Ben Vanik
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5de9b84904
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Fixing line endings.
Need to run a script to do this...
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2013-10-16 22:22:17 -07:00 |
Ben Vanik
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a41827942e
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Some NtQueryInformation classes.
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2013-10-16 22:20:24 -07:00 |
gibbed
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956496fb99
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Added KeBugCheck and KeBugCheckEx.
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2013-10-16 22:08:41 -07:00 |
gibbed
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f4d3c180f2
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Helper script to generate a .map file.
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2013-10-16 21:50:14 -07:00 |
Ben Vanik
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ab1ba9a508
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Partially implemented NtQueryFullAttributes.
Enough to get past the ShaderDump test most games seem to do.
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2013-10-16 21:32:53 -07:00 |
Ben Vanik
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c53db98517
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Locking around some JIT stuff.
Excessive for now, but safer.
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2013-10-16 21:32:20 -07:00 |
Ben Vanik
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8e37fb8502
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Bytes read via ReadFile!
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2013-10-16 20:50:46 -07:00 |
Ben Vanik
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fea5c06180
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Fixing line endings.
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2013-10-16 20:10:16 -07:00 |
Ben Vanik
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ab5b9d75e0
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Reworking file system so that it's easier to implement file operations.
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2013-10-16 20:09:42 -07:00 |
Ben Vanik
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1808af26b1
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Removing /MP flag from VS projects.
This was breaking build caching in VS2012.
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2013-10-16 20:08:02 -07:00 |
gibbed
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d5bd8b9d5b
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Merge branch 'master' of https://github.com/benvanik/xenia
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2013-10-16 19:05:04 -07:00 |
gibbed
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16b0c936d4
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Fixed argument size handling in _vsnprintf_shim, like DbgPrint_shim.
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2013-10-16 19:04:23 -07:00 |
gibbed
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46b42528fd
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Fixed xeRtlFillMemoryUlong so it swaps the pattern back to native endianness.
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2013-10-16 19:03:22 -07:00 |
gibbed
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309d1621e5
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Attempt at a fix for crashes occuring when not using instruction/branch tracing.
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2013-10-16 18:55:21 -07:00 |
Ben Vanik
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803e4998de
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Starting to wire up readfile.
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2013-10-16 00:23:05 -07:00 |
Ben Vanik
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da2f7f1ea5
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Shuffling filesystem to xboxkrnl.
This doesn't really change anything yet, just moves things.
Also fixed some bad over-including.
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2013-10-15 23:09:51 -07:00 |
Ben Vanik
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26c06e13d9
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Checking in intermediate FS work before moving code.
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2013-10-15 22:51:19 -07:00 |
Ben Vanik
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a8d10cd9d3
|
NtClose/NtReadFile skeleton.
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2013-10-15 22:28:00 -07:00 |
Ben Vanik
|
388f354870
|
Basic NtCreateFile.
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2013-10-15 21:30:57 -07:00 |
Ben Vanik
|
f409795dd1
|
Fixing PM4 type 0 packet parsing.
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2013-10-15 20:24:32 -07:00 |
gibbed
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a483704855
|
Sneaky tabs.
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2013-10-15 19:18:28 -07:00 |
gibbed
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d79bd8cfa7
|
Renamed xboxkrnl_file* to xboxkrnl_nt*, added xboxkrnl_io*.
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2013-10-15 19:18:03 -07:00 |
gibbed
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f59ff2e44a
|
Fixed debug output format for NtCreateFile.
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2013-10-15 05:30:25 -07:00 |
gibbed
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5176a7e7c9
|
Stubbing out some file stuff.
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2013-10-15 05:16:05 -07:00 |
Ben Vanik
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6cda645911
|
Adding instruction address identifier when not tracing.
This can be removed later.
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2013-10-14 21:53:34 -07:00 |
Ben Vanik
|
900252a590
|
Another dummy XCONFIG value.
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2013-10-14 21:48:26 -07:00 |
Ben Vanik
|
0b24356080
|
Skipping unknown form of PM4_EVENT_WRITE_SHD for now.
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2013-10-14 21:35:23 -07:00 |
Ben Vanik
|
80e3e6fa14
|
Ignoring unimplemented disasm functions by default.
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2013-10-14 21:34:13 -07:00 |
Ben Vanik
|
963667f65c
|
Forcing bl to function calls.
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2013-10-14 21:33:54 -07:00 |
Ben Vanik
|
8294f22d76
|
Ignore decommits for now.
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2013-10-14 19:06:26 -07:00 |
Ben Vanik
|
929ea13548
|
Emulated vslb.
|
2013-10-14 18:33:17 -07:00 |
Ben Vanik
|
1eba1fb5c2
|
vspltb
|
2013-10-14 18:21:26 -07:00 |
Ben Vanik
|
5bed1069f8
|
mulhwx/mulhwux
|
2013-10-14 17:49:21 -07:00 |
Ben Vanik
|
1e66e39efc
|
divdux/mulldx
|
2013-10-14 17:30:25 -07:00 |
Ben Vanik
|
dc804f2471
|
KeQuerySystemTime/NtCreateEvent.
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2013-10-14 17:19:42 -07:00 |
Ben Vanik
|
16020df6a2
|
mfcr disasm.
|
2013-10-14 00:48:23 -07:00 |
Ben Vanik
|
76ca76bb67
|
Disabling hole filling in the SDB.
This was required when the AOT CPU was built, but isn't needed now.
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2013-10-14 00:39:13 -07:00 |
Ben Vanik
|
602ed5393e
|
vspltisb/ldarx/stdcx.
ldarx/stdcx are just as faked as the w equivalents.
|
2013-10-14 00:13:40 -07:00 |
Ben Vanik
|
72b54cfe2a
|
Fixing recursion branches.
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2013-10-13 22:59:19 -07:00 |
Ben Vanik
|
b28c51271d
|
A bunch of disasm instructions used by some games.
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2013-10-13 22:53:33 -07:00 |
Ben Vanik
|
e0701905dd
|
Dummy values that games seem to want.
|
2013-10-13 22:25:23 -07:00 |
Ben Vanik
|
2eed0b1575
|
Fixing wraparound.
This still needs a tremendous amount of cleanup.
|
2013-10-13 21:18:23 -07:00 |
Ben Vanik
|
4887234bba
|
Fixing ring buffer wrap around. I think.
|
2013-10-13 13:39:46 -07:00 |
Ben Vanik
|
e0af361d74
|
Preventing (one of likely many) race condition with ringbuffer.
This was causing acks for commands not executed if the CPU ran faster
than the GPU.
|
2013-10-13 12:17:07 -07:00 |
Ben Vanik
|
41a652dd03
|
Manual reset was not the solution. Bah.
|
2013-10-13 12:09:25 -07:00 |
Ben Vanik
|
f49e35636d
|
Fixing uninitialized members.
Wish VC++ warned about this line clang does...
|
2013-10-13 11:14:46 -07:00 |
Ben Vanik
|
c6d779920d
|
Switch ring buffer wait event to manual reset.
Avoids timing issues with kicks.
|
2013-10-13 11:06:45 -07:00 |
Ben Vanik
|
fa4c7cdd83
|
Wait until the ringbuffer thread is spun up.
This could be made much nicer.
|
2013-10-13 11:06:29 -07:00 |
Ben Vanik
|
cc12f0b96a
|
Periodically fire interrupts.
|
2013-10-13 11:06:13 -07:00 |
Ben Vanik
|
96a857e892
|
Massively disgusting and incomplete shader translator.
|
2013-10-12 22:14:23 -07:00 |