Triang3l
f7ef051025
[Vulkan] Disable validation by default
2022-07-03 19:42:22 +03:00
Triang3l
001f64852c
[Vulkan] VMA for textures
2022-07-03 19:40:48 +03:00
Triang3l
636585e0aa
[Vulkan] Trace viewer
2022-07-01 19:53:41 +03:00
Triang3l
ad1ef84145
Merge branch 'master' into vulkan
2022-07-01 19:53:08 +03:00
Triang3l
e37e3ef382
[GPU] Display swap output in the trace viewer
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Resolve output is unreliable because resolving may be done to a subregion of a texture and even to 3D textures, and to any color format
2022-07-01 19:50:19 +03:00
Triang3l
c8a4a9504f
[Vulkan] Remove an unneeded scale from RefreshGuestOutput aspect ratio
2022-07-01 12:52:12 +03:00
Triang3l
d174762a40
Merge branch 'master' into vulkan
2022-07-01 12:51:34 +03:00
Triang3l
28670d8ec2
[UI] Presenter: Rename display size to aspect ratio
2022-07-01 12:50:45 +03:00
Triang3l
f8b351138e
[Vulkan] Alpha test
2022-06-30 22:20:51 +03:00
Triang3l
6772c88141
Merge branch 'master' into vulkan
2022-06-30 22:15:29 +03:00
Triang3l
7e691d5ef1
[DXBC] Handle NaN in not equal alpha test as passed
2022-06-30 22:15:01 +03:00
Triang3l
c0c3666e12
[Vulkan] Align texture extents in loading to vector size accessed by the shader
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Fixes loading of the 1x1 linear 8_8_8_8 texture containing just a single #FFFFFFFF texel in 4D5307E6, which is used for screen fade and the lobby map loading bar background
2022-06-29 23:41:32 +03:00
Triang3l
9392fff369
Merge branch 'master' into vulkan
2022-06-29 23:39:54 +03:00
Triang3l
a11b070fee
[GPU] Align texture extents in loading to host buffer texel size accessed by the shader
2022-06-29 23:38:06 +03:00
Triang3l
7c2df55209
[Vulkan] Cache clear: shared memory, scratch buffer
2022-06-29 13:24:45 +03:00
Triang3l
d5815d9e6a
[Vulkan] Float24 depth range remapping fixes
2022-06-29 13:14:00 +03:00
Triang3l
05ef7a273a
[Vulkan] Samplers (only 1.0 core features for now)
2022-06-28 22:42:18 +03:00
Triang3l
5d9061cf99
Merge branch 'master' into vulkan
2022-06-28 22:05:45 +03:00
Triang3l
243683d2e9
[GPU] Cleanup Texture::MarkAsUsed conditionals
2022-06-28 22:04:26 +03:00
Triang3l
382710bab7
[GPU] Normalize sampler clamp modes
2022-06-28 21:58:58 +03:00
Triang3l
cedc94679b
[GPU] Don't drop the rest of the command list if IssueDraw fails
2022-06-28 21:40:06 +03:00
Triang3l
9672230d9f
Merge branch 'master' into vulkan
2022-06-26 18:59:49 +03:00
Triang3l
ec008463b6
[GPU] CrYCb/YCrCb border colors
2022-06-26 18:56:50 +03:00
Triang3l
2606fa5709
[GPU] Apply BaseMap MipFilter via samplers as it may be overridden
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Make it have no effect on the texture resource as a resource may be used with samplers with different overrides. Also make sure magnification vs. minification is not undefined with it on Direct3D 12.
2022-06-26 18:41:38 +03:00
Triang3l
e191430091
Merge branch 'master' into vulkan
2022-06-26 16:58:27 +03:00
Triang3l
086a070fa9
[GPU] Explicitly cast bit field values in std::min/max
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According to the integral promotion rules https://eel.is/c++draft/conv.prom#5.sentence-1 bit fields can be promoted to `int` if it's wide enough to store their value, and then otherwise, to `unsigned int`. Hopefully fixes Clang building (the `width_div_8` case).
2022-06-26 16:54:11 +03:00
Triang3l
e0b890fe5c
[DXBC] Remove alphatest/A2C with [earlydepthstencil]
2022-06-26 15:31:08 +03:00
Triang3l
6688b13773
[Vulkan] PsParamGen
2022-06-26 15:01:27 +03:00
Triang3l
a99a1be880
Merge branch 'master' into vulkan
2022-06-26 15:00:21 +03:00
Triang3l
b787f2dec1
[GPU] GPR count limit is 128, not 64
2022-06-26 14:45:49 +03:00
Triang3l
a5c8df7a37
[Vulkan] Remove UB-based independent blend logic
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On Vulkan, unlike Direct3D, not writing to a color target in the fragment shader produces an undefined result.
2022-06-25 20:57:44 +03:00
Triang3l
d8b2944caa
[Vulkan] Handle unsupported fillModeNonSolid + fix portability subset feature checks
2022-06-25 20:46:52 +03:00
Triang3l
d30d59883a
[Vulkan] Color exponent bias and gamma conversion
2022-06-25 20:35:13 +03:00
Triang3l
b1be33004a
Merge branch 'master' into vulkan
2022-06-25 20:31:26 +03:00
Triang3l
4812b4ba8b
[D3D12] Fix outdated color system constants comment [ci skip]
2022-06-25 20:31:05 +03:00
Triang3l
5dca11a892
[SPIR-V] Fix fetch constant LOD bias signedness
2022-06-25 16:33:35 +03:00
Triang3l
d8b0227cbd
[SPIR-V] Fix cubemap X axis
2022-06-25 16:25:29 +03:00
Triang3l
fdcbf67623
[Vulkan] Enable VK_KHR_sampler_ycbcr_conversion
2022-06-25 15:46:02 +03:00
Triang3l
758db4ccb3
[Vulkan] Fix textures not loaded if using a shader for the first time
2022-06-25 15:15:06 +03:00
Triang3l
4db445c6f9
Merge branch 'master' into vulkan
2022-06-25 15:13:41 +03:00
Triang3l
aa45d7b47d
[D3D12] More descriptive pipeline creation call comment [ci skip]
2022-06-25 15:13:11 +03:00
Triang3l
c37c05d189
[Vulkan] Remove an outdated fullscreen shader comment [ci skip]
2022-06-25 14:35:15 +03:00
Triang3l
4b4205ba00
[Vulkan] Frontbuffer presentation
2022-06-25 14:33:43 +03:00
Triang3l
3fc7d8753c
Merge branch 'master' into vulkan
2022-06-24 23:38:04 +03:00
Triang3l
f4a634c617
[XeSL] xesl_write*Store > xesl_*Store
2022-06-24 23:37:29 +03:00
Triang3l
7a4732e14f
[GPU] XeSL swap shaders
2022-06-24 23:24:30 +03:00
Triang3l
b7737d70ca
[D3D12] Update RequestSwapTexture resource state comment [ci skip]
2022-06-23 22:59:53 +03:00
Triang3l
227d495738
Merge branch 'master' into vulkan
2022-06-22 21:19:29 +03:00
Triang3l
e9f129f67f
[GPU] Safer and more correct depth bias conversion
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Float24-as-float32 depth bias is now in the increments of 8, because conversion of the depth to float24 directly in the pixel shaders may destroy the bias qualitatively otherwise if it's too small.
2022-06-22 21:14:40 +03:00
Triang3l
a7885ae1a4
[GPU] Fix CPU-side float24 conversion broken recently
2022-06-22 20:47:44 +03:00