Triang3l
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b2ddbb6096
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[D3D12] DXBC RDEF cbuffer bindings
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2018-08-29 20:32:31 +03:00 |
Triang3l
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a30f8d6374
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[D3D12] DXBC RDEF cbuffers
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2018-08-29 19:46:38 +03:00 |
Triang3l
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3edf41bea4
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[D3D12] DXBC RDEF constants
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2018-08-29 18:05:50 +03:00 |
Triang3l
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6d783fd3bf
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[D3D12] DXBC RDEF types
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2018-08-29 16:57:29 +03:00 |
Triang3l
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443e371a94
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[D3D12] Make SHM t0 and textures t1+ in VS as in DXBC SHM will be added first
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2018-08-28 17:42:11 +03:00 |
Triang3l
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b3650a4b66
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[D3D12] 6_5_5 texture format
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2018-08-28 16:22:31 +03:00 |
Triang3l
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c2a5b65f8d
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[D3D12] Packed texture format swizzles
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2018-08-28 16:10:26 +03:00 |
Triang3l
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df22ef2e6a
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[D3D12] EDRAM store sorting fix and RT base logging
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2018-08-28 14:58:52 +03:00 |
Triang3l
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ccb57373fe
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[D3D12] DXBC RDEF header
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2018-08-27 22:21:37 +03:00 |
Triang3l
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90a36e3818
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[D3D12] Alphatest fix and HLSL style cleanup
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2018-08-27 17:21:57 +03:00 |
Triang3l
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285de2a521
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[D3D12] DXBC string append
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2018-08-27 16:53:59 +03:00 |
Triang3l
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1dc98d9133
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[D3D12] DXBC size and checksum
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2018-08-27 16:18:21 +03:00 |
Triang3l
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945ced4996
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[D3D12] Begin writing the DXBC translator
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2018-08-27 15:58:58 +03:00 |
Triang3l
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8ced574c6f
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[D3D12] Add DXBC tokens and checksum
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2018-08-27 15:18:30 +03:00 |
Triang3l
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629a8e0e25
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[D3D12] Profile GPU time via BeginFrame
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2018-08-27 12:54:15 +03:00 |
Triang3l
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6d48b856b9
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[D3D12] Point sprites and color exponent bias
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2018-08-27 12:36:09 +03:00 |
Triang3l
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1818905366
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[D3D12] Add a flag to toggle half pixel offset
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2018-08-26 23:50:38 +03:00 |
Triang3l
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660a606f5e
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[D3D12] Make depth buffers less important than color in case of EDRAM aliasing
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2018-08-26 20:26:49 +03:00 |
Triang3l
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592873cf9f
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[D3D12] Quad list geometry shader
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2018-08-26 19:51:20 +03:00 |
Triang3l
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2c24622bdb
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[D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach
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2018-08-26 19:04:28 +03:00 |
Triang3l
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85677af156
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[D3D12] Translate shaders before updating render targets so color mask is valid
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2018-08-26 17:45:23 +03:00 |
Triang3l
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e819a41300
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[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
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2018-08-26 16:45:21 +03:00 |
Triang3l
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91ef453534
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[D3D12] Try to reload textures when a watch is triggered
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2018-08-26 14:52:18 +03:00 |
Triang3l
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227268ef65
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[D3D12] Cleanup raw buffer view creation
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2018-08-26 13:09:47 +03:00 |
Triang3l
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79d43bb943
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[D3D12] Refactor compute pipeline creation
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2018-08-26 00:56:41 +03:00 |
Triang3l
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791c275fab
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[D3D12] Cleanup object destruction in Shutdown functions
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2018-08-26 00:24:25 +03:00 |
Triang3l
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ff014d47d4
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[D3D12] Refactor root signature creation
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2018-08-25 23:37:11 +03:00 |
Triang3l
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110d4724f9
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Merge branch 'master' into d3d12
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2018-08-25 23:26:32 +03:00 |
Triang3l
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dba8ab4eed
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[D3D12] Refactor descriptors and resolve logging
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2018-08-25 22:42:18 +03:00 |
gibbed
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de43afbb54
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Fix warnings when building on newer Windows 10 SDK versions.
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2018-08-25 14:23:20 -05:00 |
Triang3l
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50470d67a8
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[D3D12] 32bpp and 20e4 clearing in resolves
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2018-08-25 17:03:06 +03:00 |
Triang3l
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66510b2e6f
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[D3D12] Experimental incomplete custom sample positions, disabled by default
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2018-08-25 14:38:55 +03:00 |
Triang3l
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304544cc72
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[D3D12] Fix Y half-pixel offset
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2018-08-25 10:50:47 +03:00 |
Triang3l
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961c7e1198
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[D3D12] Set 32bpp tile mode for all 32bpp formats
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2018-08-25 10:29:52 +03:00 |
Triang3l
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2c6224ad37
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[D3D12] 32bpp tiling shader
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2018-08-25 01:16:35 +03:00 |
Triang3l
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4a747b3b81
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[D3D12] Resolve shader and draw
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2018-08-24 22:40:22 +03:00 |
Triang3l
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dd17cd3f9f
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[D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32
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2018-08-23 23:25:42 +03:00 |
Triang3l
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2e79eac976
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[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
Triang3l
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ea1abdaa6e
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[D3D12] Raw 32bpp resolve
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2018-08-23 13:25:36 +03:00 |
Triang3l
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bc4125584c
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[D3D12] Shorten and batch barriers
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2018-08-22 23:00:56 +03:00 |
Triang3l
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d204e9ba74
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[D3D12] 32bpp raw resolve shader
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2018-08-22 21:15:02 +03:00 |
Triang3l
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2d8527c9df
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[D3D12] Common root constants for EDRAM load/store and single sample load
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2018-08-22 19:54:51 +03:00 |
Triang3l
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c4f80aac0d
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[D3D12] EDRAM layout of a rectangle and other resolve stuff
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2018-08-22 17:33:43 +03:00 |
Triang3l
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ddc8f17fa5
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[D3D12] Depth untiling, update depth resolve documentation
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2018-08-21 23:05:41 +03:00 |
Triang3l
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da1be211eb
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[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
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2018-08-21 22:04:06 +03:00 |
Triang3l
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d628e92ff5
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[D3D12] Resolve target dimensions
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2018-08-20 19:09:04 +03:00 |
Triang3l
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f9fdcbb2dc
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[D3D12] Resolve dimension calculation
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2018-08-20 17:58:20 +03:00 |
Triang3l
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153c6bf713
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[D3D12] Refactor EDRAM load/store pipelines into modes
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2018-08-19 21:11:16 +03:00 |
Triang3l
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1a4fc3bde2
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[GPU] Add texture signedness enumeration
For sign_x, sign_y, sign_z and sign_w fields of xe_gpu_texture_fetch_t.
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2018-08-19 15:25:20 +03:00 |
Triang3l
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e3a50a207d
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[D3D12] SHM functions needed for resolves
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2018-08-18 22:43:02 +03:00 |