Commit Graph

2662 Commits

Author SHA1 Message Date
Dr. Chat 0c69e05eb1 Handle load requests made by the guest 2016-06-18 21:00:01 -05:00
Dr. Chat 23b2e25fb8 XThread: Don't release ourselves before calling thread_->Terminate! 2016-06-18 20:58:58 -05:00
Dr. Chat b82f6a990a Core: Add a file open dialog and refactor logic around loading new games 2016-06-18 20:42:28 -05:00
gibbed dcd71c1613 Fixing format_core for %hc/%hC/%wc/%wC/%hs/%hS/%ls/%lS/%ws/%wS type specifiers. 2016-06-18 19:24:49 -05:00
gibbed 85e38b7657 Invalidate physical memory passed to NtReadFile. 2016-06-18 18:26:23 -05:00
gibbed 23b72e4888 Complain loudly when ReadFile() returns ERROR_NOACCESS. 2016-06-18 18:26:23 -05:00
Nukem d5dd96d626 Invalid iterator in control_flow_simplification_pass 2016-06-18 16:34:46 -04:00
gibbed 096febb3bb Oops. Unbreaking shim_utils.h. 2016-06-18 14:02:38 -05:00
gibbed 4fc3bdf213 Fixed AppendParam for X_EX_TITLE_TERMINATE_REGISTRATION,
X_EXCEPTION_RECORD.
Added AppendParam for X_OBJECT_ATTRIBUTES.
2016-06-18 13:44:52 -05:00
gibbed 2d60d6f672 Split out trampoline generation to make it reusable. 2016-06-18 13:41:49 -05:00
gibbed 8ea9aea84c Actually there's yet one more argument to VdInitializeScalerCommandBuffer. 2016-06-18 08:16:49 -05:00
gibbed 890a0513ef Tagged NtSetInformationFile as high frequency. 2016-06-18 08:03:19 -05:00
gibbed f39eb9f047 Tagged NtReadFile as high frequency. 2016-06-18 08:02:18 -05:00
gibbed 9477cef006 Corrected offset in comment for X_DISPLAY_INFO. 2016-06-18 08:00:41 -05:00
gibbed b12579c64c Fixed arguments to VdInitializeScalerCommandBuffer. 2016-06-18 08:00:09 -05:00
Dr. Chat d526d2febf GPU: In auto-indexed draws, VGT_INDX_OFFSET appears to be reused as a vertex offset. 2016-06-17 20:19:38 -05:00
Dr. Chat 2e34a98cef Update the vulkan loader and headers. 2016-06-17 19:32:21 -05:00
Dr. Chat 27c16b1936 GPU: Fix incorrectly calculating the primary ringbuffer's size 2016-06-16 21:30:06 -05:00
Dr. Chat af870999fa SPIR-V: Clear shader interface IDs between invocations. 2016-06-13 18:15:59 -05:00
Dr. Chat 5937e603d7 SPIR-V: Fix vec4 Dst 2016-06-13 15:29:07 -05:00
Dr. Chat d5865740e2 Add a few more vector tests 2016-06-12 21:45:51 -05:00
Dr. Chat 0ef16b10e2 Constant Propagation for OPCODE_VECTOR_ADD 2016-06-12 21:41:02 -05:00
Dr. Chat 7ef7cc39f5 SPIR-V: Declare all inputs/outputs in OpEntryPoint 2016-06-12 11:18:00 -05:00
Dr. Chat 841f6fe239 Merge branch 'vulkan' 2016-06-11 19:23:23 -05:00
Dr. Chat 323b993bbc Revert the default graphics backend to GL4 (in preparation of merge to master) 2016-06-11 19:13:45 -05:00
Dr. Chat 32011a841e Formatting. 2016-06-05 17:48:06 -05:00
Dr. Chat b01903ccc7 Set basePipelineIndex to -1 instead of 0 to indicate invalid. 2016-06-05 12:55:19 -05:00
Dr. Chat 6f5f3534c4 Rebuild shaders with the latest compiler 2016-06-04 15:17:31 -05:00
Dr. Chat 254acf2a67 RenderCache: Hardcode surface height to 2560
Fix a couple of other things
2016-06-03 20:01:49 -05:00
Dr. Chat 2a924d2b05 Pass vertex buffer endianness into the BufferCache
IssueCopy: Actually issue the pipeline barrier to transition the image
2016-06-03 20:00:28 -05:00
Haydn Trigg ff5529714c clang-format to Google Standards
Added formatting to code
2016-05-29 13:22:14 +09:30
Dr. Chat fd37112db8 VK Immediate Drawer: Properly transition texture layouts
Support wrapping of textures not created here
2016-05-28 10:26:40 -05:00
Dr. Chat f8d9472872 TextureCache: Fix trying to erase a resolve texture that isn't in the resolve textures list. 2016-05-26 14:46:18 -05:00
Dr. Chat c85756981b TextureCache: Fix a few null pointer bugs
Ordering of in-flight descriptor sets
Change staging buffer size
Free all samplers on exit
2016-05-25 19:55:50 -05:00
Dr. Chat 8611417219 Initialize rasterDiscardEnable to VK_FALSE 2016-05-25 17:45:38 -05:00
Dr. Chat 008167fa66 VK: Enable full rotation / Set render_state to nullptr on failure / Fix format info in texture resolves 2016-05-25 13:49:36 -05:00
