Commit Graph

4712 Commits

Author SHA1 Message Date
Triang3l 5f0df6d1fa [D3D12] Pipeline debug name, DXBC norm16 vertex fix 2018-09-16 15:57:22 +03:00
Triang3l c9ffe98d21 [D3D12] 64bpp raw resolve and EDRAM refactoring 2018-09-16 15:11:11 +03:00
Triang3l 5be78ab369 [D3D12] Non-indexed triangle fans and resource creation refactoring 2018-09-15 23:41:16 +03:00
Triang3l d1f185c744 [D3D12] Triangle fan conversion (untested, only indexed and without cache) 2018-09-15 15:11:03 +03:00
Triang3l a6304cd9fe [D3D12] Fix 7e3 and 20e4 conversion negative value handling 2018-09-13 20:03:05 +03:00
Triang3l 9a9665e4b8 [D3D12] Add DXBC to xenia-gpu-shader-compiler 2018-09-13 18:33:43 +03:00
Triang3l bd6b3c3e30 [D3D12] Remove the HLSL shader translator 2018-09-13 18:17:40 +03:00
Triang3l eed673eef4 [D3D12] DXBC: Fix VPOS SSAA inverse scale constant register 2018-09-13 18:01:42 +03:00
Triang3l 3194ad5938 [D3D12] DXBC: Format getGradients code 2018-09-13 18:00:56 +03:00
Triang3l d82fb7d9e6 [D3D12] DXBC getGradients and maxa clamp notes 2018-09-13 14:43:07 +03:00
Triang3l 8587438f70 [D3D12] DXBC: Fix anisotropic filtering sampler name suffix 2018-09-13 13:26:01 +03:00
Triang3l f882743d7f [D3D12] DXBC ps_param_gen 2018-09-13 10:26:17 +03:00
Triang3l cfef083271 [D3D12] DXBC: Shorten texture degamma 2018-09-13 09:38:14 +03:00
Triang3l 461fd3f693 [D3D12] DXBC texture sign bias, gamma and exponent bias 2018-09-12 23:34:58 +03:00
Triang3l 099de4487b [D3D12] DXBC vertex W format 2018-09-12 21:39:13 +03:00
Triang3l 283461be6c [D3D12] DXBC alpha test 2018-09-12 21:02:22 +03:00
Triang3l 9f7496ac23 [D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix 2018-09-12 19:54:24 +03:00
Triang3l 4651a0b5ed [D3D12] DXBC: (Currently incorrect) cube undoing 2018-09-12 16:49:23 +03:00
Triang3l 15e0501a49 [D3D12] DXBC binding fixes 2018-09-11 23:15:32 +03:00
Triang3l 2a98d29eda [D3D12] DXBC: Most of tfetch 2018-09-11 22:57:08 +03:00
Triang3l d67b6f7a3e [D3D12] DXBC texture size, offset, unnormalized coordinates 2018-09-11 14:47:39 +03:00
Triang3l d4334312f3 [D3D12] DXBC samplers 2018-09-11 12:37:47 +03:00
Triang3l 06fabd16ad [D3D12] DXBC control flow 2018-09-10 23:30:53 +03:00
Triang3l d5d3f336f5 [D3D12] DXBC loop start and exece 2018-09-10 22:38:15 +03:00
Triang3l 20e607a35c [D3D12] DXBC exec and predicate 2018-09-10 21:35:12 +03:00
Triang3l b0fdab1754 [D3D12] DXBC: Format if instruction 2018-09-10 18:32:03 +03:00
Triang3l f4b83cb670 [D3D12] DXBC main loop and labels 2018-09-10 13:20:35 +03:00
Triang3l 4268466383 [D3D12] DXBC texture bindings (but no samplers and fetch) 2018-09-09 23:33:08 +03:00
Triang3l 091d51f841 [D3D12] DXBC: Unload vfetch index operand 2018-09-09 19:04:03 +03:00
Triang3l a6da33e463 [D3D12] DXBC cube instruction 2018-09-09 18:38:58 +03:00
Triang3l 3b7d6bfdcb [D3D12] Format DXBC and HLSL shader translator code 2018-09-09 14:12:40 +03:00
Triang3l 01bbba32cb [D3D12] DXBC muls_prev2 2018-09-09 00:16:04 +03:00
Triang3l 0a79a36cfa [D3D12] DXBC logc and reciprocals 2018-09-08 23:06:00 +03:00
Triang3l a6936ab4ce [D3D12] DXBC clip space scale/offset 2018-09-08 21:48:00 +03:00
Triang3l 3a86d78c18 [D3D12] DXBC: Re-enable indexable temps because they are okay on Nvidia 2018-09-08 21:14:02 +03:00
Triang3l b56ff6e325 [D3D12] DXBC: Use the same code for dp4/dp3 as add/mul/max/min 2018-09-08 20:16:00 +03:00
Triang3l b91866fa49 [D3D12] DXBC: Use movc instead of indexable temps by default because of Nvidia hang 2018-09-08 15:11:25 +03:00
Triang3l 0165136f69 [D3D12] DXBC: Partial revert of x# changes because literals can be written to them 2018-09-07 23:02:34 +03:00
Triang3l bc9b95ac57 [D3D12] DXBC: Fix indexable temp usage 2018-09-07 22:04:57 +03:00
Triang3l 04544945d0 [D3D12] DXBC: Fix vector write mask usage 2018-09-07 20:27:08 +03:00
Triang3l 8ecedbb20a [D3D12] DXBC: Vfetch exponent bias 2018-09-07 09:17:36 +03:00
Triang3l 64fe2d8600 [D3D12] DXBC: Fix a typo breaking pixel shaders 2018-09-07 09:08:04 +03:00
Triang3l edcb537f9e [D3D12] DXBC vertex fetch (hangs GPU currently) 2018-09-07 00:36:15 +03:00
Triang3l 4212d2296a [D3D12] Remove 6_5_5 textures temporarily because they need custom untililng 2018-09-06 23:14:35 +03:00
Triang3l e2d60a4708 [D3D12] DXBC: Convert vertex index to float 2018-09-06 22:45:07 +03:00
Triang3l 2b2d7e71c6 [D3D12] DXBC: Add base vertex index 2018-09-06 22:22:19 +03:00
Triang3l 0d3ef9e05d [D3D12] DXBC vfetch byte swap 2018-09-06 22:05:20 +03:00
Triang3l bed58a2282 [D3D12] DXBC vfetch ld_raw part 2018-09-06 17:05:36 +03:00
Triang3l a0aa55b1e8 [D3D12] DXBC: Move interpolants to GPRs in pixel shaders 2018-09-06 14:16:17 +03:00
Triang3l 4cc9e84f35 [D3D12] DXBC position and color output 2018-09-06 13:37:14 +03:00