoose 7d51e4125d [XBDM] Add impl. for DmGetXboxName, stub 5 functions
Stubs: DmGetXbeInfo, DmIsDebuggerPresent, DmRegisterCommandProcessor, DmRegisterCommandProcessorEx
This helps progress some debug builds of games, DmGetXboxName error codes are based on what some games seem to expect from it.
Will probably be a good idea to move most of this to xbdm_info.cc soon.
2020-04-08 03:20:39 +11:00
Cancerous 738ab81f7f [Kernel] remove option to disable WSAStartup 2020-04-08 03:20:39 +11:00
Cancerous 7ccb852598 [Kernel] - Try to shut down XMP so games won't spam it's functions 2020-04-08 03:20:38 +11:00
Cancerous bc90b7d1dd [Kernel] Add XHttpStartup Stub, try to gracefully fail and shutdown more of the networking so games won't spam the related functions 2020-04-08 03:20:38 +11:00
emoose bc61aef043 [Kernel] Include XEX version in log 2020-04-08 03:20:38 +11:00
emoose 02839ab562 [Kernel/CPU] Fix XEX version numbers not being output correctly
Couldn't find a way to get bitfields & byte-swapping to play well together, so this was the best I could come up with... at least the proper version numbers will show in the log file now :)
2020-04-08 03:20:38 +11:00
emoose 4cf31a840a [Kernel] Allow XEX to continue load after ApplyPatch fails
This should be safe to do hopefully, most errors happen before any part of the XEX is modified, and the errors that can happen after modification should be very rare/impossible thanks to the earlier checks.
It might be good to write up some way to revert any changes though...
2020-04-08 03:20:38 +11:00
emoose f766500e62 [CPU] Check patch MediaID if patch signature check failed
This should let us make sure patches are being applied to the right XEX, without needing to rely on the signature.
2020-04-08 03:20:37 +11:00
emoose efcf61aa9f [CPU] Fix heap corruption by XEXP header patch not resizing headers correctly
This should hopefully fix GTA IV's TU (for media ID 6AC07221 at least)
2020-04-08 03:20:37 +11:00
emoose 9a5a242bb2 [VFS/Kernel] Fixes to allow games to make use of cache partitions
Happy new year! Here's my first commit of the 2020s :)

With these fixes, Halo 3 Epsilon will now write cached map data & other things (autosaves/datamine...) to the cache0/cache1 partitions, (as long as mount_cache cvar is set)
(Halo 3 retail will also write some things to cache with this, but oddly doesn't cache map stuff... which is strange because Epsilon was built only a day or two after the retail build, so I'm not sure why it'd work differently...
Maybe retail needs a TU applied for it to work or something like that)
Other games should hopefully work with cache now too (AFAIK the problem was in SDK library code, that a lot of games probably share)
No idea if this will actually improve anything though, but at least things will work closer to what games expect :)

The way this works is by tricking the cache-partition code (staticly linked into the game exe) into thinking that the Partition0/Cache0/Cache1 devices are valid.
To do that I made another kind of VFS device, the NullDevice, which just takes in a list of paths to handle.
Whenever an IO request is made to one of these paths, the NullDevice can simply pretend to the game that everything was successful, which satisfies the requirements needed for caching.

It also makes use of another trick: setting TitleInsecureCacheDrive XEX permission, which seems to skip a huge chunk of cache-init code (STFC filesystem device registration & stuff like that)
I'm not sure if this would work with every single revision of the STFC/cache code though...
At least in Halo 3 the retail code will handle the TitleInsecureCacheDrive case for us fine, but maybe older/more recent versions don't include functionality for it, need to look into it some more.
(I did try an impl. without needing this permission months ago, got pretty far with it but got caught on one tiny issue that I couldn't figure out... too bad I didn't find out about this permission earlier!)
2020-04-08 03:20:37 +11:00
Cancerous a4061ce3b6 [Kernel] HDD and save detection changes 2020-04-08 03:20:37 +11:00
Cancerous afc73063ef [Kernel] added more checks to filter user_index out of range 2020-04-08 03:20:37 +11:00