Dr. Chat a187a4931a Whoops - fix setting the wrong host base for some graphics allocations. 2016-05-25 13:14:03 -05:00
Dr. Chat 9d1e66ab16 Don't write to color targets in depth-only mode. 2016-05-24 21:58:02 -05:00
Dr. Chat ad83a1994d VK: Remove alphaToOne feature requirement 2016-05-24 12:53:25 -05:00
Dr. Chat 5f764730ae Vulkan CP: Override frame traces if renderdoc is attached 2016-05-23 13:16:13 -05:00
Dr. Chat 729152a58b VK: Enable independentBlend feature 2016-05-23 09:59:37 -05:00
Dr. Chat 6e21d88250 Fixup circular buffers for full rotation 2016-05-23 09:58:46 -05:00
Dr. Chat c6e905db2f Fix a memory leak in fenced pools. 2016-05-22 22:14:45 -05:00
Dr. Chat 7004f83665 CP: Don't check for shader validity here
Fix a lousy typo in PrepareTextureSet
2016-05-22 20:08:35 -05:00
Dr. Chat bd27835a3d Pipeline Cache: Translate shaders when program cntl register is available 2016-05-22 20:03:13 -05:00
Dr. Chat d1b4d61b52 SPIR-V: Use the register count from the program control register
Workaround for broken OpBitFieldUExtract on NVIDIA drivers
kRcpc/kRcpf/kRsqc/kRsqf
Fix broken ps_ usage
2016-05-22 20:01:42 -05:00
Dr. Chat d94ff6eb25 Shaders: Track the register count from the program control register (if available) 2016-05-22 19:58:50 -05:00
Dr. Chat 1faf5a813a Fix ALU scalar swizzles (Possibly) 2016-05-22 19:57:05 -05:00
Dr. Chat b025790207 Disable Vulkan native MSAA by default for now. 2016-05-17 05:58:52 -05:00
Haydn Trigg f2ca689ea0 Expanded vec128 and VectorSub
Added double precision (f64) values to the vec128 structure
Added cases for all formats of data for vector subtraction in the
Value::VectorSub function

NOTE: Unsure what the saturate function is for however maintained
original functionality
2016-05-17 05:34:09 +09:30
Dr. Chat b9a40d1a00 Use Vulkan as the default graphics backend. 2016-05-15 12:08:29 -05:00
Dr. Chat 2bb52ef86b SPIR-V: WIP shader compiler / optimizations / alpha test implementation 2016-05-15 12:01:38 -05:00
Dr. Chat c06a7cdf81 BaseFencedPool::has_open_batch (and other uncommitted changes) 2016-05-07 19:17:56 -05:00
Dr. Chat 79f1193130 Vulkan CP: Fix calculating an invalid copy destination base address when sizeof(texel) != 4 2016-05-06 00:12:47 -05:00
Dr. Chat 7c5042add7 Vulkan CP: Add in separate swap-chain images
Some other changes I can't remember
2016-05-03 14:12:05 -05:00
Dr. Chat f2af28c322 TextureCache: Fix up some synchronization flaws (deleting in-use textures/etc)
Fix texture binding IDs not matching fetch instruction IDs.
Fix some bad texture format matching.
Add access watches
2016-05-03 14:10:15 -05:00
Dr. Chat 8e8df2e778 PipelineCache: Support shader disasm dumps for nvidia cards.
Fix MSAA 2X multiplier.
2016-05-03 14:07:20 -05:00
Dr. Chat d18c99aab6 RenderCache: Account for MSAA when calculating tile sizes.
Add a new flag to enable native MSAA (this does not work properly at the moment)
2016-05-03 14:05:34 -05:00
Dr. Chat aa038fbf23 Skip the wrapping packet end after parsing IB end (to avoid false draws appearing) 2016-05-01 15:48:31 -05:00
Dr. Chat 720f8b0dc2 GL4: Track the internal format of render targets and match them based on that. 2016-05-01 11:23:54 -05:00
Dr. Chat cbccc785cc TraceViewer: Build a tree of all command buffers and display that instead of a flat list. 2016-05-01 10:15:33 -05:00
Dr. Chat 6101b70641 Fix the Vulkan immediate drawer not drawing lines. 2016-04-29 13:09:39 -05:00
Dr. Chat 9b2e2a7275 SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler) 2016-04-13 23:17:03 -05:00
Dr. Chat 2bd603bf18 CircularBuffer: use std::list for allocations instead of a vector. 2016-04-09 21:40:18 -05:00
Dr. Chat 4811ebc2ce BufferCache: Use a CircularBuffer as the transient buffer. 2016-04-09 21:27:32 -05:00
Dr. Chat b7f2c93d73 SPIR-V: Batch predicated instructions together into a single block.
Add Post-Translation validation.
Fix a couple of type-related typos.
