Commit Graph

5598 Commits

Author SHA1 Message Date
Gliniak 6179ca791b [XAM/Notify] XNotifyGetNext - Added check to assure if param_ptr is correct 2020-01-10 15:13:45 +01:00
Gliniak 2b74498ca5 [Memory] Preallocate encrypted memory region
(Fixes dashboards up to 12625)
2020-01-10 15:13:45 +01:00
Gliniak c242a94ac3 [XAM/Sketchy] Implemented XamReadTile 2020-01-10 15:13:45 +01:00
Gliniak 0da8f9b627 [Kernel] Rewrote ObReferenceObjectByHandle. Thanks Cookie for ideas 2020-01-10 15:13:45 +01:00
Gliniak 4ecc4221df [KERNEL] Do not convert time if provided time_ptr is invalid (Fixes Dark Souls crash) 2020-01-10 15:13:45 +01:00
Gliniak f4f4010814 [GPD] Implemented XamUserCreateTitlesPlayedEnumerator 2020-01-10 15:12:57 +01:00
Cancerous bc069b86f9 [Kernel] Make XHttpStartup succeed and add stubs for XHttpOpen and XHttpConnect that fail 2020-01-09 22:07:31 -05:00
Cancerous cfc76f9f13 Revert "[Kernel] - Try to shut down XMP so games won't spam it's functions"
This reverts commit 2df353fdde.
2020-01-09 21:11:56 -05:00
emoose d8cc5b7887 [XBDM] Add impl. for DmGetXboxName, stub 5 functions
Stubs: DmGetXbeInfo, DmIsDebuggerPresent, DmRegisterCommandProcessor, DmRegisterCommandProcessorEx
This helps progress some debug builds of games, DmGetXboxName error codes are based on what some games seem to expect from it.
Will probably be a good idea to move most of this to xbdm_info.cc soon.
2020-01-09 17:25:50 +00:00
Cancerous 8a58fc2480 [Kernel] remove option to disable WSAStartup 2020-01-09 06:42:47 -05:00
Cancerous 2df353fdde [Kernel] - Try to shut down XMP so games won't spam it's functions 2020-01-09 03:25:15 -05:00
Cancerous 5fff0f5937 [Kernel] Add XHttpStartup Stub, try to gracefully fail and shutdown more of the networking so games won't spam the related functions 2020-01-09 03:18:52 -05:00
emoose a73a24eafe [Kernel] Include XEX version in log 2020-01-07 20:05:26 +00:00
emoose 62024b790e [Kernel/CPU] Fix XEX version numbers not being output correctly
Couldn't find a way to get bitfields & byte-swapping to play well together, so this was the best I could come up with... at least the proper version numbers will show in the log file now :)
2020-01-07 19:57:21 +00:00
emoose 5d39e520e3 [Kernel] Allow XEX to continue load after ApplyPatch fails
This should be safe to do hopefully, most errors happen before any part of the XEX is modified, and the errors that can happen after modification should be very rare/impossible thanks to the earlier checks.
It might be good to write up some way to revert any changes though...
2020-01-05 22:32:41 +00:00
emoose 5cc63480b8 [CPU] Check patch MediaID if patch signature check failed
This should let us make sure patches are being applied to the right XEX, without needing to rely on the signature.
2020-01-05 22:32:29 +00:00
emoose dc12a5b50d [CPU] Fix heap corruption by XEXP header patch not resizing headers correctly
This should hopefully fix GTA IV's TU (for media ID 6AC07221 at least)
2020-01-05 22:32:18 +00:00
emoose f92f660251 [VFS/Kernel] Fixes to allow games to make use of cache partitions
Happy new year! Here's my first commit of the 2020s :)

With these fixes, Halo 3 Epsilon will now write cached map data & other things (autosaves/datamine...) to the cache0/cache1 partitions, (as long as mount_cache cvar is set)
(Halo 3 retail will also write some things to cache with this, but oddly doesn't cache map stuff... which is strange because Epsilon was built only a day or two after the retail build, so I'm not sure why it'd work differently...
Maybe retail needs a TU applied for it to work or something like that)
Other games should hopefully work with cache now too (AFAIK the problem was in SDK library code, that a lot of games probably share)
No idea if this will actually improve anything though, but at least things will work closer to what games expect :)

The way this works is by tricking the cache-partition code (staticly linked into the game exe) into thinking that the Partition0/Cache0/Cache1 devices are valid.
To do that I made another kind of VFS device, the NullDevice, which just takes in a list of paths to handle.
Whenever an IO request is made to one of these paths, the NullDevice can simply pretend to the game that everything was successful, which satisfies the requirements needed for caching.