2016-04-09 21:03:44 -05:00
Dr. Chat a1c9540063 SPIR-V Validator util class 2016-04-09 18:35:00 -05:00
Dr. Chat 3726064af5 Can't use CmdCopyBufferToImage or vice versa for depth and stencil. 2016-04-01 22:03:29 -05:00
Dr. Chat f9a634ad25 CircularBuffer remove Discard functionality and allow rotation 2016-04-01 21:53:46 -05:00
Dr. Chat 50f72b4e42 Enable native MSAA
Copy back EDRAM buffers in order by base offset.
2016-04-01 21:52:39 -05:00
Dr. Chat 2eca3ce9e6 Texture uploads/basic formats
Fixed swizzle one/zero mismatch
Sampler setup
Remove samplers from the descriptor set layout
2016-04-01 21:51:17 -05:00
Dr. Chat 1ea72c5e06 FencedPool::CancelBatch 2016-04-01 21:49:58 -05:00
Dr. Chat 44cffab389 SPIR-V Max4 2016-03-25 18:23:45 -05:00
Dr. Chat fc1bd0f379 Fix texture uploads 2016-03-25 17:29:39 -05:00
Dr. Chat 692d666d57 Wipe the buffer cache in ClearCache for now. 2016-03-25 16:50:06 -05:00
Dr. Chat 0e44cda961 Update the rectangle list shader 2016-03-25 16:49:41 -05:00
Dr. Chat d7599c817f Formatting. 2016-03-25 16:44:25 -05:00
Dr. Chat a5a31cf123 VulkanShader::Prepare - return false if vkCreateShaderModule failed. 2016-03-25 16:37:24 -05:00
Dr. Chat 2bb40c122d Vulkan util Fence class 2016-03-25 16:36:21 -05:00
Dr. Chat f75e5fec24 CP: Use a single command buffer for every frame, reuse render passes/pipelines if not dirty
Hook up resolves and swaps
2016-03-25 16:35:34 -05:00
Dr. Chat 1e1da1eb6c PipelineCache::ConfigurePipeline - Inform the caller if the pipeline is dirty or they can reuse the previously bound pipeline.
Make SetDynamicState public.
2016-03-25 16:34:14 -05:00
Dr. Chat b2457d7e72 Basic texture uploads/address lookups/etc
Freeing of descriptor sets when the GPU is finished with them.
2016-03-25 16:32:29 -05:00
Dr. Chat 0e41774e36 RenderCache::dirty() - used to tell if we need to begin a new pass
Round all pixel pitch/heights up before dividing.
2016-03-25 16:31:12 -05:00
Dr. Chat 181b2af5a4 Vulkan Circular Buffer 2016-03-25 13:49:07 -05:00
Dr. Chat e72e283e79 Primitive type makes rasterization state dirty too! 2016-03-23 16:20:06 -05:00
Dr. Chat 7b962e59a4 SPIR-V Dst
Fix a few bugs in the translator
2016-03-20 14:21:55 -05:00
Dr. Chat 38b94dd9e2 Add in Xenos events 2016-03-17 21:58:23 -05:00
Dr. Chat 2512a6360e Pass the physical frontbuffer address into the CP 2016-03-17 21:55:47 -05:00
Dr. Chat 0e3c113375 Physical write watches -> access watches (read and/or write watching) 2016-03-17 21:55:16 -05:00
Dr. Chat 1831e7a936 Pipeline stencil state 2016-03-16 14:45:40 -05:00
Dr. Chat 54f89825d9 SPIR-V Dp2Add/Dp3 2016-03-15 00:30:39 -05:00
Dr. Chat 245102e9e5 RenderCache::BlitToImage 2016-03-12 22:04:32 -06:00
Dr. Chat 822d61c3d9 Fix a few stale data usage bugs in the pipeline cache.
Hook up part of depth/stencil tests/writes
2016-03-12 22:03:11 -06:00
Dr. Chat 5ba04b9e55 RenderCache::ClearEDRAMColor/ClearEDRAMDepthStencil 2016-03-12 11:49:59 -06:00
Dr. Chat 635d095b87 RenderCache: Track color target / depth target usage, refactor RawCopyToImage 2016-03-10 20:39:46 -06:00
Dr. Chat f903a559b3 Blit Vulkan CP output to the main window's swap chain 2016-03-10 13:01:39 -06:00
Dr. Chat f839a1293f Add a specialized copy command buffer to the vulkan swap chain 2016-03-10 12:59:48 -06:00
sephiroth99 90b54bbaa6 Fix usage of mix in fragment shader
The boolean value must be a vector too, where each bool component
selects whether the value of the output vector component is from the
first or the second source vector.
2016-03-10 01:14:42 -05:00
Dr. Chat 86cb40f0c6 Change how the render cache renders into EDRAM.
Rendering directly into the EDRAM buffer is bad because we don't know how the GPU lays out memory when it draws. Instead, we create temporary render targets and copy EDRAM contents to/from those temporary RTs before and after each draw.
2016-03-08 18:02:03 -06:00
Dr. Chat 4e27539709 Fix Vulkan texture drawing. 2016-03-08 17:57:04 -06:00