It also makes use of another trick: setting TitleInsecureCacheDrive XEX permission, which seems to skip a huge chunk of cache-init code (STFC filesystem device registration & stuff like that)
I'm not sure if this would work with every single revision of the STFC/cache code though...
At least in Halo 3 the retail code will handle the TitleInsecureCacheDrive case for us fine, but maybe older/more recent versions don't include functionality for it, need to look into it some more.
(I did try an impl. without needing this permission months ago, got pretty far with it but got caught on one tiny issue that I couldn't figure out... too bad I didn't find out about this permission earlier!)
2020-01-02 12:16:20 +11:00
Cancerous 7b3515e80f [Kernel] HDD and save detection changes 2019-12-28 22:25:58 -05:00
Cancerous d04bd86b92 [Kernel] added more checks to filter user_index out of range 2019-12-22 21:29:19 -05:00
Cancerous 8d33d26d59 [Kernel] - further adjustments to xam overlapped ui for storage selection and messages 2019-12-19 17:33:34 -05:00
Cancerous dd8653a05a [Kernel] - time fix for darksouls 2019-12-19 17:31:13 -05:00
Cancerous 20c2753536 [VFS] more logging for resolving files 2019-12-19 17:30:36 -05:00
Cancerous b3abd15090 [Kernel] - swapdisc fixes for gtav 2019-12-19 17:29:24 -05:00
Cancerous ff143b6acd [Kernel] stubs for 9199 (eventually) 2019-12-19 17:24:59 -05:00
illusion98 0377ebd7a5 Force 1080p output mode 2019-12-19 04:17:20 -05:00
Gliniak 38579b4156 [Achievements] XamUserCreateAchievementEnumerator - title_id 0 behaviour
Based on research 0 in title_id is interpreted as current game
2019-12-14 16:38:52 +01:00
Gliniak b36fce858e [XAM] Removed code related to buffer clear
Some games have hardcoded buffer size which doesn't match real size
2019-12-14 16:37:26 +01:00
Margen67 2afd68c597
[AppVeyor] Skip tests
this is already slow enough
2019-12-06 21:57:18 -08:00
Cancerous 10e5a951f1 further ajustment to buffer size to fix regression 2019-12-06 12:20:34 -05:00
Cancerous cec952f670 title update fixup - breaks xex1 temporarily 2019-12-06 11:57:48 -05:00
Cancerous 09c74ea5d2 [Kernel] More adjustment to XNotification spam filter 2019-12-05 09:37:13 -05:00
Cancerous c6ad40723b [Kernel] - adjusting XAMEnumerate buffer size to fix Angry Birds and Resonance of Fate - thanks Gliniak 2019-12-05 09:33:30 -05:00
Gliniak ef40f11b38 [Kernel/Sketchy] Implemented NtQueueApcThread
Signed-off-by: Gliniak <Gliniak93@gmail.com>
2019-12-04 20:32:02 +01:00
Cancerous f0dbd992b5 [Kernel, UI]
threaded UI notifications from emoose Issue 1296
added fixups for hdd detection in more games (wheelman for example)
changed filter that stops notification spam
2019-12-01 04:01:19 -05:00
Cancerous be9f020717 [Base] icon fix 2019-12-01 04:00:22 -05:00
Margen67 a9cca29948 [CI] Skip master branch, also rename xenia.exe to xenia-canary.exe in AppVeyor+Azure 2019-12-01 04:00:22 -05:00
illusion98 03e926605a Merge remote-tracking branch 'JoelLinn/fix-cpu-clock' into canary 2019-12-01 04:00:22 -05:00
illusion98 feb4f0c2a5 [Kernel] Title Update fixup
Co-Authored-By: aerosoul94 <aerosoul94@hotmail.com>
2019-12-01 04:00:22 -05:00
Margen67 59e5dfb4cb [GitHub Actions] Releases, minor changes
Formatting fixes.
Add comment about SSE2 builds not working on non-AVX(2) CPUs.
Don't build tests.
 Prepare artifacts:
  Switch to PowerShell.
  Rename xenia.exe to xenia-canary.exe.
 Add Releases:
  This allows GitHub Actions to have a link to the latest artifacts like AppVeyor, except not slow as fuck.
  Currently AVX-only since users will get confused which one to download (this is also why vfs-dump isn't included in the zip), and I don't know how to use the upload_url from another job configuration.
  Releases won't be created for PRs.

You can download the latest Release from here: https://github.com/xenia-canary/xenia-canary/releases/latest/download/xenia-canary.zip
2019-12-01 04:00:22 -05:00
illusion98 d16c8d424c small fixup for fps counter
this code is a meme
2019-12-01 04:00:22 -05:00
Radosław Gliński 5140d4940e [THREADING] Removed old walkaround for zombie threads 2019-12-01 04:00:22 -05:00
illusion98 fe3e4409fd Revert "[Memory] Trigger watches when making pages writable, not the other way around"
A Workaround for UE3 games causing exploding vertices.
This reverts commit 8ba6f3fc37.
2019-12-01 04:00:22 -05:00
illusion98 13aad56244 [Kernel] use TV Gamma as default instead of CRT 2019-12-01 04:00:22 -05:00
Margen67 76cc7b6b32 [GitHub Actions] Add exclusions 2019-12-01 04:00:22 -05:00
illusion98 d510690b1b Forgot to fix this 2019-12-01 04:00:22 -05:00
Margen67 a5b9c6b2a2 [README] stuff
Move status badges to top
Change Status into Download
Remove Contributors Wanted!
2019-12-01 04:00:22 -05:00
Prism Tutaj 37f1d1dc2e miscellaneous linux fixes. Disables vulkan-trace-viewer and dumper 2019-12-01 04:00:22 -05:00
Prism Tutaj 4337e4ddf8 Actually update libav. 2019-12-01 04:00:22 -05:00
Cancerous c4e102094f Merge branch 'get-proc-address-by-ordinal' of https://github.com/CookiePLMonster/xenia into canary
[Kernel] Fixup GetProcAddressByOrdinal PR 1473
2019-12-01 04:00:22 -05:00